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11 Improvements for your brainstorm
Game

11 Improvements for your brainstorm

Apr 17, 2012 Intermediate design/concepts 8 comments

The idea of this post is to guarantee that your points come, because you will be needing them for the rest of your life if you wish to continue following...

6 steps to play with player's mind
Game

6 steps to play with player's mind

Mar 14, 2012 Intermediate design/concepts 27 comments

This is a list of 6 mental motivators for human brains, created with the objective of pleasuring and motivating people to take action and to work on life-related...

Animating Properties and Tweening Pages in Android
Angry Birds

Animating Properties and Tweening Pages in Android

Jan 27, 2012 Angry Birds Basic animation 0 comments

In this article by Alex Shaw, we will build on tweening techniques and also apply some new techniques that were introduced in Android 3.0.

Axil Cheats
Axil

Axil Cheats

Mar 22, 2012 Axil Basic design/concepts 0 comments

Axil is a fun game to play. This is the document that gives you the information about the cheats in this game.

Baby steps tutorial
Towns

Baby steps tutorial

Nov 16, 2011 Towns Basic other 4 comments

A short tutorial to introduce the very first steps of the game.

Brittle Bots Tutorial
Brittle Bots

Brittle Bots Tutorial

Apr 23, 2014 Brittle Bots Basic design/concepts 0 comments

Tutorial to help you get started designing and training your own AI!

Burnstar Editor Video Tutorial
Burnstar

Burnstar Editor Video Tutorial

Sep 3, 2013 Burnstar Basic mapping/technical 1 comment

In this tutorial you will learn the basics of the Burnstar Editor and how it can be used to quickly create a simple puzzle.

Changing Dungeon Types
Game

Changing Dungeon Types

Jun 17, 2005 Intermediate mapping/technical 1 comment

This tutorial explains how to change the appearance of dungeon levels.

Class Intro
Tamer Saga

Class Intro

Sep 24, 2013 Tamer Saga Basic other 0 comments

different rolers have their own strength, which one do you like best?

Clones Level Editor - Dynamic Spawn Points
Clones

Clones Level Editor - Dynamic Spawn Points

Mar 22, 2011 Clones Advanced level design/theory 0 comments

Using the logic traps and event triggers available we can move the spawn points around the map to add a twist to gameplay.

Cocos2d: Uses of Box2D Physics Engine
Angry Birds

Cocos2d: Uses of Box2D Physics Engine

Dec 25, 2011 Angry Birds Intermediate animation 0 comments

Cocos2d comes bundled with two popular 2D physics engines: Box2D and Chipmunk. In this article, we will explain the most common uses of physics in games...

Cocos2d: Working with Sprites
Angry Birds

Cocos2d: Working with Sprites

Dec 25, 2011 Angry Birds Intermediate animation 0 comments

Cocos2d is first and foremost a rich graphical API which allows a game developer easy access to a broad range of functionality. In this article, we will...

Creating a game: Forming a team and organizing your work
Rune Masters

Creating a game: Forming a team and organizing your work

Jun 29, 2011 Rune Masters Basic management 7 comments

Welcome to the 4th part of our “Creating a game” series. You can read older articles here. If you’re creating your first ever game and you don’t know...

Creating a game: General tips and advice
Rune Masters

Creating a game: General tips and advice

Jul 9, 2011 Rune Masters Basic other 4 comments

Welcome to another part of our game development series. This time it will be little bit different as you will now receive tips and pieces of advice from...

Creating And Adding Banners
Mount & Blade: Warband

Creating And Adding Banners

Dec 3, 2013 Mount & Blade: Warband Basic textures 28 comments

This tutorial will show, how to create and add new banners to the game. That could be interesting for people who don't have that much experience with...

Creating your first Genix map
Genix

Creating your first Genix map

Dec 1, 2012 Genix Basic mapping/technical 0 comments

In this tutorial we look at how to get to grips with the level editor packed in today's 1.6 patch for Genix.

Creating, Compiling, and Deploying Native Projects from the Android NDK
Game

Creating, Compiling, and Deploying Native Projects from the Android NDK

Feb 21, 2012 Android Fans Basic other 0 comments

Compile and deploy official sample applications from the Android NDK with Ant build tool and native code compiler ndk-build

Creative process in conceptual and graphics development in videogames
Reactor Heart

Creative process in conceptual and graphics development in videogames

Apr 18, 2013 Reactor Heart Basic concept art 1 comment

Graphics and conceptual development process of final game art and sprites. Look Reactor Heart's pixel art process !!

Deity Quest Starter's Guide
Deity Quest

Deity Quest Starter's Guide

Mar 1, 2014 Deity Quest Basic other 0 comments

A quick tutorial on how to play Deity Quest and some basic strategies.

Dragon’s Call II in my eyes
Dragon’s Call II

Dragon’s Call II in my eyes

Oct 15, 2013 Dragon’s Call II Basic other 0 comments

personal views and feelings about playing Dragon’s Call II.

Enceladus’ Full Galactic Conquest Mapping Tutorial
Star Wars: Empire At War

Enceladus’ Full Galactic Conquest Mapping Tutorial

Mar 7, 2009 Star Wars: Empire At War Basic mapping/technical 21 comments

Hello and welcome to my Full Galactic Conquest Map Tutorial. This tutorial will take you through all the steps of making a GC map and will show you the...

GUI Layout Tutorial
ScrumbleShip

GUI Layout Tutorial

Aug 13, 2012 ScrumbleShip Intermediate ui/hud 3 comments

New to ScrumbleShip? Confused? Then check out this tutorial for help with the User Interface!

Guide to making Eufloria levels for Absolute Beginners
Eufloria

Guide to making Eufloria levels for Absolute Beginners

Feb 13, 2010 Eufloria Basic mapping/technical 4 comments

Overwhelmed by the thought of trying to code your own levels? Don't worry, Fluffy is here to halp. Follow this guide and you'll be making levels in no...

Guild Events
Dragon’s Call II

Guild Events

Sep 26, 2013 Dragon’s Call II Basic other 0 comments

While staying a guild, you are eligible to join some certain events in the guild. As the guild levels up, you will be able to join more events in the...

Guild of Tamer Saga
Tamer Saga

Guild of Tamer Saga

Sep 26, 2013 Tamer Saga Basic other 1 comment

Players with the same goal can form a guild to play together. As the guild levels up, more guild related functions will be available.

Help Volty, Game Prod. Focus
Help Volty

Help Volty, Game Prod. Focus

Feb 12, 2013 Help Volty Intermediate level design/theory 0 comments

Friendly collaboration combined with a love of simple video games, brings this simple strategy game called Help Volty.

How the procedural map generation works in Reactor Heart
Reactor Heart

How the procedural map generation works in Reactor Heart

Oct 16, 2013 Reactor Heart Intermediate mapping/technical 0 comments

How to proceduraly generate a huge 2D universe in real time.

How to become a pixel artist without the art talent.
Agartha, Kranes Conquest

How to become a pixel artist without the art talent.

Oct 16, 2010 Agartha, Kranes Conquest Basic concept art 5 comments

It's hard being a programmer and not having any art talent. To have the skills needed to make a game but not the look to market your skills is frustrating...

How to compile OpenTomb in Windows using Code::Blocks IDE
OpenTomb

How to compile OpenTomb in Windows using Code::Blocks IDE

Jul 26, 2013 OpenTomb Intermediate client side coding 2 comments

This article describes the process of making OpenTomb sources work within Code::Blocks development environment.

How to play?
Macrofate

How to play?

Nov 11, 2014 Macrofate Basic design/concepts 0 comments

This tutorial tell you about basic principles of Macrofate.

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Released Sep 1, 2007
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