The engine used to build this game was a once-off creation, designed explicitly to run this particular title. This is not a _real_ game engine, this is a generic category.

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Changing Dungeon Types
Game

Changing Dungeon Types

Jun 17, 2005 Intermediate mapping/technical 1 comment

This tutorial explains how to change the appearance of dungeon levels.

Platinum Arts Sandbox Basics Video Tutorial 1
Platinum Arts Sandbox Free 3D Game Maker

Platinum Arts Sandbox Basics Video Tutorial 1

Aug 23, 2008 Platinum Arts Sandbox Free 3D Game Maker Basic mapping/technical 15 comments

Platinum Arts Sandbox - Free 3D Video Game Creation and Design Software - Video Tutorial 1 This video covers the basics of world creation in Platinum...

Enceladus’ Full Galactic Conquest Mapping Tutorial
Star Wars: Empire At War

Enceladus’ Full Galactic Conquest Mapping Tutorial

Mar 7, 2009 Star Wars: Empire At War Basic mapping/technical 20 comments

Hello and welcome to my Full Galactic Conquest Map Tutorial. This tutorial will take you through all the steps of making a GC map and will show you the...

Klingon Texture Tutorial
Game

Klingon Texture Tutorial

Jan 10, 2010 Basic textures 4 comments

This short tutorial will give you the basics on creating Klingon textures by hand using Paint Shop Pro.

Primal Carnage - Tutorial - Stegosaurus
Primal Carnage

Primal Carnage - Tutorial - Stegosaurus

Feb 3, 2010 Primal Carnage Intermediate players modelling 28 comments

Our first tutorial on the creation of our Hi-Res model for our Stegosaurus.

Guide to making Eufloria levels for Absolute Beginners
Eufloria

Guide to making Eufloria levels for Absolute Beginners

Feb 13, 2010 Eufloria Basic mapping/technical 4 comments

Overwhelmed by the thought of trying to code your own levels? Don't worry, Fluffy is here to halp. Follow this guide and you'll be making levels in no...

Prop model for game (from start to finish)
Reggae Speed

Prop model for game (from start to finish)

Sep 5, 2010 Reggae Speed Intermediate props modelling 6 comments

Prop modeling and texturing tutorial for games. Requires basic knowledge of programs used in tutorial.

How to become a pixel artist without the art talent.
Agartha, Kranes Conquest

How to become a pixel artist without the art talent.

Oct 16, 2010 Agartha, Kranes Conquest Basic concept art 5 comments

It's hard being a programmer and not having any art talent. To have the skills needed to make a game but not the look to market your skills is frustrating...

Wiki: A Guide to Pitching Your Game
Party of Sin

Wiki: A Guide to Pitching Your Game

Oct 28, 2010 Party of Sin Basic other 5 comments

Here is a guide to pitching a video game that I came up with while we were pitching Party of Sin to distributors. This is based on our experience and...

Clones Level Editor - Dynamic Spawn Points
Clones

Clones Level Editor - Dynamic Spawn Points

Mar 22, 2011 Clones Advanced level design/theory 0 comments

Using the logic traps and event triggers available we can move the spawn points around the map to add a twist to gameplay.

Through the Magnifying Glass: Part One
Wyv and Keep

Through the Magnifying Glass: Part One

Apr 26, 2011 Wyv and Keep Intermediate ui/hud 2 comments

The first in a series of tutorials identifying and attempting to deal with some of the problems in creating very small sprites. Useful (hopefully) for...

Through the Magnifying Glass: Part Two
Wyv and Keep

Through the Magnifying Glass: Part Two

May 8, 2011 Wyv and Keep Intermediate ui/hud 3 comments

The second in a series of tutorials identifying and attempting to deal with some of the problems in creating very small sprites. Useful (hopefully) for...

Through the Magnifying Glass: Part Three
Wyv and Keep

Through the Magnifying Glass: Part Three

May 19, 2011 Wyv and Keep Intermediate ui/hud 4 comments

The last in a series of tutorials identifying and attempting to deal with some of the problems in creating very small sprites. Useful (hopefully) for...

Creating a game: Forming a team and organizing your work
Rune Masters

Creating a game: Forming a team and organizing your work

Jun 29, 2011 Rune Masters Basic management 7 comments

Welcome to the 4th part of our “Creating a game” series. You can read older articles here. If you’re creating your first ever game and you don’t know...

Creating a game: General tips and advice
Rune Masters

Creating a game: General tips and advice

Jul 9, 2011 Rune Masters Basic other 4 comments

Welcome to another part of our game development series. This time it will be little bit different as you will now receive tips and pieces of advice from...

Modding / Scripting Project Zomboid
Project Zomboid

Modding / Scripting Project Zomboid

Jul 29, 2011 Project Zomboid Basic client side coding 10 comments

A beginners guide to customizing Project Zomboid, using editable script files.

Baby steps tutorial
Towns

Baby steps tutorial

Nov 16, 2011 Towns Basic other 4 comments

A short tutorial to introduce the very first steps of the game.

Towns 0.37 TN Guide (Basic building)
Towns

Towns 0.37 TN Guide (Basic building)

Dec 2, 2011 Towns Basic other 14 comments

This intuitive guide serves as a means to introduce new characters to the complex building scheme in Towns. These guides will each handle a single aspect...

Cocos2d: Uses of Box2D Physics Engine
Angry Birds

Cocos2d: Uses of Box2D Physics Engine

Dec 25, 2011 Angry Birds Intermediate animation 0 comments

Cocos2d comes bundled with two popular 2D physics engines: Box2D and Chipmunk. In this article, we will explain the most common uses of physics in games...

Cocos2d: Working with Sprites
Angry Birds

Cocos2d: Working with Sprites

Dec 25, 2011 Angry Birds Intermediate animation 0 comments

Cocos2d is first and foremost a rich graphical API which allows a game developer easy access to a broad range of functionality. In this article, we will...

Uses of Box2D Physics Engine with Cocos2D
Angry Birds

Uses of Box2D Physics Engine with Cocos2D

Jan 12, 2012 Angry Birds Basic level design/theory 0 comments

This Cocos2d article we will explain the most common uses of physics in games using Box2D as our engine of choice.

Rolling Coaster Basic Tutorial
Rolling Coaster - a game of racing

Rolling Coaster Basic Tutorial

Jan 12, 2012 Rolling Coaster - a game of racing Basic pr 2 comments

Rolling Coaster - a game of racing is a marble racing game intent on being an arcade action game geared towards realistic physics. This first tutorial...

Animating Properties and Tweening Pages in Android
Angry Birds

Animating Properties and Tweening Pages in Android

Jan 27, 2012 Angry Birds Basic animation 0 comments

In this article by Alex Shaw, we will build on tweening techniques and also apply some new techniques that were introduced in Android 3.0.

Interface Designing for Games in iOS
Angry Birds

Interface Designing for Games in iOS

Feb 1, 2012 Angry Birds Basic ui/hud 1 comment

The top ten grossing applications list is consistently flooded with games, as users look for entertainment on their iPhone or iPad.

Creating, Compiling, and Deploying Native Projects from the Android NDK
Game

Creating, Compiling, and Deploying Native Projects from the Android NDK

Feb 21, 2012 Android Fans Basic other 0 comments

Compile and deploy official sample applications from the Android NDK with Ant build tool and native code compiler ndk-build

6 steps to play with player's mind
Game

6 steps to play with player's mind

Mar 14, 2012 Intermediate design/concepts 27 comments

This is a list of 6 mental motivators for human brains, created with the objective of pleasuring and motivating people to take action and to work on life-related...

What a game designer needs to know?
Game

What a game designer needs to know?

Mar 16, 2012 Basic design/concepts 17 comments

Many abilities can be useful for a game designer, some of them we can’t even imagine. I can give as an example the study about typography that Jobs has...

Axil Cheats
Axil

Axil Cheats

Mar 22, 2012 Axil Basic design/concepts 0 comments

Axil is a fun game to play. This is the document that gives you the information about the cheats in this game.

Personal Daemon
Game

Personal Daemon

Apr 9, 2012 Advanced design/concepts 13 comments

Meaning: jinni = daemôn = daimon = daemon = genie = génio = djinni = génie The term “daemon” is translated from latin as personal genie, used by Socrates...

11 Improvements for your brainstorm
Game

11 Improvements for your brainstorm

Apr 17, 2012 Intermediate design/concepts 8 comments

The idea of this post is to guarantee that your points come, because you will be needing them for the rest of your life if you wish to continue following...

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Released Sep 1, 2007
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