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King's Conflict - an introductory tutorial
King's Conflict

King's Conflict - an introductory tutorial

Dec 17, 2014 King's Conflict Basic design/concepts 0 comments

King’s Conflict is a free and unique card-based strategy wargame. It’s in late stage alpha, but is fully playable already. The game will eventually be...

How to play?
Macrofate

How to play?

Nov 11, 2014 Macrofate Basic design/concepts 0 comments

This tutorial tell you about basic principles of Macrofate.

Brittle Bots Tutorial
Brittle Bots

Brittle Bots Tutorial

Apr 23, 2014 Brittle Bots Basic design/concepts 0 comments

Tutorial to help you get started designing and training your own AI!

Deity Quest Starter's Guide
Deity Quest

Deity Quest Starter's Guide

Mar 1, 2014 Deity Quest Basic other 0 comments

A quick tutorial on how to play Deity Quest and some basic strategies.

Creating And Adding Banners
Mount & Blade: Warband

Creating And Adding Banners

Dec 3, 2013 Mount & Blade: Warband Basic textures 28 comments

This tutorial will show, how to create and add new banners to the game. That could be interesting for people who don't have that much experience with...

WrackEd Tutorials
Wrack

WrackEd Tutorials

Nov 13, 2013 Wrack Basic mapping/technical 1 comment

Welcome to the series of tutorials on WrackEd, the Wrack level editor!

USC Tutorial: In-game controls & combat basics
Ultimate Space Commando (USC)

USC Tutorial: In-game controls & combat basics

Oct 17, 2013 Ultimate Space Commando (USC) Basic other 0 comments

This is the second part of the Ultimate Space Commando basic tutorial, in which we cover all fundamental in-game actions (movement, interaction, etc...

How the procedural map generation works in Reactor Heart
Reactor Heart

How the procedural map generation works in Reactor Heart

Oct 16, 2013 Reactor Heart Intermediate mapping/technical 0 comments

How to proceduraly generate a huge 2D universe in real time.

Dragon’s Call II in my eyes
Dragon’s Call II

Dragon’s Call II in my eyes

Oct 15, 2013 Dragon’s Call II Basic other 0 comments

personal views and feelings about playing Dragon’s Call II.

USC Tutorial: Missions & squad configurations
Ultimate Space Commando (USC)

USC Tutorial: Missions & squad configurations

Oct 15, 2013 Ultimate Space Commando (USC) Basic other 0 comments

This is the first part of the basic USC tutorial about how to set up a 'Single Mission' game and create & configure your squad.

Guild Events
Dragon’s Call II

Guild Events

Sep 26, 2013 Dragon’s Call II Basic other 0 comments

While staying a guild, you are eligible to join some certain events in the guild. As the guild levels up, you will be able to join more events in the...

Guild of Tamer Saga
Tamer Saga

Guild of Tamer Saga

Sep 26, 2013 Tamer Saga Basic other 1 comment

Players with the same goal can form a guild to play together. As the guild levels up, more guild related functions will be available.

Class Intro
Tamer Saga

Class Intro

Sep 24, 2013 Tamer Saga Basic other 0 comments

different rolers have their own strength, which one do you like best?

Burnstar Editor Video Tutorial
Burnstar

Burnstar Editor Video Tutorial

Sep 3, 2013 Burnstar Basic mapping/technical 1 comment

In this tutorial you will learn the basics of the Burnstar Editor and how it can be used to quickly create a simple puzzle.

How to compile OpenTomb in Windows using Code::Blocks IDE
OpenTomb

How to compile OpenTomb in Windows using Code::Blocks IDE

Jul 26, 2013 OpenTomb Intermediate client side coding 2 comments

This article describes the process of making OpenTomb sources work within Code::Blocks development environment.

Make Mods in Minecraft!
Minecraft

Make Mods in Minecraft!

Jul 16, 2013 Minecraft Intermediate starting a mod 40 comments

Make Mods in Minecraft! (Layman Mod Maker) The Layman Mod Maker makes it easy for players to create their own mods using an in-game Minecraft mod creator...

Torpedo boat Type T-1935
Project

Torpedo boat Type T-1935

Jul 5, 2013 Project "LODKA" Basic other 4 comments

Article about Torpedo boats of the T-1935 project of fleet to Krigsmarin. The short description, the facts from history, application and actions of vessels...

[GAMEPLAY] Movement tutorial
Teeworlds

[GAMEPLAY] Movement tutorial

Jun 26, 2013 Teeworlds Basic other 0 comments

Here is a movements' guide for rookies created by PrimeviL.

Snails basic walkthrough
Snails

Snails basic walkthrough

Jun 8, 2013 Snails Basic other 0 comments

This is a basic gameplay walkthrough to help you get into the game. It show some tips to begin which can give you new ideas to explore on the next levels...

New Voxel Prefab Tool Tutorials
KonCraft

New Voxel Prefab Tool Tutorials

May 25, 2013 KonCraft Basic mapping/technical 0 comments

We have been working hard on making more tools to make it even EASIER to make and design things in KonCraft. This tutorial goes in depth on the recorder...

ScumbleShip Tutorial - Part One (Getting Started)
ScrumbleShip

ScumbleShip Tutorial - Part One (Getting Started)

May 22, 2013 ScrumbleShip Basic installers 0 comments

Part one of many in my new ScrumbleShip tutorial series. In this episode, learn to download and run ScrumbleShip on a Windows computer.

Using the Voxel Prefab Maker
KonCraft

Using the Voxel Prefab Maker

May 21, 2013 KonCraft Basic mapping/technical 1 comment

In this video tutorial, I show you how to use the recorder cube to copy and paste anything you make in KonCraft.

Creative process in conceptual and graphics development in videogames
Reactor Heart

Creative process in conceptual and graphics development in videogames

Apr 18, 2013 Reactor Heart Basic concept art 1 comment

Graphics and conceptual development process of final game art and sprites. Look Reactor Heart's pixel art process !!

Help Volty, Game Prod. Focus
Help Volty

Help Volty, Game Prod. Focus

Feb 12, 2013 Help Volty Intermediate level design/theory 0 comments

Friendly collaboration combined with a love of simple video games, brings this simple strategy game called Help Volty.

Creating your first Genix map
Genix

Creating your first Genix map

Dec 1, 2012 Genix Basic mapping/technical 0 comments

In this tutorial we look at how to get to grips with the level editor packed in today's 1.6 patch for Genix.

The Carrot, The Stick, and The Energy Tank
Magicians and Looters

The Carrot, The Stick, and The Energy Tank

Aug 14, 2012 Magicians and Looters Basic level design/theory 5 comments

Build non-linear levels that lead your players by the nose without them knowing any better (2D platformer focus).

GUI Layout Tutorial
ScrumbleShip

GUI Layout Tutorial

Aug 13, 2012 ScrumbleShip Intermediate ui/hud 3 comments

New to ScrumbleShip? Confused? Then check out this tutorial for help with the User Interface!

The Five and a Half Filters of Game Creation
The Amazing Goblin's Workshop

The Five and a Half Filters of Game Creation

Jun 17, 2012 The Amazing Goblin's Workshop Intermediate design/concepts 1 comment

Right, we passed by many thoughts, and we even structured some interesting ideas, now we have to separate the best ideas, and how do we separate a good...

Install a Blockscape texture pack
Blockscape

Install a Blockscape texture pack

May 26, 2012 Blockscape Basic other 0 comments

This tutorial will show you, how to install a Blockscape texture pack.

11 Improvements for your brainstorm
Game

11 Improvements for your brainstorm

Apr 17, 2012 Intermediate design/concepts 8 comments

The idea of this post is to guarantee that your points come, because you will be needing them for the rest of your life if you wish to continue following...

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Released Sep 1, 2007
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