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Blog RSS Feed Report abuse Latest News: Dwelvers Alpha 0.8f released

About Dwelvers with 0 comments by RasmusLjunggren on Oct 21st, 2014

Dwelvers Alpha 0.8f released


Dwelvers Alpha Demo 0.8f

Trailer video

Dwelvers on Steam

Store.steampowered.com

Dwelvers Alpha v0.8f has now been released, it took a little longer than expected because I started on the first part of making the buildings moddable.

So now all the buildings have separate folders in media/xml/buildings with separate textures instead of loading them all from a big image with tiled textures. Also, all the buildings content such as textures, models etc are now loaded from xml files, and these xml files can be modified by anyone.

It is not fully moddable yet, you can't add new buildings but you can change the models and textures, and also alternate the current content with other content with the purpose of creating more variation in the game. I will try to get a manual on how it all works asap :)

New features in Patch 0.8f

Plans for the next patch

I have noticed that the FPS have started to get a little low, so I will probably spend a couple of days optimizing the game so that the not-so-new computers can play the game smoothly as well.

There have been some complaints about the huge amount of creatures produced by the Dark Mother, I will probably give the player an option to limit the creature production somehow. Not everyone wants 120 imps running around in the dungeon, no matter how cute they are :)

It is now time to take a look at the equipment system, the initial idea was that all the creatures should be born naked, and that the player will dress them. But this has not been an option yet because I find the equipment system way too tedious atm, and it needs to be a lot more automatic and a lot less micro management.

Bugs... I haven't had the time to go through the current bugs with this version, but this is something I will deal with in the next one.

I will implement than more what is listed here, but this is what I find the most urgent to add atm.

If anyone has any suggestions on how to limit the creature production and make the equipment system simpler, then you can your suggestion here at the forum and help me with the development.

I hope you all like this patch, happy playing :)

Download Demo

(1 hour gameplay with the only limitation that it isn't possible to save or load the game)

Dwelvers Alpha Demo 0.8f

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Post comment Comments  (60 - 70 of 121)
hug00m
hug00m Jan 5 2012, 12:10am says:

How much is the licence for this engine?

+5 votes     reply to comment
dusted
dusted Dec 30 2011, 5:27am says:

Nice, I was in the process of creating exactly this..

+5 votes     reply to comment
PranavG189
PranavG189 Oct 14 2011, 10:19pm says:

Great Engine! Even Surpasses Crysis 2, Crysis 3,4,5...infinity in terms of
Graphics. Wow!

+41 votes     reply to comment
TheOneandOnly
TheOneandOnly Dec 11 2011, 5:47pm replied:

Voted up, I guess some people don't appreciate sarcasm.

+9 votes     reply to comment
*pandabear*
*pandabear* Aug 25 2011, 8:59pm says:

can anyone give me a suguestion on a excelent new space game. Single and mulitiplayer ?

+4 votes     reply to comment
Revoran
Revoran Feb 20 2012, 9:36am replied:

StarDrive, it'll be released this summer (winter if you're in the southern hemisphere) and is currently in alpha funding on multiplayer (the alpha fund version is not very playable currently, but it is an alpha after all).

+4 votes     reply to comment
KingPhazon
KingPhazon Dec 26 2011, 1:27pm replied:

Star Trek: Excalibur, it's not released yet but it's almost finished, it's singleplayer and there has been talk of adding multiplayer when they are done with singleplayer, and it's free! And it looks awesome! Why don't you track it for updates? Indiedb.com

+4 votes     reply to comment
Bjørnar
Bjørnar Dec 19 2011, 6:47am replied:

Spacechem. It's simply the best

+3 votes     reply to comment
hakaru-x
hakaru-x Aug 12 2011, 2:54pm says:

lol

+3 votes     reply to comment
hakaru-x
hakaru-x Aug 12 2011, 2:52pm replied:

i know

+12 votes     reply to comment
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