The engine used to build this game was a once-off creation, designed explicitly to run this particular title. This is not a real game engine, this is a GENERIC category.

A game run on an engine built for a few games (a game series, etc.), but not being clearly known or featured, should be assigned to Unknown engine.

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Blog RSS Feed Report abuse Latest News: Brutal Nature releases version 0.44!

About Brutal Nature with 0 comments by BlackMoons on Jul 12th, 2014

Brutal Nature 0.44 released with new chemistry system, new editing mode and tons of new models!

Image of the month! Submitted by Blutarr:

Brutal Nature is also now on Steam Greenlight! check it out!
Download it today for free and give it a try!

Brutal Nature 0.43

Change Log:

  • Fixed all known bugs
  • Added new way to edit terrain: Create a cube then push/pull its faces, edges and vertices to edit on arbitrary angles.
  • Added many chemistry recipes.
  • Added high pressure chamber for making ammonia, and electrolytic cell for making sodium hydroxide, hydrogen, etc.
  • Added basic, advanced and electric chemistry table. Split the chemistry recipes up into tiers for the different tables.
  • Added terrain Chalcopyrite, a gold colored copper/iron sulfide ore.
  • Added terrain Sperrylite, a black and gold colored platinum ore found in Chalcophrite. Platinum is a very important catalyst for many chemical reactions.
  • Added terrain Pyrite: a gold colored iron sulfide ore, otherwise known as fools gold, it is vital to early production of sulfuric acid.
  • Added terrain Sal Ammoniac. A light brown crystal that is a source of ammonium chloride.
  • Added platinum refining recipes.
  • Added culling to far off wires.
  • Added crafting completion sound when doing inventory crafting.
  • Added sediment on ocean floor to obscure ores that are found there.
  • Added info when you select a fuel in the smelter menu.
  • Added server refresh button.
  • Added recipe power requirements to recipe info.
  • Added line wrap to recipe descriptions.
  • Added filter for server names.
  • Added brick oven object.
  • Added brick oven model.
  • Added kiln for cooking bricks. Added kiln model.
  • Added bloomery model for basic smelter.
  • Added glass shader and some basic transparency support for models in BN's engine.
  • Increased ammo recipe size by 500%.
  • Increased max power consumption of electric smelter to 20KW.
  • Increased power consumption of most electric smelter recipes by 500%.
  • Changed the brightness and contrast of Saltpeter to make it stand out more.
  • Changed camp fire light use fuel to run.
  • Changed MK108 firing sound to be much louder.
  • Changed sizes and position of elements in smelter menu slightly.
  • Changed 20KW generator to 50KW generator.
  • Changed sunlight to fade out to 0 at 300 feet below sea level.
  • Fixed bug where turning off wiring mode while placing a wire results in you being in wire placement mode when you enable it again.
  • Fixed bug where when placing a wire that joints another wire, it left you in the mode to place more segments even though you can't connect 3 wires together without a junction box.
  • Fixed being attacked by NPCs while game is still loading.
  • Fixed falling into the void when traveling into unloaded areas of the map.
  • Fixed minor bug with scroll bar on tree list menu.
  • Fixed recipes with long names overflowing the recipe menu for the smelter.
  • Fixed text scrolling off the side of window when you are typing a long chat message.
  • Fixed 'limit recipe quantity if smelter can't handle the power' function to prevent reducing integral recipes to fractions, hence consuming materials but not producing outputs.
  • Fixed bug where required items in a recipe where not being properly held by the smelter.
  • Fixed sorting order of building crafting categories to be sorted by tech level of building instead of alphabetically.
  • Fixed server tray icon not disappearing when server shuts down due to error.
  • Fixed bug where objects and players did not always respond properly to lighting.
  • Fixed bug where quest voice volume setting was not working without restarting the game.
  • Fixed bug that caused small patches of Cerussite ore to appear in the tunnels.
  • Fixed bug where the scroll bar was not tracking the keyboard selection properly in the tree list menu.
  • Fixed bug where MK108 could not be crafted because electric forge was limited to 5KW.
  • Fixed bug where belt fed weapons with no ammo remaining would crash the client.
  • Fixed bug with electric smelters not drawing the correct amount of power.
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Post comment Comments  (40 - 50 of 123)
vahak11 Aug 18 2012, 12:29pm says:

Don't any of you know that this isnt an engine? Scroll through the comments and you will see that most of you think its real. DX

+2 votes     reply to comment
steadi Aug 31 2012, 8:58pm replied:

Funniest thing ever searching through some of these comments xD

+4 votes     reply to comment
jens01325 Jul 28 2012, 3:38pm says:

Where can i get the program?

-1 votes     reply to comment
LizardGamer Jul 28 2012, 10:25pm replied:


This is not an actual engine

+5 votes     reply to comment
vahak11 Aug 18 2012, 12:20pm replied:

Most of these people don't know that... (no offense!)

+2 votes     reply to comment
Derschlact Sep 11 2012, 12:32am replied:

Probably because Desura didn't give it a proper page.
There's a button for development files ( which, by the way, has nothing), and EVEN a button to track the thing!
It's not even an engine.
Summary is pretty much the only thing indicating it's a category.

+1 vote     reply to comment
SinKing Jun 26 2012, 5:22am says:

Pretty amazing engine. The render engine looks great - almost Beast like! So, is there a way to download and test the engine, or how did all these titles that use it too get their permission to?

Also, how are the mobile capabilities. Would the engine handle packages and data streaming in a similar way, or are there differences between a mobile and pc version?

I am currently looking for a mobile engine, and Unity is not my fav, UDK has the most going for it, but no source code. It all depends on how accessible the tools and the code are.

+1 vote     reply to comment
LizardGamer Jul 22 2012, 3:08am replied:

Custom-built is not an actual engine.

Its developers personal engine that they have custom built themselves.

You should really read the summary first!

+3 votes     reply to comment
defragen1 May 25 2012, 9:18pm says:

The name of my engine is engine.

+4 votes     reply to comment
Trollmar Mar 8 2012, 6:14pm says:

this might sound rude but i need help. i need a coder, modeler, texture wad artist for a new game i made called pspikmin. again sry for being rude but i need help. so if you want to help message me.

+5 votes     reply to comment
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Release Date
Released Sep 1, 2007
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