The engine used to build this game was a once-off creation, designed explicitly to run this particular title. This is not a real game engine, this is a GENERIC category.

A game run on an engine built for a few games (a game series, etc.), but not being clearly known or featured, should be assigned to Unknown engine.

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Blog RSS Feed Report abuse Latest News: Smith and Winston - Barriers to Progress

About Smith & Winston with 2 comments by metaldazza on May 3rd, 2015

It's no secret that Smith and Winston is deeply inspired by the classic arcade games Ikari Warriors and Heavy Barrel. We love those games and from the first beery moment Charlie and I decided to make Smith and Winston we have been inspired by them every day.

However we know that in the modern world we inhabit, some 30 years (gulp) after those games appeared, the pure Ikari Warrior experience isn't rich enough. Players want more of a challenge. After all we're not trying to wrangle every 10p out of you, we're trying to give to hours of fun!

So with that in mind those dastardly baddies have erected electronic fences, barriers to your progress, that you'll need to discover how to disable.

Don't worry, you're NOT going to find yourself in a firefight having to press switches or remember combinations, this isn't Battlefield. Smith and Winston is still an arcade shooter!

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Post comment Comments  (40 - 50 of 121)
smileyman00 Sep 13 2012, 5:12pm says:

how do you make custom engines

+3 votes     reply to comment
LizardGamer Sep 25 2012, 6:01am replied:

Use a programming language of your choice and program the vital parts of the game. For example...Audio, Graphics, Physics, Scripting(if your wanting to use a scripting language) etc.

This can be a difficult process, depending on what language you're using. Most commonly engines are made of C, C++, C# or any other type of popular language.

+3 votes     reply to comment
vahak11 Aug 18 2012, 12:29pm says:

Don't any of you know that this isnt an engine? Scroll through the comments and you will see that most of you think its real. DX

+2 votes     reply to comment
togoaway Aug 31 2012, 8:58pm replied:

Funniest thing ever searching through some of these comments xD

+4 votes     reply to comment
jens01325 Jul 28 2012, 3:38pm says:

Where can i get the program?

-1 votes     reply to comment
LizardGamer Jul 28 2012, 10:25pm replied:


This is not an actual engine

+5 votes     reply to comment
vahak11 Aug 18 2012, 12:20pm replied:

Most of these people don't know that... (no offense!)

+2 votes     reply to comment
Derschlact Sep 11 2012, 12:32am replied:

Probably because Desura didn't give it a proper page.
There's a button for development files ( which, by the way, has nothing), and EVEN a button to track the thing!
It's not even an engine.
Summary is pretty much the only thing indicating it's a category.

+1 vote     reply to comment
SinKing Jun 26 2012, 5:22am says:

Pretty amazing engine. The render engine looks great - almost Beast like! So, is there a way to download and test the engine, or how did all these titles that use it too get their permission to?

Also, how are the mobile capabilities. Would the engine handle packages and data streaming in a similar way, or are there differences between a mobile and pc version?

I am currently looking for a mobile engine, and Unity is not my fav, UDK has the most going for it, but no source code. It all depends on how accessible the tools and the code are.

+1 vote     reply to comment
LizardGamer Jul 22 2012, 3:08am replied:

Custom-built is not an actual engine.

Its developers personal engine that they have custom built themselves.

You should really read the summary first!

+3 votes     reply to comment
defragen1 May 25 2012, 9:18pm says:

The name of my engine is engine.

+4 votes     reply to comment
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Release Date
Released Sep 1, 2007
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