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About Deep Space Settlement with 0 comments by StephanieRct on Jul 1st, 2015

Programming (Stephanie)

I’ve been writing the “reflection” code to implement the save game mechanic and I’m very satisfied with the result. Here’s a taste of what I can do with it:

This is the output of the memory used by a class called “gm::MetaComponentCfg” (the configuration of a ship component) with all its members, where they are in memory and what value they currently have. Knowing this structure make it possible to serialize the data into a file automatically.

Now that it’s working properly, I must unify the system throughout the engine and the mod API. Prior to this I was using a slightly different serialization mechanic in engine and mod API, I’m really happy to remove all this ugly code and replace it with the new and improved system but it’s a lot of monkey work.

Art (Mathias)

June started out with me working on turrets and a turret platform for the enemy nexus. Stylistically it’s the same as the nexus itself: a light/dark value duality. The platform has sockets for 4 turrets and each turret comes with 3 barrels. When attached to the Nexus, these turrets will be “size 4”, which is one size bigger( 250%) than the turrets on the human turret station, colony ship or cruiser.

Once I had finished the turrets I went back to the Nexus model. I had proposed to Stephanie to turn the model into a wreck to get more use out of it. The idea is to have it be another object the player can find and research and perhaps scavenge.
Wrecks are also a great opportunity for storytelling, as you could find recordings or messages in them.

Anyway, I took the model, turned off the lights re-positioned and re-oriented elements and added a lot of smaller wreck parts from the ship wreck I did maybe 2 years ago. This is the result in-game:


Also, here’s a turntable, from the DSS model viewer(so technically also in-game).

Gfycat.com

I then turned my attention towards drones.
Drones are the smallest unit and with ~10m in length about 1/3 the size of corvettes. They are structurally simpler than corvettes too. They are built from 3 pieces: a body/core a front with integrated tools or weapons and a tail with integrated engine(s).

I had campaigned for them for a while, as I think they are essential for the FP. The idea is to be able to produce them immediately once you’ve build your first colony station(maybe after some research though) - unlike corvettes, for which you need to build a shipyard, which in turn requires factories, refineries and perhaps a lab station.

There’s gonna be 2 types of drones for now: mining/transport drones and repair drones. I’m hoping to do attack drones later :)

The purpose of the mining/transport drones is to get the economy going, increase your mining, accelerate the logistics etc. at least until you can do the same(and do it better) using corvettes.

Here’s the repair drone at the left and the mining drone at the right.

Both of these are built already and i’ve just started texturing. Below is the central body/core.

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Post comment Comments  (40 - 50 of 122)
smileyman00
smileyman00 Sep 13 2012, 5:12pm says:

how do you make custom engines

+3 votes     reply to comment
LizardGamer
LizardGamer Sep 25 2012, 6:01am replied:

Use a programming language of your choice and program the vital parts of the game. For example...Audio, Graphics, Physics, Scripting(if your wanting to use a scripting language) etc.

This can be a difficult process, depending on what language you're using. Most commonly engines are made of C, C++, C# or any other type of popular language.

+3 votes     reply to comment
vahak11
vahak11 Aug 18 2012, 12:29pm says:

Don't any of you know that this isnt an engine? Scroll through the comments and you will see that most of you think its real. DX

+2 votes     reply to comment
togoaway
togoaway Aug 31 2012, 8:58pm replied:

Funniest thing ever searching through some of these comments xD

+4 votes     reply to comment
jens01325
jens01325 Jul 28 2012, 3:38pm says:

Where can i get the program?

-1 votes     reply to comment
LizardGamer
LizardGamer Jul 28 2012, 10:25pm replied:

*Face-palm

This is not an actual engine

+5 votes     reply to comment
vahak11
vahak11 Aug 18 2012, 12:20pm replied:

Most of these people don't know that... (no offense!)

+2 votes     reply to comment
Derschlact
Derschlact Sep 11 2012, 12:32am replied:

Probably because Desura didn't give it a proper page.
There's a button for development files ( which, by the way, has nothing), and EVEN a button to track the thing!
It's not even an engine.
Summary is pretty much the only thing indicating it's a category.

+1 vote     reply to comment
SinKing
SinKing Jun 26 2012, 5:22am says:

Pretty amazing engine. The render engine looks great - almost Beast like! So, is there a way to download and test the engine, or how did all these titles that use it too get their permission to?

Also, how are the mobile capabilities. Would the engine handle packages and data streaming in a similar way, or are there differences between a mobile and pc version?

I am currently looking for a mobile engine, and Unity is not my fav, UDK has the most going for it, but no source code. It all depends on how accessible the tools and the code are.

+1 vote     reply to comment
LizardGamer
LizardGamer Jul 22 2012, 3:08am replied:

Custom-built is not an actual engine.

Its developers personal engine that they have custom built themselves.

You should really read the summary first!

+3 votes     reply to comment
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