The engine used to build this game was a once-off creation, designed explicitly to run this particular title. This is not a real game engine, this is a GENERIC category.

A game run on an engine built for a few games (a game series, etc.), but not being clearly known or featured, should be assigned to Unknown engine.

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Blog RSS Feed Report abuse Latest News: Dwelvers Alpha 0.8g released

About Dwelvers with 0 comments by RasmusLjunggren on Dec 29th, 2014

Dwelvers Alpha 0.8g released

Download Demo

(1 hour gameplay with the only limitation that it isn't possible to save or load the game)

Dwelvers Alpha Demo 0.8g

Trailer video

This patch mainly has the focus on the new creature menu, and the new creature auto equipment feature. Something that has taken a lot of time when developing this patch is the game performance optimization. With the tests I have made the FPS has increased with almost 70%. The perfomance boost is mainly on the CPU, if you have an older graphic-card it is possible that you will not notice the boost that much.

New features in Patch 0.8f - 0.8g

Bugfixes 0.8f - 0.8g

  • Resolution list empty in the launcher - The resolution dropdown list is empty.
  • Cannon Placement and Rotation - When placing a canon, it will not stay oriented the direction you set it for, and can't be rotated.
  • Creature Name is Very Large - Would this may have to do with a character limit on the name bar. This is a pretty long name that is displayed in large print on the screen.
  • Unequip starting orcs, new item available for production! - I'm still not sure if we should either be able to make basic orc equipment straight away from the very beginning or if un-equipping a starting orc's armor/weapon should unlock that item for production ONLY AFTER we construct a blacksmith.
  • Rally doesn't draw all orcs immediatly - Start new game. Unequip starting orcs random weapon/armor. New item available for production!
  • Shovel - This is a small bug and I don't know if it's a real bugg but when you select a tile with your shovel a imp comes to the tile and start swinging a pickaxe.
  • Dwelvers.exe is not closed - Since the last update i have the problem when i quit the game the dwelvers.exe will not closed and the task are inactiv.
  • Exiting Game - I don't really see this as a bug, but I think when you exit the game it should close off the loader and debugger. It also influence Steam.
  • build queue - Imps are gathering wood for all tables, instead of collecting resources for first table, than second and so on.
  • Crash on startup, game won't launch - So, when I try to launch the game through steam, I get an immediate "Dwelvers.exe has stopped working" with no useful information.
  • Crash Loading Textures (Threading Enabled) - Unexpected error on startup. deleted and reinstalled. The first report is before the delete.
  • Prison Skull Wall Tile Float - Was surprised I could build a shackle on the same tile as a prison door because of another issue which has been fixed. The door was not affected, but look what happens to the Skull Wall Torch:
  • Ladders and Torches - This is really kinda nitpicky, but you know me...I was playing around with ladders today, and fortunately they rotate just fine, but it looks really weird when you have a torch sticking through your ladder.
  • Minions ignoring rally flag - After ralling flag some creatures still are training instead of responding to the call.
  • lack of animation (blueprints) - lack of animation (blueprints)
  • Crash when taking control of a possesed Piggeh - I cast possession on a piggeh and it worked fine until I pressed 2 to assume direct control and then the game froze and I had to use the task manager to kill the process, attached is the crash report.
  • Possible bug related to changing game speed - Speed of game affects crafting selection - I observed that as soon as I ramp up the game speed (i went all the way to 9) my farm's production started failing. Grown crops weren't collected and new crops weren't planted either.
  • Splash Screen Crash (Multiple Monitor Triggered) - While I was waiting for the splash screen to load, I clicked over on my secondary monitor to work on another page, and then got Not Responding then crash. I tried to reproduce it, but after 5 times of following the same steps to generate the crash I gave up so I'm not 100% sure what the cause is.
  • ladders - Not being able to place ladder on solid rock, when there's only level of solid rock.
  • Got some problems, had many error box when lauching the game. And no answer after creating a sandbox. - So I was trying to reproduce another bug I reported earlier, but this one seemed different enough to warrant a separate thread.
  • Prison Skull Wall Tile Float - Was surprised I could build a shackle on the same tile as a prison door because of another issue which has been fixed. The door was not affected, but look what happens to the Skull Wall Torch:

I hope you all like this patch, happy playing :)

Want to play the fullversion?

It can be bought from the Dwelvers website or from Steam.

Download Demo

(1 hour gameplay with the only limitation that it isn't possible to save or load the game)

Dwelvers Alpha Demo 0.8g

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Post comment Comments  (30 - 40 of 122)
Arethrid Jan 22 2013, 4:09am says:

Reading the "custom engine" comments made my day :)
And what's funnier is the fact that these people who can't even tell that "custom engine" is not actually an engine, are trying to make indie games :)

+9 votes     reply to comment
Jeffie0 Jan 12 2013, 5:34pm says:

When is this getting released for commercial use?

+5 votes     reply to comment
ADTeam™ Dec 28 2012, 2:37pm says:

I laugh so hard at the random comments, but the best overall is the "Dumbledore gets killed by Snape" review, xD!

+2 votes     reply to comment
faulk Dec 21 2012, 6:09pm buried:


all the games using the custom built engine look like crap! this engine gets 1 out of 10!

-5 votes     reply to comment
quesjose Jan 19 2013, 4:55pm replied:

All depends of the engine. I use Unity3D and is so powerfull

+2 votes     reply to comment
Demondays1 Dec 22 2012, 1:18pm replied:

Sir, you are really stupid.
Custom built engine, amazing graphics (required a very powerful computer) and has online, one of the most intense game you can buy at a store right now for its same original price (60$) because its franchise is very good.

+8 votes     reply to comment
Zollec Oct 8 2012, 2:46am says:

So much winning question, "Where can I download this engine" :D. Time to rename it to: This is not an engine, but custom build Noobs*! :D

+4 votes     reply to comment
smileyman00 Sep 13 2012, 5:12pm says:

how do you make custom engines

+3 votes     reply to comment
LizardGamer Sep 25 2012, 6:01am replied:

Use a programming language of your choice and program the vital parts of the game. For example...Audio, Graphics, Physics, Scripting(if your wanting to use a scripting language) etc.

This can be a difficult process, depending on what language you're using. Most commonly engines are made of C, C++, C# or any other type of popular language.

+3 votes     reply to comment
vahak11 Aug 18 2012, 12:29pm says:

Don't any of you know that this isnt an engine? Scroll through the comments and you will see that most of you think its real. DX

+2 votes     reply to comment
togoaway Aug 31 2012, 8:58pm replied:

Funniest thing ever searching through some of these comments xD

+4 votes     reply to comment
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Release Date
Released Sep 1, 2007
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309 votes submitted.

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Highest Rated (11 agree) 10/10

Dumbledore Gets Killed By Snape.

Sep 6 2011, 9:58pm by pocketlint60

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