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Blog RSS Feed Report abuse Latest News: Weekly Update 1-31-15

About Tower 57 with 0 comments by benitosub on Jan 31st, 2015

Hello fellow IndieDB’ers !

This week I am posting the update while sick with a high fever, so I hope you’ll pardon me if I go slightly off-track ^^’

As usual we start with some new weapons (just 2 more after these, then we are finished, promise!), or rather new variations of an existing weapon: the fire grenade and the lightning grenade:

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The fire grenade works just as the regular grenade, except it spawns a massive fireball upon impact:

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It can be pretty useful to set things on fire which are outside of the range of your flamethrower (ok so in this case it’s a bit ridiculous, I could’ve just inched forward, but the capture window size is limited :D).

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The lightning grenade on the other hand spawns a bolt of lightning which will send electric jolts down all neighboring targets, whether they be objects or enemies:

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For the second part of this update, we thought we’d take you a bit behind the scenes, and show you how we put our levels together.

When brainstorming which features we wanted our tools to have - i.e., what we would use them for and how -, we came up with the following set of requirements:

- ability to create multi-layered tilemaps
- ability to easily place enemies in the level
- ability to easily place items / props in the level
- ability to easily place and edit lights in the level
- ability to assign loot to particular items / enemies
- ability to place triggers

Furthermore, if this summer’s demo is well received and we manage to secure funding to complete the game, we would really love for players to be able to mod the game as much as possible, therefore we felt the editor should be as easy and straightforward to use, even for non-experienced level designers!

With regards to the first step, the creation of the tile map, we knew there were already quite a few tools available out there - good tools! - so instead of re-inventing the wheel, we decided to evaluate a few of them, and ended up settling on Tiled (which I’m sure a lot of you are familiar with!). Why Tiled? It’s got a community, is somewhat well established, and has an open format which contains all the layer / tile / etc information that we needed ^^ ( )

For the remaining steps however, we created our own little tool to accomodate our needs. It all starts with dragging a TMX tile map into the editor:

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Maps are comprised of several layers (pictured here, 2…):

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You can easily pan around the map:

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Once you have imported a tile map, you will need a dictionary of possible items and enemies for the level, so you have props etc to place around. This is also done by dragging an “item dictionary file” into the editor (this one is created using another in-house little tool which we may also show at some point if ppl express interest ^^’):

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Once your items and enemies dictionary is loaded, you can start placing things around. It’s really just as easy as drag and drop:

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Obivously you can zoom in and out, select entities, move them around, remove them, etc.:

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Placing enemies is accomplished in a similar fashion:

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As well as light sources:

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That’s it for this week! I really hope everybody enjoyed it ^^ Next week we’ll showcase some new game mechanics again, so stay tuned for more!


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Post comment Comments  (10 - 20 of 122)
GiuseppeCiampa8 Jun 9 2013, 6:45am says:

We use the scripting language to program? Ex: Language C++

+3 votes     reply to comment
brettjose14 Jun 5 2013, 8:28pm says:

I say That Is A Fine Cup Of Tea

+3 votes     reply to comment
Ausländer Apr 30 2013, 9:48pm says:

it's quite scary, all of the people who can't realize what this is. Also scary, how most people who try and describe it refrain from calling it by it's name, "Custom Built", and instead call it things like "Custom Build" and "Custom Engine". *shakes head depressingly*

+7 votes     reply to comment
XHH Apr 14 2013, 6:10pm says:

when I start a new project in this engine it give me a error. this is it:

line 27: int void main(){
issue: invalid syntax. also, syntax does not exist. btw, engine not found.

can someone help me pls????????

+2 votes     reply to comment
mescalin Jul 18 2013, 8:28am replied:

did you include using cbe at the top so it points to the right libraries?

also did you write the appropriate libraries?.... don't get me wrong the cbe can potentially be the most powerful game engine there is, it's just getting it working can be quite long winded

-1 votes     reply to comment
Arethrid Jun 3 2013, 5:08pm replied:

Here's what you should do: Create a text file and call it "my_engine.cpp" and immediately delete it! When it's in the recycle bin restore it back to it's original directory, count to six and then open the file. If it doesn't instantly contain all the codes of a custom engine repeat the process again. It works most of the time, if not try it with "MAH_ENGINE.jar". That's how minecraft came to being.

-1 votes     reply to comment
ThePC007 May 10 2013, 3:36pm replied:

This isn't a real engine. This is just there so that people who submit games here who have actually made their engine themselves can also mark their engine as their own engine.

+4 votes     reply to comment
MrTaxikiller May 9 2013, 12:52pm replied:

error on line 27, and the issue is a invalid syntax. also the syntax does not seem to exist, and it seem your game cant find the engine.

Ohh yeah I dont know nothing about this engine but when I take a look at your error and use my brain it seems that when you think about it all the errors are giving for example in your code like I said before with line27, here are my answers i can give by only thinking and reading your error log.

error14:main.cbe "I think that the error14 have something to do with your main.cbe ?"

Line27: Int void main (){ "It seems there is something wrong on line 27 of your code maybe with your int not sure because I dont see your code."

issue: invalid syntax. also, syntax does not exist. btw, engine not found. "it says that the syntax is invalid plus your syntax doesnt even exist and it cant find the engine directory"

+2 votes     reply to comment
sondrebot May 7 2013, 4:50pm replied:


+3 votes     reply to comment
Jungletoe Feb 12 2013, 9:08pm says:

I need help guys.

I downloaded this engine expecting a lot (even Minecraft uses this engine!), but when the install was finished, nothing showed up! I contacted several developers who claim to be using this engine and all I got was some smart *** responses like "i made it on my own". WHAT SNOBS! If you made it on your own, can you at least explain why I get a blank download!

What a waste of money! I spent $100 for the indie license and all I got was a blank screen! LOOK AT THE GRAPHICS ON AMNESIA! DO THOSE LOOK BLANK!?

I gave this engine a 1/10. Terrible support, a complete scam, and extremely expensive for a mere indie developer like myself. You'd expect better from big indies like Notch, but I guess not. All of them are in on this conspiracy! I SWEAR! IT'S A CONSPIRACY!

+11 votes     reply to comment
Demondays1 Aug 2 2013, 11:01pm replied:

Amnesia isn't a custom built game. It was made with HPL engine.

+1 vote     reply to comment
Pixelatoration Aug 29 2013, 10:52am replied:

Nice gif.

+1 vote     reply to comment
Ausländer Apr 30 2013, 9:39pm replied:

Everything is a conspiracy, have you not realized it by now?

+2 votes     reply to comment
Dragon000 Apr 19 2013, 6:00pm replied:

any smart person would kno tat no downloadable game is worth even half wat u claim to have paid if u realy paid tat much u should have ur parents handle ur money

+2 votes     reply to comment
SirIslandstone Mar 14 2013, 12:13pm replied:

I Lol'd, good one!

+7 votes     reply to comment
PsychoEliteNZ Mar 9 2013, 5:22am replied:

Notch has nothing to do wit this.

0 votes     reply to comment
aps6686 Feb 26 2013, 11:55am replied:

what are you on about?

+2 votes     reply to comment
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Release Date
Released Sep 1, 2007
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