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0 comments by SolsticeBas on Dec 28th, 2014

Well, hi there, SolsticeBas talking here, a Happy New Year to you all. See, most people make New Year Resolutions, and it's time for us to make one too. In the last year, we made a lot of plans for our projects, but we need to finish them too. There's a lot of in-development games being submitted to IndieDB by us, including The Legend of The Artifact 2, The Soul Collector, Story of Alexia, Adventure of Sol, Emblem and Galactic Rangers. It's a lot of games, and we understand that some of you might be skeptical whether or not those projects end up finished or not.

So that's why Felix and I have been talking a bit about the order of our projects, and we had to take some conclusions.

First of all, Story of Alexia has evolved, and is now called Story of Bas. I will talk more about that hereafter, but first the order of things we planned out.

1. Story of Bas
2. The Legend of The Artifact 2
3. Adventure of Sol
4. Galactic Rangers

After that, we did not think things out yet, but rest assured.. our projects will be finished, even The Soul Collector will be at some point.

See, about the Story of Alexia thing... The game was intended to be a trilogy made out of three games; Story of Alexia, Story of Claire and Story of Bas, but I'm not quite sure if getting THREE games that look the same and all of that Greenlighted is a plausible idea for a starting dev. So I decided to merge the three stories and make one big game out of it. No content is being cut, and it starts with Alexia's story, like how Story of Alexia used to be, so no huge changes on that part. But where Story of Alexia was supposed to end, the game carries on with Claire's story, and after that, the story of Bas and his two friends Rik and Tom who have to bring everyone back together, with Alexia, her friends Shelby Rose and Jack Segrave, as well as Claire to become playable once again, and all the heroes have to fight the bad guys. Kind of like Mother 3, where it starts with the heroes fighting the bad guys by themselves, until Lucas had to bring them all together as a party. I'm quite excited for that. The game will be called Story of Bas and I'm aiming for a lot of playtime. I am also aiming to add Battle Mode to it.

New stuff

About The Legend of The Artifact 2.. it's been in development for a few months as Felix's secret project teasing on Twitter might have shown, but it'll be in full development once Story of Bas is finished. Currently, I'm working as a level designer for The Legend of The Artifact 2, and I might be doing some animation too, as we discussed, once I have my new machine and equipment.

This is Rolling Hills, the first level of the game. It's unfinished at the moment, but it is coming along nicely!


Here is a part of the Ragged Ruins level as well:


And about Galactic Rangers... the main character Nico has a new model now, as well as a few different designs. One of them is outside of his armor:

Nico (Unarmored) Artwork

This is Nico's new model:

Omega Armor Model

There is also a different character now, called ''Project Nico'':

Project Nico

"Project Nico" is a robotic clone of Nico created by Doctor Gerald. He looks exactly the same as Nico, except that his hair is black, his face has two lines on it, and his eyes reveal his actual robot identity. He even has the same memories as the real Nico, and his abilities are the exact same. He can even receive upgrades much like Nico, as his design is based of Nico's Ranger armor. He also gets the Omega Armor (right side) like Nico does later on.

He follows the orders Emperor Muorthem and Doctor Gerald gives him. However, at first he does not know he is the fake Nico. Due to his fake memories, he believes that he (the one he thinks is the real Nico) joined Gerald and Muorthem instead of The Rangers. After learning that his past is completely fake and that he is merely a robot clone of the original Nico created by Doctor Gerald, he goes rogue. However, he has never met his creator in person and he considers it his highest goal to kill Doctor Gerald for good because of what he did to him.

Project Nico already has a battle theme, too. Check it out below:
Youtube.com

This is what Doctor Gerald looks like:

Doctor Gerald Artwork

So what do you guys think about these development plans?

Like I said, we aren't planning to cancel anything soon, unless we have a very good reason for it, but don't fret about that. Neither will we rush anything. We don't have deadlines, so in our opinion it's better to take longer and deliver a quality game product, than to rush stuff and finish everything ASAP and deliver a crap product. So please allow us to take a bit longer, because in the future, it may or may not be worth the wait!

Visit Kirbypwnage on Twitter: Twitter.com

Visit SolsticeBas on Reddit: Reddit.com

Visit iSolsticeDay on Twitter: Twitter.com
Visit iSolsticeDay on YouTube: Youtube.com
Visit Story of Bas on Facebook: Facebook.com
Visit Story of Bas on Tumblr: Storyofalexia.tumblr.com

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Post comment Comments  (10 - 20 of 122)
GiuseppeCiampa8
GiuseppeCiampa8 Jun 9 2013, 6:45am says:

We use the scripting language to program? Ex: Language C++

+3 votes     reply to comment
brettjose14
brettjose14 Jun 5 2013, 8:28pm says:

I say That Is A Fine Cup Of Tea

+3 votes     reply to comment
Ausländer
Ausländer Apr 30 2013, 9:48pm says:

it's quite scary, all of the people who can't realize what this is. Also scary, how most people who try and describe it refrain from calling it by it's name, "Custom Built", and instead call it things like "Custom Build" and "Custom Engine". *shakes head depressingly*

+6 votes     reply to comment
XHH
XHH Apr 14 2013, 6:10pm says:

when I start a new project in this engine it give me a error. this is it:

error14:main.cbe
line 27: int void main(){
issue: invalid syntax. also, syntax does not exist. btw, engine not found.

can someone help me pls????????

+2 votes     reply to comment
mescalin
mescalin Jul 18 2013, 8:28am replied:

did you include using cbe at the top so it points to the right libraries?

also did you write the appropriate libraries?.... don't get me wrong the cbe can potentially be the most powerful game engine there is, it's just getting it working can be quite long winded

-1 votes     reply to comment
Arethrid
Arethrid Jun 3 2013, 5:08pm replied:

Here's what you should do: Create a text file and call it "my_engine.cpp" and immediately delete it! When it's in the recycle bin restore it back to it's original directory, count to six and then open the file. If it doesn't instantly contain all the codes of a custom engine repeat the process again. It works most of the time, if not try it with "MAH_ENGINE.jar". That's how minecraft came to being.

-1 votes     reply to comment
ThePC007
ThePC007 May 10 2013, 3:36pm replied:

This isn't a real engine. This is just there so that people who submit games here who have actually made their engine themselves can also mark their engine as their own engine.

+4 votes     reply to comment
MrTaxikiller
MrTaxikiller May 9 2013, 12:52pm replied:

error on line 27, and the issue is a invalid syntax. also the syntax does not seem to exist, and it seem your game cant find the engine.

Ohh yeah I dont know nothing about this engine but when I take a look at your error and use my brain it seems that when you think about it all the errors are giving for example in your code like I said before with line27, here are my answers i can give by only thinking and reading your error log.

error14:main.cbe "I think that the error14 have something to do with your main.cbe ?"

Line27: Int void main (){ "It seems there is something wrong on line 27 of your code maybe with your int not sure because I dont see your code."

issue: invalid syntax. also, syntax does not exist. btw, engine not found. "it says that the syntax is invalid plus your syntax doesnt even exist and it cant find the engine directory"

+1 vote     reply to comment
sondrebot
sondrebot May 7 2013, 4:50pm replied:

Lol!

+2 votes     reply to comment
Jungletoe
Jungletoe Feb 12 2013, 9:08pm says:

I need help guys.

I downloaded this engine expecting a lot (even Minecraft uses this engine!), but when the install was finished, nothing showed up! I contacted several developers who claim to be using this engine and all I got was some smart *** responses like "i made it on my own". WHAT SNOBS! If you made it on your own, can you at least explain why I get a blank download!

What a waste of money! I spent $100 for the indie license and all I got was a blank screen! LOOK AT THE GRAPHICS ON AMNESIA! DO THOSE LOOK BLANK!?

I gave this engine a 1/10. Terrible support, a complete scam, and extremely expensive for a mere indie developer like myself. You'd expect better from big indies like Notch, but I guess not. All of them are in on this conspiracy! I SWEAR! IT'S A CONSPIRACY!

+11 votes     reply to comment
Demondays1
Demondays1 Aug 2 2013, 11:01pm replied:

Amnesia isn't a custom built game. It was made with HPL engine.

+1 vote     reply to comment
Pixelatoration
Pixelatoration Aug 29 2013, 10:52am replied:

Nice gif.

+1 vote     reply to comment
Ausländer
Ausländer Apr 30 2013, 9:39pm replied:

Everything is a conspiracy, have you not realized it by now?

+2 votes     reply to comment
Dragon000
Dragon000 Apr 19 2013, 6:00pm replied:

any smart person would kno tat no downloadable game is worth even half wat u claim to have paid if u realy paid tat much u should have ur parents handle ur money

+2 votes     reply to comment
SirIslandstone
SirIslandstone Mar 14 2013, 12:13pm replied:

I Lol'd, good one!

+7 votes     reply to comment
PsychoEliteNZ
PsychoEliteNZ Mar 9 2013, 5:22am replied:

Notch has nothing to do wit this.

0 votes     reply to comment
aps6686
aps6686 Feb 26 2013, 11:55am replied:

what are you on about?

+2 votes     reply to comment
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