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About Scaffold 22 with 0 comments by mololu on Sep 1st, 2014


Scaffold 22 is a dangerous place, not the least because it's a wildly overpopulated space station rife with corruption and criminality - among other reasons. Like a Witches Coven and, uh, can't say more because spoilers.

Today let's take a look at the kind of things that will try to kill you – and how you can repay them in kind.


Abominations are creatures and constructs that the Church of Eden has declared to be affronts to the natural order of the galaxy.

They come in many variations, from failed experiments to natural evolution gone wrong, yet all of them are a threat to galactic society.

Regardless of whether it's a Wraith, ghoulish biological robots that can phase through solid matter, or an Oger, synthetically grown humans that have become hulking monsters, Church Law only knows one punishment for the heinous crime of abomination: death.

...and on the other hand we have...

Security Contractors

Security Contractors such as Syndicate 4 – emblem depicted – are nonpolitical organizations that provide physical and / or digital security for corporate entities and private individuals on a contractual basis.

Common service agreements call for deployment of digital countermeasures and security bots to safeguard a specific facility, premise, or person.

More expensive agreements may include trained professionals on site and, in rare - usually illegal - cases, individual contractors will offer less reputable services off the books.

You'll also run across some antagonists that don't neatly fit into those two categories. But those are the main groups of people you'll be at odds with.


Surviving as an abomination hunter / investigator on Scaffold 22 virtually guarantees you'll encounter situations where you'll have to defend yourself. Sure, you can sometimes try to talk your way out of a conflict, and oftentimes a nonviolent solution is better in the long run, but sooner or later you'll come across something that won't back down or settle for an alternative. Your arsenal, which you'll have to purchase or find – don't expect to find much though – consists of three weapon categories and one defensive technology. Let's look at these in detail:

Blades & Shield
Bladed weapons are your last resort of defense. They don't perform well against firearms but they work well when you need to intimidate someone and can save your life if you're out of ammo – or forgot to restock.

Combined with your personal shield and an aggressive mentality however, knives can become a formidable offensive weapon, capable of killing all but the toughest foes.

While most coil-accelerated pistols aren't the best choice when you're up against a particularly tough abomination that will swallow a dozen rounds and not blink, they perform well against humans – not necessarily true if they're heavily armored, though – and are easy to use in close quarters.

Their small size, low price, and high ammunition capacity makes them an affordable way to deal with most threats.

Perhaps the most flexible weapons systems in Scaffold 22, rifles are rail-accelerated firearms that accept a number of standardized bolt and canister rounds. Due to power requirements, you can only load one shot at a time, but that one shot can be tailored to suit the situation.
Tungsten rounds, for example, punch through armored enemies with ease. Conductive bolts on the other hand can't be repulsed by shields and short-circuit electronics. Then you've got scattershot canisters, which are great against multiple targets in confined spaces, and neurotoxin canisters which, well, tend to lead to painful deaths too.

That about concludes the arsenal. So if you're into text adventures or sci-fi novels - or just curious - why not give Scaffold 22 a try?

Scaffold 22 Beta 0.2 is available at:

Continued Development

Implementing combat in a text-based adventure is a problem from the get-go, as it's not as engaging as a shooter, RPG, or whatever. So coming up with new weapons is a challenge. There will some nice additions to the arsenal but, more importantly, Part II will offer more solutions to a given situation.

One of those additions to Part II

Murder won't be quite as necessary, with intimidation, negotiation or bribes frequently being an alternative, and the way you approach a conflict will have a much greater influence on the story. But even in the realm of killing things, there'll be more approaches. Stealthy takedowns with a subsonic pistol, for example, will give you a different outcome than shooting a place up with rifle scattershot canisters – or sniping targets from afar.

Unfortunately, while the combat system adds spice to the story by threatening the player character, there are only so many variations I can use without boring the reader to death. So Part II won't really try anything radical and instead focus on storytelling and plot – a no-brainer in an interactive novel, really.

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Post comment Comments  (110 - 119 of 119)
bloodfest Nov 30 2008, 11:02pm says:

And CoD5 used CoD4 engine...

+7 votes     reply to comment
darktemplar242 Jan 21 2009, 8:36pm replied:

cod5 use heavily modified cod4 engine(low-mid lvl modification)
cod4 use heavily modified cod2 engine(high lvl modification)
cod2 use heavily modified id tech 3 engine wich is used by quake 3

if someone searched more then me,please correct me

+28 votes     reply to comment
.Omena Apr 16 2009, 1:32pm replied:

Thumbs up xD

+3 votes     reply to comment
Killer_man_1996 Apr 15 2009, 4:03pm replied:


+5 votes     reply to comment
geokes Nov 7 2008, 5:07pm says:

I thought Fallout 3 used Oblivion's engine...

+8 votes     reply to comment
HeckXX May 5 2009, 7:44pm replied:

Fallout 3's engine is named Gamebryo, it's used in Fallout 3 and Oblivion, but it's also used by other companies, so it can't be called a "custom engine" at all

+1 vote     reply to comment
daleluck1313 Apr 10 2009, 10:29am replied:

Yes, it does. A custom-made engine still, but it should have a name when it's used over multiple games I'm sure you'll agree.

+5 votes     reply to comment
SaintWilly Feb 9 2009, 10:13am replied:

if im not mistaken it does(both awsomest games ever XD)
and if u pay attention, they used the same voice actors in oblivion for fallout3 XD lol

+5 votes     reply to comment
DarkLord-pnd- May 26 2009, 4:43am replied:

And if you pay attention, they both have the same people who made them.

+6 votes     reply to comment
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