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Blog RSS Feed Report abuse Latest News: Smith and Winston - Barriers to Progress

About Smith & Winston with 2 comments by metaldazza on May 3rd, 2015

It's no secret that Smith and Winston is deeply inspired by the classic arcade games Ikari Warriors and Heavy Barrel. We love those games and from the first beery moment Charlie and I decided to make Smith and Winston we have been inspired by them every day.

However we know that in the modern world we inhabit, some 30 years (gulp) after those games appeared, the pure Ikari Warrior experience isn't rich enough. Players want more of a challenge. After all we're not trying to wrangle every 10p out of you, we're trying to give to hours of fun!

So with that in mind those dastardly baddies have erected electronic fences, barriers to your progress, that you'll need to discover how to disable.

Don't worry, you're NOT going to find yourself in a firefight having to press switches or remember combinations, this isn't Battlefield. Smith and Winston is still an arcade shooter!


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Post comment Comments  (120 - 121 of 121)
geokes Nov 7 2008, 5:07pm says:

I thought Fallout 3 used Oblivion's engine...

+8 votes     reply to comment
HeckXX May 5 2009, 7:44pm replied:

Fallout 3's engine is named Gamebryo, it's used in Fallout 3 and Oblivion, but it's also used by other companies, so it can't be called a "custom engine" at all

+1 vote     reply to comment
daleluck1313 Apr 10 2009, 10:29am replied:

Yes, it does. A custom-made engine still, but it should have a name when it's used over multiple games I'm sure you'll agree.

+5 votes     reply to comment
SaintWilly Feb 9 2009, 10:13am replied:

if im not mistaken it does(both awsomest games ever XD)
and if u pay attention, they used the same voice actors in oblivion for fallout3 XD lol

+5 votes     reply to comment
DarkLord-pnd- May 26 2009, 4:43am replied:

And if you pay attention, they both have the same people who made them.

+6 votes     reply to comment
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Released Sep 1, 2007
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