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Blog RSS Feed Report abuse Latest News: Update with Co-op news, Tanks, Flowers and Gameplay

About Smith & Winston with 0 comments by seaport on Mar 28th, 2015

Things are progressing well so we thought we'd bring you another update of what we've been working on since last time. That along with the occasional slip into Victorian melodramatic prose, for no other reason than mere whimsy.

So without further ado...

... welcome to this update, a slice of action, a veritable smorgasbord of inedible visual delights. Sit back and be mildly diverted for a couple of minutes as we present you more from the incredible world of Smith and Winston...

First up, this video of game play, it's of a level we constructed to test our fundamental game loop, basically shooting and dodging with simple guns and enemies. Making this part fun is a priority as everything else will be built off this. We're happy with it so far.

Next up switches and triggers, these will be be used on an array of objects, raising or lowering platforms, shutting off force fields, activating traps to revealing secrets. Here we're showing off a video of them working with doors, from simple Star Trek style sliding doors, opening when the player enters the trigger zone to doors that open when a series of switched are activated.
Something we'll have to take into account when we design levels is the fact you could just blow a hole through the wall next to it! Hmmm...

Now tremble before the darkness spat from the very mouth of Dazza the high programmer, first amongst few*, as he shows how we conjure forth these very portals in the editor!
Behold! (Cue Inception horn sound)

Plants, who doesn't like plants, luverly things. Now you can destroy them with bullets, explosions, even the daintiest of footsteps will cause them to explode delightfully. This image below shows the range of flora from the first couple of levels, this doesn't include larger plants like trees or shrubs which are built in level with standard voxels.

Smith and Winston Update Screenshots

Finally we're well on our way to adding drivable vehicles, we don't want to show to much yet but this image shows the new tank broken down into its various moving pieces.

Smith and Winston Update Screenshots

One last thing is that we've confirmed that we will be bringing co-op game play to Smith and Winston, with plans for up to 4 players, over local and network play.

And now I shall bid you fare well, till next time.

*There's only two of us and Dazza does more work

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Post comment Comments  (110 - 120 of 120)
desp1zer
desp1zer Aug 4 2009, 3:00pm buried:

(buried)

is there a way to download the custom build engine to make indie games off of it?

-12 votes     reply to comment
matt050
matt050 Aug 17 2009, 3:52pm replied:

From the summary:
"The engine used to build this game was a once-off creation, designed explicitly to run this particular title. This is not a _real_ game engine, this is a generic category."

+5 votes     reply to comment
feillyne Staff Subscriber
feillyne Oct 20 2009, 1:12am replied:

Not a real engine... _-_ Ppl pls read descriptions! :-D (No, no, don't read. ;->)

+2 votes   reply to comment
bloodfest
bloodfest Nov 30 2008, 11:02pm says:

And CoD5 used CoD4 engine...

+7 votes     reply to comment
darktemplar242
darktemplar242 Jan 21 2009, 8:36pm replied:

cod5 use heavily modified cod4 engine(low-mid lvl modification)
cod4 use heavily modified cod2 engine(high lvl modification)
cod2 use heavily modified id tech 3 engine wich is used by quake 3

if someone searched more then me,please correct me

+28 votes     reply to comment
.Omena
.Omena Apr 16 2009, 1:32pm replied:

Thumbs up xD

+3 votes     reply to comment
Killer_man_1996
Killer_man_1996 Apr 15 2009, 4:03pm replied:

YOU'RE RIGHT!!! A TV FOR THIS GUY!!!

+5 votes     reply to comment
geokes
geokes Nov 7 2008, 5:07pm says:

I thought Fallout 3 used Oblivion's engine...

+8 votes     reply to comment
HeckXX
HeckXX May 5 2009, 7:44pm replied:

Fallout 3's engine is named Gamebryo, it's used in Fallout 3 and Oblivion, but it's also used by other companies, so it can't be called a "custom engine" at all

+1 vote     reply to comment
daleluck1313
daleluck1313 Apr 10 2009, 10:29am replied:

Yes, it does. A custom-made engine still, but it should have a name when it's used over multiple games I'm sure you'll agree.

+5 votes     reply to comment
SaintWilly
SaintWilly Feb 9 2009, 10:13am replied:

if im not mistaken it does(both awsomest games ever XD)
and if u pay attention, they used the same voice actors in oblivion for fallout3 XD lol

+5 votes     reply to comment
DarkLord-pnd-
DarkLord-pnd- May 26 2009, 4:43am replied:

And if you pay attention, they both have the same people who made them.

+6 votes     reply to comment
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