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Blog RSS Feed Report abuse Latest News: The Darkness is Growing

About I Can't Escape: Darkness with 0 comments by terra0nova on May 26th, 2015

After a successful alpha test and a lot of improvements and changes, we are approaching the next stage of development on schedule. We'll be having a beta test in the next month - those of you who are interested feel free to fill out this application form. And, the full game will be released late September or early October, in time for Halloween this year as promised!

Enter if you Dare


The title page has been improved. You are now pulled into the darkness beyond the opening door, setting the mood right from the start of the game!

What's New?

  • There is now an optional auto-mapping feature which lets you see all of the dungeon you have already explored. This is very helpful for finding doors and locations that you've been to before. The auto mapping and the ability to save and reload when you die will constitute an "easy" mode of the game… but it still isn't easy to escape!
    Auto Mapping
  • The sound system has been improved with more dynamic filters and effects to really immerse you into the game. Also, many of the tracks have been revised to be a lot more atmospheric and dynamic. The change in the music really plunges you into hopelessness as you plunge deeper and deeper into the dungeon!

    Soundtrack Art
    First Floor - Indie DB - The new BGM for the first floor. Isn't it pretty? It almost sounds like escape is possible! But unfortunately the comfort of this floor will not last for long...

  • Controller support has been added to the game, along with other control improvements. I'm planning on porting the game to some consoles, but you'll have to wait for more news about this until it is confirmed.
  • Lots of new events, rooms, and story material have been added. Now, if you explore enough and dig deep enough you'll start to learn about why the dungeon is there, and several secrets. There's also a ghostly voice who will guide you... somewhere...
    Yum

So, a lot has been happening, and the game is getting pretty scary - even for the developers who know the secrets of the game, it has its moments where it takes us by surprise! I know a lot of people have been curious to see gameplay footage, and while I've been hesitant to show too much in game (I don't want to give it all away), we will be showing some gameplay footage over the next few months to build excitement for release day. We will also be updating more frequently as we approach release, so stay tuned for that!

Finally, we decided to post our first screenshot of the main antagonist of the game. While it's dark and in the distance, the Darkness is in there. Enjoy, and you'll be seeing a lot more of it - perhaps up close and personal, if you are unfortunate - in game!

The Cave

Until next time!

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Post comment Comments  (110 - 120 of 121)
desp1zer
desp1zer Aug 4 2009, 3:00pm buried:

(buried)

is there a way to download the custom build engine to make indie games off of it?

-12 votes     reply to comment
matt050
matt050 Aug 17 2009, 3:52pm replied:

From the summary:
"The engine used to build this game was a once-off creation, designed explicitly to run this particular title. This is not a _real_ game engine, this is a generic category."

+5 votes     reply to comment
feillyne Staff Subscriber
feillyne Oct 20 2009, 1:12am replied:

Not a real engine... _-_ Ppl pls read descriptions! :-D (No, no, don't read. ;->)

+2 votes   reply to comment
bloodfest
bloodfest Nov 30 2008, 11:02pm says:

And CoD5 used CoD4 engine...

+7 votes     reply to comment
darktemplar242
darktemplar242 Jan 21 2009, 8:36pm replied:

cod5 use heavily modified cod4 engine(low-mid lvl modification)
cod4 use heavily modified cod2 engine(high lvl modification)
cod2 use heavily modified id tech 3 engine wich is used by quake 3

if someone searched more then me,please correct me

+28 votes     reply to comment
.Omena
.Omena Apr 16 2009, 1:32pm replied:

Thumbs up xD

+3 votes     reply to comment
Killer_man_1996
Killer_man_1996 Apr 15 2009, 4:03pm replied:

YOU'RE RIGHT!!! A TV FOR THIS GUY!!!

+5 votes     reply to comment
geokes
geokes Nov 7 2008, 5:07pm says:

I thought Fallout 3 used Oblivion's engine...

+8 votes     reply to comment
HeckXX
HeckXX May 5 2009, 7:44pm replied:

Fallout 3's engine is named Gamebryo, it's used in Fallout 3 and Oblivion, but it's also used by other companies, so it can't be called a "custom engine" at all

+1 vote     reply to comment
daleluck1313
daleluck1313 Apr 10 2009, 10:29am replied:

Yes, it does. A custom-made engine still, but it should have a name when it's used over multiple games I'm sure you'll agree.

+5 votes     reply to comment
SaintWilly
SaintWilly Feb 9 2009, 10:13am replied:

if im not mistaken it does(both awsomest games ever XD)
and if u pay attention, they used the same voice actors in oblivion for fallout3 XD lol

+5 votes     reply to comment
DarkLord-pnd-
DarkLord-pnd- May 26 2009, 4:43am replied:

And if you pay attention, they both have the same people who made them.

+6 votes     reply to comment
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