The engine used to build this game was a once-off creation, designed explicitly to run this particular title. This is not a real game engine, this is a GENERIC category.

A game run on an engine built for a few games (a game series, etc.), but not being clearly known or featured, should be assigned to Unknown engine.

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Blog RSS Feed Report abuse Latest News: The Markets in Brunelleschi

About Brunelleschi with 0 comments by mmitchum on Aug 28th, 2014

Local Market

For players in established Settlements this is usually going to be the best option. It's not easy to identify the best prices in a complex economy, so you'll usually just want to deal with local merchants you can trust. There are no hidden fees or Logistics Costs here, just the Tax Rate your Government decides on.

World Market

Trading on the 'World Market' means dealing with somewhat questionable neutral merchants. The 'Logistics Cost' for doing business in this way represents losses, thefts, tariffs, banditry, and outright corruption that might decrease your profit margins. The advantage, however, is that everyone in the Game can see your offer!

The number of Trading Ports and other mercantile buildings your Settlement possesses determines how many offers you can place, and your Guile attribute can significantly reduce the Logistics penalties for trading in this way. Be warned, however, as your Government can impose different taxes on World Trade and might be looking to recoup the costs of Infrastructure.

Military Market

Military forces occasionally find themselves in need of some 'Hired Help'. The Military Market allows Sovereigns and Ministers to 'Sell' units to their Citizens and potentially deregulate military activity. 'Units' that have been Recruited (Publically or Privately) may be placed for Hire here, and if 'Purchased' will join the 'Buyer's' Retinue. Settlements with a 'Defensive Pact' or better Diplomatic Relationship may link their Military Markets, allowing for the cross-Settlement trading of Units.

Real Estate Market

Settlement Governments wishing to decentralize ownership of property can Sell Buildings or Plots on the open Market. This allows Citizens, Residents, or even Visitors to invest in the Settlement and take on some of the Managerial responsibility for the Industry there. Building owners can manage production, employment, and Upgrade their buildings. If raw Plots are sold, the owners may construct any building they wish, and can contribute to the Settlement's Economy freely!

Transport Market

From opulent Ships to humble wheeled Carts, the Transport Market will allow those producing Vehicles to sell them to Residents for use in Commerce or as Personal Vehicles. This can make independent trading much more effective and provide a powerful economic outlet for Settlements that wish to craft Trains, Carts, Boats, and Ships for Military and Commercial purposes.

The 'Premium' Market

The Premium Market is a place to Buy and Sell resources for the 'Premium' currency of the game. This market ensures that the overall prices have 'Bumpers', and allows players to exchange surplus resources for Platinum that can be spent on other resources or Bonuses. The Premium Market adjusts in response to sales, and is beneficial without being exploitable.

If this looks interesting to you, please try the free webgame at or you can download weekly builds of the Windows Client FromIndieDB

You can also find our crowdfunding site at RocketHub and here on our Page. Thanks for Reading!

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Post comment Comments  (100 - 110 of 119)
weasil Jan 30 2010, 10:40am says:

i dig it!!

+3 votes     reply to comment
211476 Jan 16 2010, 2:24am says:

wow, works on all platforms! from 360 to NES, WOW! :P

+6 votes     reply to comment
Marc1k1 Jan 14 2010, 7:18am says:

Well, If you wanted to know (I doubt you would but still) most PSP mods that are FPS use a modified Kurok engine/Quake engine the also use WorldCraft 3.3 for mapping (Old but really fun and easy to map with)

+3 votes     reply to comment
Justin123991 Jan 8 2010, 9:25pm buried:


How do I download

-5 votes     reply to comment
Prowler9089 May 4 2010, 3:02pm replied:

It's not an actual engine, it's a category, it's for engines that are made by game developers.

+1 vote     reply to comment
Joe_Shmoe Sep 24 2009, 2:56pm says:

Yeah, im curious myself if were able to download the engine and modding tools of the above mentioned engines, id like to mod for Linux platform and im realy interested in overgrowths engine, its pretty and it works on Linux =D

I'll probably have to ask the wolfire devs, which i will do once i have a rather proper game idea for a pitch

+4 votes     reply to comment
TKAzA Oct 31 2009, 3:27am replied:

No this is just a list of engines for linking purposes, we are like a catalog.

+3 votes     reply to comment
desp1zer Aug 4 2009, 3:00pm buried:


is there a way to download the custom build engine to make indie games off of it?

-12 votes     reply to comment
matt050 Aug 17 2009, 3:52pm replied:

From the summary:
"The engine used to build this game was a once-off creation, designed explicitly to run this particular title. This is not a _real_ game engine, this is a generic category."

+5 votes     reply to comment
feillyne Oct 20 2009, 1:12am replied:

Not a real engine... _-_ Ppl pls read descriptions! :-D (No, no, don't read. ;->)

+2 votes     reply to comment
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Released Sep 1, 2007
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