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Blog RSS Feed Report abuse Latest News: Sol-Ark (2D Space RTS/SandBox/Rogue-like) New gameplay video and devlog

About Sol-Ark (2D Space RTS/SandBox/Rogue-like) with 0 comments by AlexMartial on May 5th, 2015

Hello, guys!
We are updating our thread with a regular devlog (05/05/2015 CheckPoint) and new gameplay video about flight, exploration and space battle.
Take a look, how Sol-Ark evolves right before your eyes!


Screens and gifs 05/05/2015
* Boooom!

Screens and gifs 05/05/2015
* Shield around the enemy ship

Screens and gifs 05/05/2015
* Another boom!

Screens and gifs 05/05/2015
* gas giant

Screens and gifs 05/05/2015
* collision between enemy ship (point of view) and Sol-Ark

Gameplay video about space exploration, flight and battle (build #0.029/36)


List of performed works:

  • These bugs are fixed:
    • With deflection of the exhaust sprite;
    • With deflection of textures for a location’s sprites while zoomed far out;
    • With multiple outlines added for a location’s sprite on the local map space level;
    • With damage on a location outside the micromanagement map level;
    • With music volume regulation in the options menu;
    • With sliders freezing in the options menu;
    • With transparency of a location’s sprites while zoomed in;
    • With interposition of “dust veil” sprites while zoom changes on the local space map level;
    • With inconsistency between sprite’s size for the asteroid belt and its operational zone on the star system map level;
    • With laser sprite's deflection on the local space map level at the point where the laser output crosses a location’s border;
    • With shield’s visualization on the micromanagement map level;
    • With critical algorithm error for pathfinding while a location is being split;
    • With coordinate inconsistency between shell sprites and their exhaust sprites;
    • With gas cloud visualization on the local space map level;
    • With incorrect positions for gas clouds and space stations after expanding the star system’s size;
    • Other bugs;
  • New sprite for “explosion” effect was added, as well as conditions for its appearance on the micromanagement map level;
  • Screen shake effect was added for collisions between locations on the local space map level;
  • Maser visualization on the local space map level is now performed by the GPU;
  • Durability parameters were changed for construction types “frame” and “floor”, all ship templates were re-saved with new parameters;
  • Calculation algorithm was modified for collisions between locations;
  • Star system’s sizes were enlarged;
  • Visualization parameters for a star system’s object sprites are set at new sizes in the system;
  • Depth of asteroid belt was increased on the star system map level;
  • Sol-Ark’s initial position while exiting from warp was changed;
  • Algorithm for music track changing was modified;
  • Corrections were made for visualization parameters of a location’s sprites on the local space map level;
  • Additional classes were added for optimization of gameplay process;
  • Checking of fallout into deep space was optimized for items, technics and NPCs;
  • Visualization of multiple locations on the local space map level was optimized;
  • Visualization algorithm for broken lines with GPU was optimized;
  • Algorithm for location type “asteroid” creation was optimized;
  • Algorithm for resource distribution on the surface of asteroids was optimized;
  • Algorithm of way-section creation for a location was optimized;
  • Checking algorithm was optimized for connecting separate sections;
  • Calculations were optimized for changing the oxygen level in locations;
  • Algorithm was optimized for adding/deleting tiles from a location’s sprite on the local space map level;
  • Work continues on balance for the visualization parameters for the object “nebula”;
  • Work continues on the first official teaser video for the game;
  • New music tracks were created; work continues on voice, sound and music coverage for the teaser video;
  • Work continues on polishing balance, fixing small errors and creating content for the first demo-version of the game to be released to a broad audience;
  • Work continues on filling and polishing the GDD;

Join us on Sol-Ark's official website to know more.
Check our blog with devlogs to see how the game evolves


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Post comment Comments  (100 - 110 of 121)
kokkokoo
kokkokoo Feb 23 2010, 9:11am says:

it was a lot of fun making aliens vs predator with this but then tho bastard stole it from me!

+7 votes     reply to comment
Isundir
Isundir Apr 23 2010, 1:19am replied:

lol wut who stole the wut from who?

+4 votes     reply to comment
MitchellS
MitchellS Feb 12 2010, 3:12am says:

Most amazing engine ever. Great texture quality!

+4 votes     reply to comment
weasil
weasil Jan 30 2010, 10:40am says:

i dig it!!

+3 votes     reply to comment
211476
211476 Jan 16 2010, 2:24am says:

wow, works on all platforms! from 360 to NES, WOW! :P

+6 votes     reply to comment
Marc1k1
Marc1k1 Jan 14 2010, 7:18am says:

Well, If you wanted to know (I doubt you would but still) most PSP mods that are FPS use a modified Kurok engine/Quake engine the also use WorldCraft 3.3 for mapping (Old but really fun and easy to map with)

+3 votes     reply to comment
Justin123991
Justin123991 Jan 8 2010, 9:25pm buried:

(buried)

How do I download

-5 votes     reply to comment
Prowler9089
Prowler9089 May 4 2010, 3:02pm replied:

It's not an actual engine, it's a category, it's for engines that are made by game developers.

+1 vote     reply to comment
Joe_Shmoe
Joe_Shmoe Sep 24 2009, 2:56pm says:

Yeah, im curious myself if were able to download the engine and modding tools of the above mentioned engines, id like to mod for Linux platform and im realy interested in overgrowths engine, its pretty and it works on Linux =D

I'll probably have to ask the wolfire devs, which i will do once i have a rather proper game idea for a pitch

+4 votes     reply to comment
TKAzA Staff
TKAzA Oct 31 2009, 3:27am replied:

No this is just a list of engines for linking purposes, we are like a catalog.

+3 votes   reply to comment
desp1zer
desp1zer Aug 4 2009, 3:00pm buried:

(buried)

is there a way to download the custom build engine to make indie games off of it?

-12 votes     reply to comment
matt050
matt050 Aug 17 2009, 3:52pm replied:

From the summary:
"The engine used to build this game was a once-off creation, designed explicitly to run this particular title. This is not a _real_ game engine, this is a generic category."

+5 votes     reply to comment
feillyne Staff Subscriber
feillyne Oct 20 2009, 1:12am replied:

Not a real engine... _-_ Ppl pls read descriptions! :-D (No, no, don't read. ;->)

+2 votes   reply to comment
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