The engine used to build this game was a once-off creation, designed explicitly to run this particular title. This is not a _real_ game engine, this is a generic category.
We are going to provide you a massive asset that will blow up your monitor!
I added a day-night cycle to my game with realistic sun position and dynamic shadows.
Dengen Chronicles introduces the Perfect Mode, faster fights and it's now available on Chrome Web Store.
Hey everyone, today is the big day! ...The long wait is over!
Resource gathering is now mostly completed, the remaining work is just minor AI cleanup and testing. But, during the process I've started working on making...
The 2D RPG game *The Terminal Angel Disease* is now oficially introduced to the IndieDB. Read the story and background information!
Great progress today with full attack/defend flow (dodge/parry/block) now in, actor emotes, Monster AI, starting equipment, and more!
I've designed the map selection screen and you can see it here for the firts time. I've also did some polishing on the game as well as implementing UI...
Chris Peterson speaks for both himself and Beast Games as he answers our many questions about Super Avalanche, the sequel to the popular browser puzzler...
OnlyLuck Interactive announces that Corrupted is in Beta and has been released for play testing to the XNA community. New screens attached.
Dave sums up what's new (and what's next) for his hand-painted RPG, "The Testament of the White Cypress".