The engine used to build this game was a once-off creation, designed explicitly to run this particular title. This is not a _real_ game engine, this is a generic category.
In this post, I highlight a unique graphical effect of one of the new power ups coming to Roche Fusion. I explain its individual parts and how they come...
Hello, everyone! We are publishing the twelfth article from a series about main Sol-Ark's features of gameplay - Control systems.
Part two of our code review - in which we start to tackle the substantive problems of implementing hex-based combat!
On this week's episode, we begin to dig into the code behind Let Thrones Beware in an effort to make it better.
This time we worked on the HDR system, created a bear, updated the bump maps and added bobbing movement.
Hello, guys! We are updating our thread with a regular devlog (28/04/2015 CheckPoint) and screenshots compilation video. Take a look, how Sol-Ark evolves...
We have finally gotten around to producing a trailer for our satire RPG First Reality.