The engine used to build this game was a once-off creation, designed explicitly to run this particular title. This is not a _real_ game engine, this is a generic category.

News RSS Feed Summary List News  (180 - 210 of 8,706) (view official)
Posted | Game Title | Author
Dev Update: New Blocks and Physics
Avorion

Dev Update: New Blocks and Physics

May 11, 2015 Avorion 1 comment

I'll present two of the next features which will be available in Avorion, new block shapes and improved physics.

Phoenix Labyrinth Pre-Alpha Release Trailer!
Phoenix Labyrinth

Phoenix Labyrinth Pre-Alpha Release Trailer!

May 11, 2015 Phoenix Labyrinth 0 comments

A new trailer has been released! Pre-Alpha Version Anounced! and current features are listed!

Development Blog #17 - Unstable Release, Plant Shader, Bear, Lisa, HDR
StaudSoft's Synthetic World

Development Blog #17 - Unstable Release, Plant Shader, Bear, Lisa, HDR

May 11, 2015 StaudSoft's Synthetic World 2 comments

This time we take about our new secret world domination plans (we are germans you know!). No just kidding! A new unstable release has been upload, we...

Abilities in Superstatic
Superstatic

Abilities in Superstatic

May 11, 2015 Superstatic 0 comments

After the demo we saw quite a few people struggling with the abilities (through no fault of their own really) so we immediately set about trying to make...

Phoenix Labyrinth Pre-Alpha Version Released!
Phoenix Labyrinth

Phoenix Labyrinth Pre-Alpha Version Released!

May 10, 2015 Phoenix Labyrinth 0 comments

Phoenix Labyrinth Pre-Alpha is now available on Desura! New Screenshots available!

Policies and City Nicknames
Ultima Ratio Regum

Policies and City Nicknames

May 10, 2015 Ultima Ratio Regum 5 comments

A major change to how national ideologies/policies work, and procedurally-generated nicknames for major cities!

Above The World Development Update #5 - Big Update
Above The World

Above The World Development Update #5 - Big Update

May 10, 2015 Above The World 0 comments

This would have to be the biggest update yet. I've done some big improvements since last version including a completely redone crafting system and terrain...

Module Fragments
Airships

Module Fragments

May 10, 2015 Airships 2 comments

Making modules break apart majestically in the service of better visual spectacle.

Sol-Ark (2D Space RTS/SandBox/Rogue-like) New article - "Star system"
Sol-Ark (2D Space RTS/SandBox/Rogue-like)

Sol-Ark (2D Space RTS/SandBox/Rogue-like) New article - "Star system"

May 9, 2015 Sol-Ark (2D Space RTS/SandBox/Rogue-like) 0 comments

Hello, everyone! We are publishing a regular article from a series about main Sol-Ark's features of gameplay - Star system map level.

Update 21: Seamless level changing
Tower 57

Update 21: Seamless level changing

May 9, 2015 Tower 57 11 comments

This week's update features overhauled doors and (almost - but eventually completely) seamless level changing.

Quests will benefit the whole UnReal World
UnReal World

Quests will benefit the whole UnReal World

May 9, 2015 UnReal World 0 comments

Lots of new mechanics are being added for the upcoming quests getting properly and vividly manifested in the game world. We're hereby highlighting three...

Cheating Newton's Law - Inside Roche Fusion
Roche Fusion

Cheating Newton's Law - Inside Roche Fusion

May 9, 2015 Roche Fusion 0 comments

Follow us along as we highlight and explain one of the graphical effects for one of our new bosses!

Tribe Of Pok Demo and Alpha Available!
Tribe of Pok

Tribe Of Pok Demo and Alpha Available!

May 8, 2015 Tribe of Pok 0 comments

In the beginning, there was a tribe. A Tribe... Of Pok.

Azusa Generations v2
Azusa RP

Azusa Generations v2

May 8, 2015 Azusa RP 0 comments

Give this game a proper chance and you won't regret it! Fight against the Underworld Reapers in the Great War to protect and keep the Era of Azusa from...

Welcome to (your) New Homeland
New Homeland

Welcome to (your) New Homeland

May 8, 2015 New Homeland 1 comment

After months and months of hard work, we are proud introducing you to "New Homeland". New Homeland is a 2D sidescroller that blends gameplay elements...

Devlog: Galactic Trading System and Modding
Unending Galaxy

Devlog: Galactic Trading System and Modding

May 7, 2015 Unending Galaxy 0 comments

A pre-1.0 devlog about the completion of the trading system, the improved modding support and many other gameplay and UI tweaks.

All Cows need Weapons!
Cow Kapow!

All Cows need Weapons!

May 7, 2015 Cow Kapow! 0 comments

Adding weapons to your deck is important since you can surprise your opponent with deadly and amusing combos.

‘No Proper Thief’ now available. Get it on Android, iOS, and Chrome Web Stores
No Proper Thief

‘No Proper Thief’ now available. Get it on Android, iOS, and Chrome Web Stores

May 6, 2015 No Proper Thief 0 comments

NO PROPER THIEF – Available today on the Android, Amazon, iOS, and Chrome Web Store markets, the app offers users plenty of choices to choose from and...

Future Plans
Socuwan

Future Plans

May 6, 2015 Socuwan 5 comments

Planning ahead for the Kickstarter campaign in August!

Newsletter, forum and volumetric fog
Zombie Hunter inc

Newsletter, forum and volumetric fog

May 6, 2015 Zombie Hunter inc 0 comments

We have just launched a forum for our game. Also we will launch a newsletter quite soon, which you can subscribe to right now. Finally we've just released...

Sol-Ark (2D Space RTS/SandBox/Rogue-like) New gameplay video and devlog
Sol-Ark (2D Space RTS/SandBox/Rogue-like)

Sol-Ark (2D Space RTS/SandBox/Rogue-like) New gameplay video and devlog

May 5, 2015 Sol-Ark (2D Space RTS/SandBox/Rogue-like) 0 comments

Hello, guys! We are updating our thread with a regular devlog (05/05/2015 CheckPoint) and new gameplay video about flight, exploration and space battle...

Prepare for Ramming speed! – Interstellar Rift Development Update 030
Interstellar Rift

Prepare for Ramming speed! – Interstellar Rift Development Update 030

May 5, 2015 Interstellar Rift 0 comments

Big update this week! space physics and double precision.

Desert Town!
Socuwan

Desert Town!

May 4, 2015 Socuwan 0 comments

Networking improvements, a couple of new items, and a whole new town in the desert! See it all in this devlog video!

Content Creator unlocked! It’s kind of a big deal.
Gardens of Gonzo

Content Creator unlocked! It’s kind of a big deal.

May 4, 2015 Gardens of Gonzo 0 comments

Players can now upload their own graphics and sounds into the live MMORPG and build with them.

Smith and Winston - Barriers to Progress
Smith & Winston

Smith and Winston - Barriers to Progress

May 3, 2015 Smith & Winston 4 comments

We've added electronic barriers to Smith and Winston because we're not just copying Ikari Warriors wholesale

Switchcars - New trailer, featuring the alien
Switchcars

Switchcars - New trailer, featuring the alien

May 3, 2015 Switchcars 3 comments

Launch of the new trailer, website, and general progress report.

April update, Scanning & Lighting
Deep Space Settlement

April update, Scanning & Lighting

May 2, 2015 Deep Space Settlement 1 comment

Update on our progress on April : Scanning mechanics and new lighting!

Redesigning the first tab of the GUI
Olvand

Redesigning the first tab of the GUI

May 2, 2015 Olvand 0 comments

In this blogpost, I tell you why and show you how I've redesigned the first tab of Olvand's GUI!

Crafting Added
Shadow Lands

Crafting Added

May 2, 2015 Shadow Lands 0 comments

Finally implemented crafting! this should make collecting materials much more worthwhile.

The Living Dungeon
Cogmind

The Living Dungeon

May 2, 2015 Cogmind 19 comments

Explaining what makes Cogmind's maps feel alive--content that changes dynamically, inhabitants with their own agendas, and a central AI to rule them all.

Company
N/A
Contact
Send Message
Licence
Commercial
Release Date
Released Sep 2007
Engine Watch
Track this engine
News Statistics
Articles
8,706
Views
11,616,743
Views Today
3,454