The engine used to build this game was a once-off creation, designed explicitly to run this particular title. This is not a _real_ game engine, this is a generic category.

News RSS Feed Summary List News  (150 - 180 of 7,079) (view official)
Posted | Game Title | Author
Pounding out game mechanics
Dragon Fin Soup

Pounding out game mechanics

Jun 10, 2014 Dragon Fin Soup 1 comment

Weekly Dev Diary of Dragon Fin Soup from Grimm Bros (^_-)

Version 1.444
Edge of Survival

Version 1.444

Jun 10, 2014 Edge of Survival 0 comments

The version 1.444 of Edge of Survival has been release on Play Store.

[Update] Arcane Worlds 0.20
Arcane Worlds

[Update] Arcane Worlds 0.20

Jun 10, 2014 Arcane Worlds 7 comments

0.20 version of Arcane Worlds, adding a few of new features and several bug fixes.

The vital part of a good RPG
Exoplanet: First Contact

The vital part of a good RPG

Jun 9, 2014 Exoplanet: First Contact 3 comments

Having read the headline, many of you thought about the role-playing part of the game: somebody thought about crafting, others pondered over the opportunity...

New gameplay trailer & Neon Town assets
Brigador

New gameplay trailer & Neon Town assets

Jun 9, 2014 Brigador 2 comments

5 minutes of gameplay footage along with a preview of a new Brigador environment, the Hong Kong styled Neon Town. Link to RPS coverage for the curious...

A few GIF's from the game
Mo's adventure

A few GIF's from the game

Jun 9, 2014 Mo's adventure 0 comments

Showing a few GIF's: Fireflies, just for decorations, and dialogue system, a little bit. And how hero moves.

Machinations has launched
Machinations

Machinations has launched

Jun 9, 2014 Machinations 0 comments

Machinations has left beta and is now publicly available through Google Play. So head over and give it a go!

Launch Trailer for European Ship Simulator
European Ship Simulator

Launch Trailer for European Ship Simulator

Jun 9, 2014 European Ship Simulator 0 comments

We're pleased to release the first trailer for European Ship Simulator. Watch the short trailer to view the realistic water effects and a tease of the...

CrossCode Update #48 Menu, Grinding Area and more!
CrossCode

CrossCode Update #48 Menu, Grinding Area and more!

Jun 8, 2014 CrossCode 3 comments

This update is packed with new and neat content. We finished the basic functionality of the new item menu, made progress with the grinding area, added...

ZFG Map Systems
ZombieFluidGame

ZFG Map Systems

Jun 8, 2014 ZombieFluidGame 0 comments

Explanation on the procedurally generated map system that has been recently expanded to be used by the AI for efficient interactions that along with multi-threading...

Update 17 is now available!
Isomer

Update 17 is now available!

Jun 8, 2014 Isomer 0 comments

Update 17 has a large number of bugfixes and tweaks, but the primary focus has been on polish and snazz. What do I mean by snazz? Well, see for yourself:

Settlements, Crops and Prisons
Ultima Ratio Regum

Settlements, Crops and Prisons

Jun 8, 2014 Ultima Ratio Regum 2 comments

Some special buildings for city districts, early settlement layout, and some more procedural graphics.

Snails and Snails Free Slime Fest released on Apple Store
Snails

Snails and Snails Free Slime Fest released on Apple Store

Jun 7, 2014 Snails 0 comments

Snails Slime Fest and Snails Free Slime Fest has been released this week on Apple Store.

Screenshot Saturday 174
Lemma

Screenshot Saturday 174

Jun 7, 2014 Lemma 4 comments

Level designs! Rifts! Booth banners! Textures! Oculus support on the way!

FTL meets Lego! Solar Storm Sensors and Navigation development video
Solar Storm

FTL meets Lego! Solar Storm Sensors and Navigation development video

Jun 6, 2014 Solar Storm 0 comments

Lucid Dreams Studio has released the final video in its development series, focused on navigation and sensor use in “Solar Storm: STS-96”. It also features...

Dev Diary #6 - The Fighter
Stars of Icarus

Dev Diary #6 - The Fighter

Jun 6, 2014 Stars of Icarus 0 comments

Drones are fine as cannon fodder. But now let's bring out the big guns: The Fighter!

The guru of Tsuguru
Catequesis

The guru of Tsuguru

Jun 6, 2014 Catequesis 2 comments

- My name comes from the ancient Mesopotamia, buried in the dark ground of the Tigris river since millennia... - What's your name? - Paquito (n_n')

ADVENTURE CRAFT! Structures! and running from goblin gangs!
Adventure Craft

ADVENTURE CRAFT! Structures! and running from goblin gangs!

Jun 6, 2014 Adventure Craft 3 comments

A big leap forward with our structure building tools! We can now place structures in the game world! Watch me use one to take shelter from a goblin gang!

Update 2.0 - Biggest update in Big Tower history
Big Tower

Update 2.0 - Biggest update in Big Tower history

Jun 5, 2014 Big Tower 0 comments

Introducing new features, mechanics and new visuals for Big Tower as well as a permanent price drop. Check out what's in store for Update 2.0.

The Gunslugs 2 Choo choo train is driving
Gunslugs 2

The Gunslugs 2 Choo choo train is driving

Jun 5, 2014 Gunslugs 2 1 comment

Two new area's, a lightning fast train-ride, and a bunch of new enemies added in this new gameplay preview

Turnover: Progress Report - Optimizations, Gamepad Support
Turnover

Turnover: Progress Report - Optimizations, Gamepad Support

Jun 5, 2014 Turnover 0 comments

Turnover, 2D stealth. In this devblog update, optimizations and gamepad support are detailed.

Retaliation - Path of War iPhone/IPad released
Retaliation - Path of War

Retaliation - Path of War iPhone/IPad released

Jun 5, 2014 Retaliation - Path of War 0 comments

Retaliation - Path of War has reached an important milestone: iOS version has been released. Compatibility: Requires iOS 6.0 or later. Compatible with...

Retaliation - Enemy Mine - PSVita development
Retaliation - Enemy Mine

Retaliation - Enemy Mine - PSVita development

Jun 4, 2014 Retaliation - Enemy Mine 0 comments

We are pleased to announce the first video of "Retaliation Enemy Mine " PSVita version. The development involves the use of a pad to speed up the game...

FTL meet Lego! Solar Storm releases combat video and KS date
Solar Storm

FTL meet Lego! Solar Storm releases combat video and KS date

Jun 4, 2014 Solar Storm 0 comments

Space rogue-alike "Solar Storm" releases a combat development video and annouces the Kickstarter launch date.

Possible Unlockable Classes
Dungeons of Daggerhelm

Possible Unlockable Classes

Jun 4, 2014 Dungeons of Daggerhelm 0 comments

Today, we discuss other classes that players can unlock and play.

REAkT Released
REAkT

REAkT Released

Jun 4, 2014 REAkT 0 comments

The retro styled reaction game REAkT is now released for Android tablets and phones.

Update 3- More Polishing
Wrath Against Time

Update 3- More Polishing

Jun 3, 2014 Wrath Against Time 2 comments

The enemy frames for Era 1, Prehistoric, are nearly all cleaned up. With that out of the way, the Bosses and other elements can get full attention.

Schein - The Bootstrap Carousel
Schein

Schein - The Bootstrap Carousel

Jun 3, 2014 Schein 0 comments

Schein's new late-night blogpost tackles the subject of creating a new Wordpress website using Twitter Bootstrap. Beware, there's code!

Progress Report #4
Sword & Scroll

Progress Report #4

Jun 3, 2014 Sword & Scroll 1 comment

Progress report on Sword & Scroll development during may. Includes: Saving&Loading, Mac support, Multiplayer(!!).

Creature Cultures 3: Getting A Head
Imagine Nations

Creature Cultures 3: Getting A Head

Jun 3, 2014 Imagine Nations 0 comments

This news update, body part discussions come to a head. When building a species, the head piece determines not just the obvious mental and social stats...

Company
N/A
Contact
Send Message
Licence
Commercial
Release Date
Released Sep 1, 2007
Engine Watch
Track this engine
News Statistics
Articles
7,079
Views
8,809,581
Views Today
3,308