The engine used to build this game was a once-off creation, designed explicitly to run this particular title. This is not a _real_ game engine, this is a generic category.

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Posted | Game Title | Author
Instant Dungeon! v1.2 Released
Instant Dungeon!

Instant Dungeon! v1.2 Released

Aug 20, 2014 Instant Dungeon! 0 comments

New 'Soul Succor' Game Flavor Added! Things just got tastier!

Starhub - Object of the week
Nexus Station

Starhub - Object of the week

Aug 20, 2014 Nexus Station 1 comment

Today I would like to show you all the Bioreactor, an essential piece of equipment for getting your station off the ground (and keeping it off the ground...

Ookibloks Coming to Windows PC, Mac and Linux
Ookibloks

Ookibloks Coming to Windows PC, Mac and Linux

Aug 20, 2014 Ookibloks 0 comments

Previously only available on iOS, 2008 IGF Excellence in Audio nominee Ookibloks is finally coming to Windows PC, Mac and Linux.

Erosion Integration
Project Zomboid

Erosion Integration

Aug 20, 2014 Project Zomboid 6 comments

At the moment the PZ team is working with modder extrordinaire TurboTuTone to bring the incredible Erosion mod into the base game!

How not to get lost in inventory
Exoplanet: First Contact

How not to get lost in inventory

Aug 20, 2014 Exoplanet: First Contact 9 comments

We have a pretty strange tradition: one poll in a year. Thus, we asked you about user interface in Exoplanet: First Contact in 2012, then in 2013 — about...

The Protectors reaches version 0.8.3
The Protectors

The Protectors reaches version 0.8.3

Aug 20, 2014 The Protectors 5 comments

Did the AI upset you for being dumb or was it simply not providing enough of a challenge? Say no more and forget about that with The Protectors 0.8.3...

District Profile: Residential
Brunelleschi

District Profile: Residential

Aug 20, 2014 Brunelleschi 0 comments

A quick overview of the Buildings and Ministry that make up the Residential District, as well as some of the ways it might fit into the economy of a growing...

New chevrons of sailors
Project

New chevrons of sailors

Aug 20, 2014 Project "LODKA" 0 comments

Work on game is continued. Unfortunately, amount of works small. It is explained by impossibility fully to work while in overload power supply networks...

ADVENTURE CRAFT: Blog #33 House Customization Updated!
Adventure Craft

ADVENTURE CRAFT: Blog #33 House Customization Updated!

Aug 20, 2014 Adventure Craft 1 comment

We just completed the first part of our player house customization! Have a look at some of the cool things you can decorate your homestead with!

Developer Q&A
Star Trek Excalibur

Developer Q&A

Aug 19, 2014 Star Trek Excalibur 2 comments

Get to know the lead developers in our series of developer Q&A interviews! The first one is with Luke, our SFX supervisor.

Excalibur's Voice-Over Tutorial
Star Trek Excalibur

Excalibur's Voice-Over Tutorial

Aug 19, 2014 Star Trek Excalibur 0 comments

Check out our voice-over tutorial video created specifically for Excalibur!

Recycle - Una Golena da Salvare
Recycle - Una golena da salvare

Recycle - Una Golena da Salvare

Aug 19, 2014 Recycle - Una golena da salvare 0 comments

We are pleased to announce that "Recycle - Una Golena da Salvare" is now available for iOS ( iPad / iPhone ). Try to help Gino & Gina to clean up the...

A sample of things to come – Interstellar Rift development update 012
Interstellar Rift

A sample of things to come – Interstellar Rift development update 012

Aug 19, 2014 Interstellar Rift 2 comments

Menu Upgrades a new engine and a peek at upcomming features.

Dev Blog #23: About our motivation and inspiration
Battle Brothers

Dev Blog #23: About our motivation and inspiration

Aug 19, 2014 Battle Brothers 0 comments

This week we go into our personal inspiration and motivation so you may get a better understanding of why we are making this game and what keeps us going...

Apocalypse Scavenger Released on Desura!
Apocalypse Scavenger

Apocalypse Scavenger Released on Desura!

Aug 19, 2014 Apocalypse Scavenger 0 comments

The release of Apocalypse Scavenger on Desura! and also the current state of the game as of V1.0A

Prologue  (Exit Humanity)
Exit Humanity

Prologue (Exit Humanity)

Aug 19, 2014 Exit Humanity 0 comments

In the year 2014, all the world came together to celebrate mankind's greatest triumph. A permanent cure for cancer...

ADVENTURE CRAFT: Blog #32 Adjusting Enemy Spawns
Adventure Craft

ADVENTURE CRAFT: Blog #32 Adjusting Enemy Spawns

Aug 19, 2014 Adventure Craft 0 comments

I redid the way that I am spawning all enemies and mobs within a biome chunk to give the player a better experience.

Kickstarter Announcement
Vagante

Kickstarter Announcement

Aug 18, 2014 Vagante 10 comments

We’re super excited to announce that we’ve launched a Kickstarter and a new alpha demo!

Phantom Rift nearing release!
Phantom Rift

Phantom Rift nearing release!

Aug 18, 2014 Phantom Rift 0 comments

As we finish up the final details and polish on Phantom Rift, we're super excited to announce the game will release early in September on iOS devices...

Audioid 1.5.1
Audioid

Audioid 1.5.1

Aug 18, 2014 Audioid 0 comments

A groundbreaking update of Audioid with the audio engine fully rewritten in RenderScript, a new machine (Metropolis-like sequencer MPL-185), additional...

BruneGame Technical Specs and Information about the FOSS Release
Brunelleschi

BruneGame Technical Specs and Information about the FOSS Release

Aug 18, 2014 Brunelleschi 0 comments

The technologies used to build Brunelleschi, and why we support open source development.

Blizzard Arcade “Rock the Cabinet” Contest Winners Announced!
Starcraft II: Heart of the Swarm

Blizzard Arcade “Rock the Cabinet” Contest Winners Announced!

Aug 18, 2014 Starcraft II: Heart of the Swarm 0 comments

Check out the Top 3 winners in Blizzard's biggest ever Starcraft 2 modding competition.

ADVENTURE CRAFT: Blog #31 Loot balance and New Equipment!
Adventure Craft

ADVENTURE CRAFT: Blog #31 Loot balance and New Equipment!

Aug 18, 2014 Adventure Craft 0 comments

In this blog I show some of the new outfits that are available for crafting and talk a little bit about balancing difficulty and loot drops.

Magic Ian v0.18
Magic Ian

Magic Ian v0.18

Aug 17, 2014 Magic Ian 0 comments

Alpha version 0.18 has been released! Get your copy today!

New level preview: "Ghost Stories"
Superstatic

New level preview: "Ghost Stories"

Aug 17, 2014 Superstatic 0 comments

As I mentioned before, the events of this chapter will also be decided by the events of the previous chapters. I'm not going to spoil too much about this...

Update 0.98 + New Video
BLAZE - mechforces

Update 0.98 + New Video

Aug 17, 2014 BLAZE - mechforces 0 comments

This update includes a new cooperative map, the hack minigame, game balancing and some bug fixes.

Why we decided to go with the Oculus Rift
Brunelleschi

Why we decided to go with the Oculus Rift

Aug 17, 2014 Brunelleschi 0 comments

A quick explanation of how I think the Oculus Rift can improve our game and make UI data more accessible to the player.

Thief Town Dev Update - 8/16/2014
Thief Town

Thief Town Dev Update - 8/16/2014

Aug 16, 2014 Thief Town 1 comment

Pre-orders are live! New gameplay mechanics, a title screen, and a lot of polish has been added to the game as we prepare for release.

Windows Phone, Android and iOS
Phoenix Force

Windows Phone, Android and iOS

Aug 16, 2014 Phoenix Force 0 comments

We just need some steps to be part of Apple Family! Until then... borrow the Android or the WP from your friend and download the game here at our website...

Design Decisions - part I
Spellweaver TCG

Design Decisions - part I

Aug 16, 2014 Spellweaver TCG 2 comments

Hello, indie world! Today we want to share with you some of the design decisions we made for Spellweaver TCG. And since this will be quite a long talk...