The engine used to build this game was a once-off creation, designed explicitly to run this particular title. This is not a _real_ game engine, this is a generic category.
This update is packed with new and neat content. We finished the basic functionality of the new item menu, made progress with the grinding area, added...
Snails Slime Fest and Snails Free Slime Fest has been released this week on Apple Store.
Lucid Dreams Studio has released the final video in its development series, focused on navigation and sensor use in “Solar Storm: STS-96”. It also features...
A big leap forward with our structure building tools! We can now place structures in the game world! Watch me use one to take shelter from a goblin gang!
Turnover, 2D stealth. In this devblog update, optimizations and gamepad support are detailed.
Space rogue-alike "Solar Storm" releases a combat development video and annouces the Kickstarter launch date.