The engine used to build this game was a once-off creation, designed explicitly to run this particular title. This is not a _real_ game engine, this is a generic category.

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Posted | Game Title | Author
The Story of Office God Development (Part 1)
Office God

The Story of Office God Development (Part 1)

Jan 5, 2015 Office God 0 comments

Since the game appeared here in an almost-finished state, I'll do a quick summary of the development that lead here. Featuring old screenshots and mockups...

The Many Ways To Die
I Can't Escape: Darkness

The Many Ways To Die

Jan 5, 2015 I Can't Escape: Darkness 0 comments

At it's heart, ICE: Darkness is a game of exploration. You explore, and then die in a variety of ways. You certainly do not escape. Learn more here, plus...

Dark Gates - Release 1.0 gold
Dark Gates

Dark Gates - Release 1.0 gold

Jan 5, 2015 Dark Gates 1 comment

After almost 5 years for development (spare time), Dark Gates finally reaches a gold release.

Early is the Night - The Year We Shine
Early is the Night

Early is the Night - The Year We Shine

Jan 4, 2015 Early is the Night 0 comments

After an amazing holiday, and a great start to the new year, it did not stop of from being hard at work, bringing you all, what you want to see.

Releasing
En Garde

Releasing

Jan 4, 2015 En Garde 0 comments

I want to start from a simple game concept for mobile devices, as what that platform is best for, to get feedback before ever releasing something that...

Vektor Prix - Happy New Year!
Vektor Prix

Vektor Prix - Happy New Year!

Jan 4, 2015 Vektor Prix 0 comments

Happy New Year! The past week I've been focusing on polishing online multiplayer and preparing a presskit to send out to journalists. The presskit contains...

A little playthrough!
Indie Racing Manager

A little playthrough!

Jan 4, 2015 Indie Racing Manager 1 comment

Hello everyone! It's been a while, but we've been working on preparation for a pre-alpha demo version of the game. [Disclaimer: Any person photos that...

ASCII Wallpapers
Cogmind

ASCII Wallpapers

Jan 4, 2015 Cogmind 15 comments

Introducing the first Cogmind wallpapers. ASCII on your desktop even when you're not playing roguelikes!

♫ I’ve Been Workin’ on the World Map ♪♬
Harmonia Tactics

♫ I’ve Been Workin’ on the World Map ♪♬

Jan 3, 2015 Harmonia Tactics 1 comment

Now focusing on the territory-control aspect of the game, the team is experimenting with different ways to visualize enemy presence on the world map.

Improving Heraldry
Airships

Improving Heraldry

Jan 3, 2015 Airships 0 comments

In Airships, you can create your own coat of arms - and next version, you'll get lots more choices and prettiness.

First enemy and new weapon
Tower 57

First enemy and new weapon

Jan 3, 2015 Tower 57 4 comments

Happy new year everybody! For the first weekly update of 2015 we wanted to show our first enemy, the hexapod, and a new weapon, the laser rifle!

7YRL lives!
7YRL: The Seven Year Roguelike

7YRL lives!

Jan 3, 2015 7YRL: The Seven Year Roguelike 0 comments

16x16 graphics, custom room templates, High DPI support, revamped menus, and more...

New Year coming with a New UI
Spellweaver TCG

New Year coming with a New UI

Jan 3, 2015 Spellweaver TCG 0 comments

First of all - Happy New 2015 everybody! GL and HF! We are starting the new year with full power. Check out some of our new UI...

Super Battlelands Early Development
Super Battlelands

Super Battlelands Early Development

Jan 3, 2015 Super Battlelands 0 comments

Screenshots from the early builds of Super Battlelands plus the projects which lead up to it.

Screenshot Saturday 205
Lemma

Screenshot Saturday 205

Jan 2, 2015 Lemma 0 comments

Exploits, new levels, DPI scaling, other randomness!

Chester United - January 2015 Demo
Game

Chester United - January 2015 Demo

Jan 2, 2015 0 comments

Give Chester United a spin in this new demo from Brilliant Blue-G, LLC.

'Rock, Paper, Wizards!' now available on the Android Market
Rock, Paper, Wizards!

'Rock, Paper, Wizards!' now available on the Android Market

Jan 2, 2015 Rock, Paper, Wizards! 1 comment

An Android app that brings the magic back to the classic rock, paper, scissors game!

Bomber Cat Update!
Bomber Cat

Bomber Cat Update!

Jan 2, 2015 Bomber Cat 0 comments

Improved AI, resulting in less cat suicide! Split screen multiplayer now supports 4 players! This post also includes a list of upcoming features.

Projectile Penetration
Cogmind

Projectile Penetration

Jan 1, 2015 Cogmind 3 comments

Overview of the penetration mechanic enabling projectiles to pass through and impact multiple objects. Introduces a new series of "hypervelocity" weapons...

000+ has some new (and evil) levels for you!
000+

000+ has some new (and evil) levels for you!

Dec 30, 2014 000+ 0 comments

A sneak peek at the new levels I'm working on for my hardcore platformer, 000+.

4 player coop multiplayer is live!
Aegism

4 player coop multiplayer is live!

Dec 30, 2014 Aegism 0 comments

We can now show you a video that demonstrates a coop game with two players.

Airships in 2014
Airships

Airships in 2014

Dec 29, 2014 Airships 2 comments

Looking back at Airships' development in 2014, and plans for how to finish it in 2015.

Options, Revisited
Cogmind

Options, Revisited

Dec 29, 2014 Cogmind 0 comments

A new interactive and fully-animated options screen.

Dwelvers Alpha 0.8g released
Dwelvers

Dwelvers Alpha 0.8g released

Dec 29, 2014 Dwelvers 4 comments

Dwelvers is a real time strategy game inspired by the old time classics 'Dungeon Keeper' and 'The Settlers'. The player takes the form of an evil Dungeon...

The World Seed has Sprouted!
World Seed: Augmented Reality

The World Seed has Sprouted!

Dec 29, 2014 World Seed: Augmented Reality 0 comments

News showcasing the simple inventory system for World Seed: Augmented Reality, as well as how block's work.

Stuff regarding the development of our games
Game

Stuff regarding the development of our games

Dec 28, 2014 0 comments

Some stuff regarding the order in which our games are being developed, as well as information about them! Happy New Year!

Weapons Update
Tower 57

Weapons Update

Dec 27, 2014 Tower 57 1 comment

Another week, another update.

Olvand's new cave director, pt. II
Olvand

Olvand's new cave director, pt. II

Dec 27, 2014 Olvand 0 comments

Last time, I wrote about how I gather info about the players. This week, I tell about what I do with it.

2014 Retrospective
Ultima Ratio Regum

2014 Retrospective

Dec 27, 2014 Ultima Ratio Regum 6 comments

A retrospective of URR in 2014, and some thoughts about what's happening in 2015!

Oh, how things change!
Prisonscape

Oh, how things change!

Dec 27, 2014 Prisonscape 6 comments

After two years of development, it is time to see what has changed during the making of Prisonscape.