The engine used to build this game was a once-off creation, designed explicitly to run this particular title. This is not a _real_ game engine, this is a generic category.
After long delay, we introduce three milestones at once: new collision approach, which resembles classic (yet optimized) Tomb Raider room collision, quicksand...
In this blog post I talk about recent graphical developments, and my ideas on Matchmaking and online profiles.
Vampires, assassins, dark elves, vile biomechanical technology, low schemes and treachery... what more can you wish from an evil faction.
To show all those skeptic what can be done in my next generation sandbox game I continued the let's the play series.
What's next with Graal Seeker and some progress on the combat.
Retro-Pixel Castles is now available on Early Access on Steam! Come fetch a copy. :)