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Posted | Game Title | Author
State Of The Game: New Year’s Edition (Part 1)
Imagine Nations

State Of The Game: New Year’s Edition (Part 1)

Jan 8, 2015 Imagine Nations 2 comments

Part 1 of our State of the Game post discusses the procedural nature of the planet, towns, and buildings for making the world in Imagine Nations. These...

Cold Contract - New demo available
Cold Contract

Cold Contract - New demo available

Jan 8, 2015 Cold Contract 0 comments

A new demo of Cold Contract, our tactical game in procedurally generated environments, is now available for download. This demo version offers to play...

Progress Update: Improving visuals
Empyrean Rule - Rise of the Ancients

Progress Update: Improving visuals

Jan 8, 2015 Empyrean Rule - Rise of the Ancients 1 comment

As gamers, but also as game developers, we always put gameplay above everything else. Obviously, we are not saying that Graphics and SFX in a game are...

New Construction Options – Interstellar Rift development update 021
Interstellar Rift

New Construction Options – Interstellar Rift development update 021

Jan 8, 2015 Interstellar Rift 0 comments

Refineries and a new power connection system for 2015's first patch!

Boomerang Chang Release
Boomerang Chang

Boomerang Chang Release

Jan 8, 2015 Boomerang Chang 0 comments

Boomerang Chang has officially been released. You can now play this 2 button arcade game for free in your browser, or on Android phones and tablets!

ADVENTURE CRAFT: Blog #49 Let the gamedev CONTINUE!
Adventure Craft

ADVENTURE CRAFT: Blog #49 Let the gamedev CONTINUE!

Jan 8, 2015 Adventure Craft 0 comments

Hi everyone! We are back from holidays with a quick update! Please step into my office...

Daily Espada accepted on Greenlight and Jobchanger alphas delayed for a bit
Game

Daily Espada accepted on Greenlight and Jobchanger alphas delayed for a bit

Jan 7, 2015 0 comments

Gameplay revamps and new graphics for Daily Espada! Jobchanger Brigade preAlphas delayed for a bit because of it.

Consumables
Cogmind

Consumables

Jan 7, 2015 Cogmind 0 comments

Consumables in roguelikes, and in (or not in) Cogmind specifically.

Mobs and New Weapons!
Socuwan

Mobs and New Weapons!

Jan 6, 2015 Socuwan 0 comments

I added some bears this week thanks to the new AI support in the entity editor, and added a load of new weapons to the game!

News this week
Spaceships : the Survival of Humanity

News this week

Jan 6, 2015 Spaceships : the Survival of Humanity 0 comments

Come see the small News this week. The new store and UI combat enemy ship.

Devlog: Pirate bosses, pilot traits and nebulae
Unending Galaxy

Devlog: Pirate bosses, pilot traits and nebulae

Jan 6, 2015 Unending Galaxy 3 comments

We're back with a fairly large devlog regarding the new nebula generator and the improvements made to the pirate factions.

Turnover - Progress Report for 1/6 - Sprite & Engine Work
Turnover

Turnover - Progress Report for 1/6 - Sprite & Engine Work

Jan 6, 2015 Turnover 0 comments

Sprite improvements, cut scene improvements, and engine work are detailed in this progress update for Turnover.

Translations
Airships

Translations

Jan 6, 2015 Airships 5 comments

The next version will be available in English, German, and hopefully French, Spanish and others too - with your help.

Progress Update: Village Screen and Mercenary Contracts - Dev Blog #37
Battle Brothers

Progress Update: Village Screen and Mercenary Contracts - Dev Blog #37

Jan 6, 2015 Battle Brothers 0 comments

In this weeks update we show you how the village screens work and what you can do in the human settlements. On top of that, we show you an example of...

Brutal Nature releases version 0.51!
Brutal Nature

Brutal Nature releases version 0.51!

Jan 6, 2015 Brutal Nature 1 comment

Brutal Nature 0.51 released with account menu and subtitles for quests!

The Story of Office God Development (Part 1)
Office God

The Story of Office God Development (Part 1)

Jan 5, 2015 Office God 0 comments

Since the game appeared here in an almost-finished state, I'll do a quick summary of the development that lead here. Featuring old screenshots and mockups...

The Many Ways To Die
I Can't Escape: Darkness

The Many Ways To Die

Jan 5, 2015 I Can't Escape: Darkness 0 comments

At it's heart, ICE: Darkness is a game of exploration. You explore, and then die in a variety of ways. You certainly do not escape. Learn more here, plus...

Dark Gates - Release 1.0 gold
Dark Gates

Dark Gates - Release 1.0 gold

Jan 5, 2015 Dark Gates 1 comment

After almost 5 years for development (spare time), Dark Gates finally reaches a gold release.

Early is the Night - The Year We Shine
Early is the Night

Early is the Night - The Year We Shine

Jan 4, 2015 Early is the Night 0 comments

After an amazing holiday, and a great start to the new year, it did not stop of from being hard at work, bringing you all, what you want to see.

Releasing
En Garde

Releasing

Jan 4, 2015 En Garde 0 comments

I want to start from a simple game concept for mobile devices, as what that platform is best for, to get feedback before ever releasing something that...

Vektor Prix - Happy New Year!
Vektor Prix

Vektor Prix - Happy New Year!

Jan 4, 2015 Vektor Prix 0 comments

Happy New Year! The past week I've been focusing on polishing online multiplayer and preparing a presskit to send out to journalists. The presskit contains...

A little playthrough!
Indie Racing Manager

A little playthrough!

Jan 4, 2015 Indie Racing Manager 1 comment

Hello everyone! It's been a while, but we've been working on preparation for a pre-alpha demo version of the game. [Disclaimer: Any person photos that...

ASCII Wallpapers
Cogmind

ASCII Wallpapers

Jan 4, 2015 Cogmind 15 comments

Introducing the first Cogmind wallpapers. ASCII on your desktop even when you're not playing roguelikes!

♫ I’ve Been Workin’ on the World Map ♪♬
Harmonia Tactics

♫ I’ve Been Workin’ on the World Map ♪♬

Jan 3, 2015 Harmonia Tactics 1 comment

Now focusing on the territory-control aspect of the game, the team is experimenting with different ways to visualize enemy presence on the world map.

Improving Heraldry
Airships

Improving Heraldry

Jan 3, 2015 Airships 0 comments

In Airships, you can create your own coat of arms - and next version, you'll get lots more choices and prettiness.

First enemy and new weapon
Tower 57

First enemy and new weapon

Jan 3, 2015 Tower 57 4 comments

Happy new year everybody! For the first weekly update of 2015 we wanted to show our first enemy, the hexapod, and a new weapon, the laser rifle!

7YRL lives!
7YRL: The Seven Year Roguelike

7YRL lives!

Jan 3, 2015 7YRL: The Seven Year Roguelike 0 comments

16x16 graphics, custom room templates, High DPI support, revamped menus, and more...

New Year coming with a New UI
Spellweaver TCG

New Year coming with a New UI

Jan 3, 2015 Spellweaver TCG 0 comments

First of all - Happy New 2015 everybody! GL and HF! We are starting the new year with full power. Check out some of our new UI...

Super Battlelands Early Development
Super Battlelands

Super Battlelands Early Development

Jan 3, 2015 Super Battlelands 0 comments

Screenshots from the early builds of Super Battlelands plus the projects which lead up to it.

Screenshot Saturday 205
Lemma

Screenshot Saturday 205

Jan 2, 2015 Lemma 0 comments

Exploits, new levels, DPI scaling, other randomness!

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