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Posted | Game Title | Author
Content Creator unlocked! It’s kind of a big deal.
Gardens of Gonzo

Content Creator unlocked! It’s kind of a big deal.

May 4, 2015 Gardens of Gonzo 0 comments

Players can now upload their own graphics and sounds into the live MMORPG and build with them.

Smith and Winston - Barriers to Progress
Smith & Winston

Smith and Winston - Barriers to Progress

May 3, 2015 Smith & Winston 4 comments

We've added electronic barriers to Smith and Winston because we're not just copying Ikari Warriors wholesale

Switchcars - New trailer, featuring the alien
Switchcars

Switchcars - New trailer, featuring the alien

May 3, 2015 Switchcars 3 comments

Launch of the new trailer, website, and general progress report.

April update, Scanning & Lighting
Deep Space Settlement

April update, Scanning & Lighting

May 2, 2015 Deep Space Settlement 1 comment

Update on our progress on April : Scanning mechanics and new lighting!

Redesigning the first tab of the GUI
Olvand

Redesigning the first tab of the GUI

May 2, 2015 Olvand 0 comments

In this blogpost, I tell you why and show you how I've redesigned the first tab of Olvand's GUI!

Crafting Added
Shadow Lands

Crafting Added

May 2, 2015 Shadow Lands 0 comments

Finally implemented crafting! this should make collecting materials much more worthwhile.

The Living Dungeon
Cogmind

The Living Dungeon

May 2, 2015 Cogmind 19 comments

Explaining what makes Cogmind's maps feel alive--content that changes dynamically, inhabitants with their own agendas, and a central AI to rule them all.

Procedural ANSI Face Generation
Ultima Ratio Regum

Procedural ANSI Face Generation

May 2, 2015 Ultima Ratio Regum 4 comments

An overview of the procedural generation system for ANSI faces in URR!

April Sum up and a load of gifs!
Path to the Sky

April Sum up and a load of gifs!

May 2, 2015 Path to the Sky 1 comment

See what I've been working on in the past months - Ive changed the world layout and how you traverse it, simplified a lot of stuff! There are some new...

Roche Fusion - Dimension Drive crossover - A graphical effect explained
Roche Fusion

Roche Fusion - Dimension Drive crossover - A graphical effect explained

May 2, 2015 Roche Fusion 0 comments

In this post, I highlight a unique graphical effect of one of the new power ups coming to Roche Fusion. I explain its individual parts and how they come...

Update 20: The answer is 42!
Tower 57

Update 20: The answer is 42!

May 1, 2015 Tower 57 3 comments

42 tasks derived from our first public play-session, players joining mid-game, new doors, and turret variations.

Sol-Ark (2D Space RTS/SandBox/Rogue-like) New article - "Control systems"
Sol-Ark (2D Space RTS/SandBox/Rogue-like)

Sol-Ark (2D Space RTS/SandBox/Rogue-like) New article - "Control systems"

May 1, 2015 Sol-Ark (2D Space RTS/SandBox/Rogue-like) 6 comments

Hello, everyone! We are publishing the twelfth article from a series about main Sol-Ark's features of gameplay - Control systems.

I put a hex on [terrain generation]: code review part 2
Let Thrones Beware

I put a hex on [terrain generation]: code review part 2

May 1, 2015 Let Thrones Beware 0 comments

Part two of our code review - in which we start to tackle the substantive problems of implementing hex-based combat!

Development Update 9
Afterconflict Lost War

Development Update 9

May 1, 2015 Afterconflict Lost War 3 comments

Welcome, today's preview shows off new houses. The several new houses are modeled after real village homes one might find in rural areas of eastern europe...

RymdResa - Features
RymdResa

RymdResa - Features

Apr 30, 2015 RymdResa 0 comments

RymdResa - Features. We made a new feature video showing some of the key elements in RymdResa. RymdResa is an upcoming poetic space exploration game with...

Decals, Roundels and Future Plans
Airships

Decals, Roundels and Future Plans

Apr 30, 2015 Airships 0 comments

New ways of decorating your airship and their real-world background. Plus: plans for polish.

Better combat through code review (A journey through the back-end code of Let Th
Let Thrones Beware

Better combat through code review (A journey through the back-end code of Let Th

Apr 29, 2015 Let Thrones Beware 0 comments

On this week's episode, we begin to dig into the code behind Let Thrones Beware in an effort to make it better.

Weapons in 101 Ways To Die – Part 5
101 Ways To Die

Weapons in 101 Ways To Die – Part 5

Apr 29, 2015 101 Ways To Die 0 comments

An in-depth explanation of how Deathlogs, Mines and Lava Pits are used in 101 Ways To Die.

The Beasts are coming!
Apocalypse Hunters

The Beasts are coming!

Apr 29, 2015 Apocalypse Hunters 0 comments

The Beasts are coming! There are hundreds of beasts all over the world now, we need to track them down to stop them!

Development Blog #16 - Bobbing movement, better bump maps and castle
StaudSoft's Synthetic World

Development Blog #16 - Bobbing movement, better bump maps and castle

Apr 29, 2015 StaudSoft's Synthetic World 8 comments

This time we worked on the HDR system, created a bear, updated the bump maps and added bobbing movement.

District Profile: Marketplace
Brunelleschi

District Profile: Marketplace

Apr 29, 2015 Brunelleschi 0 comments

A District Profile of the first Rank 3 District in Brune, the Marketplace! This valuable district will allow you to obtain some equipment and start arming...

Rituals will be released on Steam 27th of May
Rituals

Rituals will be released on Steam 27th of May

Apr 28, 2015 Rituals 0 comments

After years of development Rituals - a 3D puzzle-exploration-adventure about the relationship between civilisation and nature previously known as The...

Devlog: New factions, weapons and more content
Unending Galaxy

Devlog: New factions, weapons and more content

Apr 28, 2015 Unending Galaxy 0 comments

New content being added with two new factions, multiple docks, ships and weaponry.

Announcing free content update!
Roche Fusion

Announcing free content update!

Apr 28, 2015 Roche Fusion 0 comments

Roche Fusion has been out on Steam for a little while now. And we are about to give you even more bang for your buck!

Sol-Ark [Work In Progress] New devlog (28/04/2015) and screenshots compilation
Sol-Ark (2D Space RTS/SandBox/Rogue-like)

Sol-Ark [Work In Progress] New devlog (28/04/2015) and screenshots compilation

Apr 28, 2015 Sol-Ark (2D Space RTS/SandBox/Rogue-like) 5 comments

Hello, guys! We are updating our thread with a regular devlog (28/04/2015 CheckPoint) and screenshots compilation video. Take a look, how Sol-Ark evolves...

Kickstarter Launched!
Empyrean Rule - Rise of the Ancients

Kickstarter Launched!

Apr 28, 2015 Empyrean Rule - Rise of the Ancients 4 comments

Our Kickstarter campaign is live! Check out our Kickstarter page and have a look at our new trailer! Already a Staff Pick!

First Reality trailer - post release - Better late than never
First Reality

First Reality trailer - post release - Better late than never

Apr 28, 2015 First Reality 0 comments

We have finally gotten around to producing a trailer for our satire RPG First Reality.

Battle Brothers released to Early Access!
Battle Brothers

Battle Brothers released to Early Access!

Apr 28, 2015 Battle Brothers 3 comments

We just released Battle Brothers into Early Access! You can get it on Steam or our website. There are different packages available if you want to support...

 A Network Adventure
istrolid

A Network Adventure

Apr 28, 2015 istrolid 0 comments

This week I rewrote a large swath of Istrolid network code. Oh boy was it long overdue! The network was taking way too much CPU to compute. Oh and some...

The Visuals of a Browsergame
Gods & Minions

The Visuals of a Browsergame

Apr 28, 2015 Gods & Minions 0 comments

Gods & Minions is a traditional and free Browser-Game. Those games focus on gameplay and not on fancy graphics. But nowadays players demand the best visual...

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