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Posted | Game Title | Author
Status update September 5, 2014
Hearthlands

Status update September 5, 2014

Sep 5, 2014 Hearthlands 0 comments

Units, squads, stables, pathfinding rework and more.

Meet Airship Q at Tokyo Game Show 2014!!!
Airship Q

Meet Airship Q at Tokyo Game Show 2014!!!

Sep 5, 2014 Airship Q 0 comments

Airship Q’s playable demo will be available in the Indie Game Area and Sony exhibition booth during the Tokyo Game Show (Sep 18-21).

Auto-calculation attack
Project

Auto-calculation attack

Sep 5, 2014 Project "LODKA" 2 comments

I managed to make automatic calculation of an angle of attack. At first it was manual calculation on the calculator, but now it is full automatic calculation...

Concepts - From the Drawing Board: UI
Star Trek Excalibur

Concepts - From the Drawing Board: UI

Sep 4, 2014 Star Trek Excalibur 9 comments

This is a past concepts article outlining previous approaches to the UI, what worked and what ultimately caused it to be replaced.

8-bit Jim's Jump Challenge
8-bit Jim's Jump Challenge

8-bit Jim's Jump Challenge

Sep 4, 2014 8-bit Jim's Jump Challenge 0 comments

8-bit Jim's Jump Challenge is now live on iTunes for iPhone and iPad. It's free and with no ads, but with a limit of 30 lives per day. The daily limit...

New race, laser weapons and destructible environments
Astral

New race, laser weapons and destructible environments

Sep 4, 2014 Astral 1 comment

Here's a shiny new post from Astral! Read about the Goraz, a race that has adapted to the eco-system of a murderous planet and are generally brutal and...

Modding SDK for Saints Row IV
Saints Row IV

Modding SDK for Saints Row IV

Sep 4, 2014 Saints Row IV 6 comments

Volition releases the first part of the Saints Row IV SDK.

Dev Blog #25: Battle Brothers FAQ continued
Battle Brothers

Dev Blog #25: Battle Brothers FAQ continued

Sep 4, 2014 Battle Brothers 0 comments

As we were not able to cover all questions in our last FAQ posting we decided to do another one. You will definitely learn something new about the game...

Status Report #3: Pixelart, Particles & Inventories
CamoTactics

Status Report #3: Pixelart, Particles & Inventories

Sep 3, 2014 CamoTactics 0 comments

CamoTactics Update with Pixelart, Particles & size-based Inventories and a lot of pictures!

I Shall Remain - August Update (0.8.3.0)
I Shall Remain

I Shall Remain - August Update (0.8.3.0)

Sep 3, 2014 I Shall Remain 1 comment

Thanks again everybody for your participation, bug detection and suggestions, everything makes a difference.

Dwelvers Alpha v0.8c is now released
Dwelvers

Dwelvers Alpha v0.8c is now released

Sep 3, 2014 Dwelvers 0 comments

Dwelvers is a real time strategy game inspired by the old time classics 'Dungeon Keeper' and 'The Settlers'. The player takes the form of an evil Dungeon...

Redesigns, and your influence to Sonymon!
Sonymon

Redesigns, and your influence to Sonymon!

Sep 2, 2014 Sonymon 0 comments

Voice your opinion, and tell us your idea! More info below...

Mechanics Blog - The Range Map
Retro-Pixel Castles

Mechanics Blog - The Range Map

Sep 2, 2014 Retro-Pixel Castles 0 comments

An in-depth explanation of the range map system and what it means to your survival.

Principia free to play until Friday!
Apparatus 2: Principia

Principia free to play until Friday!

Sep 2, 2014 Apparatus 2: Principia 1 comment

We decided to let everyone enjoy the full version for free until Friday, just register an account on principiagame.com and download the game to try it...

Uploaded to Desura! Waiting for approval.
StaudSoft's Synthetic World

Uploaded to Desura! Waiting for approval.

Sep 2, 2014 StaudSoft's Synthetic World 4 comments

I uploaded the new version to Desura. Now I am only waiting for approval and the selling of version 0.2 can begin!

Retaliation Enemy Mine - New render engine
Retaliation - Enemy Mine

Retaliation Enemy Mine - New render engine

Sep 2, 2014 Retaliation - Enemy Mine 0 comments

New render engine for Retaliation Enemy Mine. The tiles are positioned regardless of the structures, to simulate a real board game ( rotation and scale...

The great shining – Interstellar Rift development update 013
Interstellar Rift

The great shining – Interstellar Rift development update 013

Sep 2, 2014 Interstellar Rift 1 comment

We've added specular shaders, New prop walls and an elevator, Check it out!

Enemies in I Will Escape
I Will Escape

Enemies in I Will Escape

Sep 2, 2014 I Will Escape 0 comments

Brian's escape is made difficult by different types of enemies. Here some info about the different enemies Brian can encounter during his escape.

Hostiles
Scaffold 22

Hostiles

Sep 1, 2014 Scaffold 22 3 comments

A brief description of what kind of enemies you'll run into and how you can deal with them.

Principia Beta 1.5 Released
Apparatus 2: Principia

Principia Beta 1.5 Released

Sep 1, 2014 Apparatus 2: Principia 3 comments

We're happy to announce that beta 1.5 is available, get it by heading over to the community website. Try the game, report bugs and do not hesitate to...

Fortresses finished!
Ultima Ratio Regum

Fortresses finished!

Sep 1, 2014 Ultima Ratio Regum 2 comments

All the fortress generation algorithms are finished, and looking rather snazzy.

new Feature: Ingame minibosses
Izzy's Revenge

new Feature: Ingame minibosses

Sep 1, 2014 Izzy's Revenge 0 comments

We decided to add minibosses along the levels. This breaks the monotony of the game and it makes it funnier

Dev Blog: Starting on Boarding
Airships

Dev Blog: Starting on Boarding

Sep 1, 2014 Airships 3 comments

I'm now getting started on airship-to-airship boarding, which is the major new feature in the next development release. With boarding, you can send air...

Need Feedback for Steam Greenlight Concept Screenshots
Adventure Craft

Need Feedback for Steam Greenlight Concept Screenshots

Sep 1, 2014 Adventure Craft 3 comments

We are setting up a Steam Greenlight Concept page and are looking for a little feedback on the images that we have chosen to display for Adventure Craft...

Update 0.98.1
BLAZE - mechforces

Update 0.98.1

Aug 31, 2014 BLAZE - mechforces 0 comments

This update introduces the Cyclor also in Aracno PvE if played solo, then new graphical effects for the Medikit and Powerkit and the death of spiders...

District Profile: Canals
Brunelleschi

District Profile: Canals

Aug 31, 2014 Brunelleschi 0 comments

A profile of one of the most profitable additions to any Settlement: The Canal District, which is actually a distributed network of canals throughout...

1.1.0 & 1.0.9
Fragile Soul

1.1.0 & 1.0.9

Aug 31, 2014 Fragile Soul 0 comments

Updates and more updates. Some pretty updates, some other pretty updates, and also some cake. The cake was a lie but it's okay.

Wayward Beta 1.9.2 Released!
Wayward

Wayward Beta 1.9.2 Released!

Aug 31, 2014 Wayward 0 comments

In 1.9.2 we are seeing a deepening of the combat system and potential strategies in regards to armor having different resistances and vulnerabilities...

Revised gameplay(!) and correct answers leaderboard
Wiki Quiz

Revised gameplay(!) and correct answers leaderboard

Aug 31, 2014 Wiki Quiz 0 comments

Version 3 of Wiki Quiz brings a whole new gameplay to the table. Now you have 3 "lifes", so the round finishes when you miss the 3rd answer. By the end...

«Living hills» of K’Tharsis
Exoplanet: First Contact

«Living hills» of K’Tharsis

Aug 31, 2014 Exoplanet: First Contact 0 comments

Among the many attractions on K’Tharsis that shows anyone for reasonable cost there is something that locals call «living hills». In fact, these structures...

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