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Ultima Ratio Regum 0.6 released!
Ultima Ratio Regum

Ultima Ratio Regum 0.6 released!

Dec 13, 2014 Ultima Ratio Regum 12 comments

After seven months of dev, URR 0.6 is out - a vast procedurally-generated world of cities, farms, towns, slums, graveyards, encampments, fortresses, and...

The Working Man - getting (and keeping) a job in Prisonscape
Prisonscape

The Working Man - getting (and keeping) a job in Prisonscape

Dec 13, 2014 Prisonscape 1 comment

In this blog post we go into more detail about how to get and keep a job in Prisonscape.

Private Chat
Illyriad - Grand Strategy MMO

Private Chat

Dec 12, 2014 Illyriad - Grand Strategy MMO 0 comments

The Department of Much-Asked-For Changes brings you some new features and changes, presented in a hokey set of music-based headlines.

Hazze Heroes coming soon!
Hazze Heroes

Hazze Heroes coming soon!

Dec 12, 2014 Hazze Heroes 1 comment

Hazze heroes is a FREE Platform RUNNER for mobile devices and is going to be released in January 8!

Status update and Steam Early Access
Hearthlands

Status update and Steam Early Access

Dec 12, 2014 Hearthlands 0 comments

Hearthlands has been released on Steam Early Access! Also, plague, balancing changes and other news.

Release #13. ASSASSINS MODE and TEAM HATS!
Friendship Club

Release #13. ASSASSINS MODE and TEAM HATS!

Dec 12, 2014 Friendship Club 0 comments

What's up, friends? This week we have some exciting new features for you to play with. The first of which is a brand new mode called ASSASSINS.

The Last Door launches mobile version
The Last Door

The Last Door launches mobile version

Dec 12, 2014 The Last Door 0 comments

The Last Door Collector's Edition is now available in iOS and Android devices.

CNS: Introducing Corpse Harvesting
Corpses 'N Souls

CNS: Introducing Corpse Harvesting

Dec 12, 2014 Corpses 'N Souls 0 comments

Introducing Corpse Harvesting in Corpses ‘N Souls.

Tribe Of Pok: Using the UI to improve feedback
Tribe of Pok

Tribe Of Pok: Using the UI to improve feedback

Dec 11, 2014 Tribe of Pok 0 comments

This update will be about ways I've been improving the UI for a better player experience.

The Battle of Europa
Age Of Ascent

The Battle of Europa

Dec 11, 2014 Age Of Ascent 0 comments

This Saturday, the battleground has changed. Who will win control of the outpost at Jupiter's moon Europa?

The scale of Melee Battlegrounds
Melee: Battlegrounds

The scale of Melee Battlegrounds

Dec 11, 2014 Melee: Battlegrounds 0 comments

A quick and dirty flyover some of the world of Melee Battlegrounds.

ASCII Particle Effects
Cogmind

ASCII Particle Effects

Dec 11, 2014 Cogmind 6 comments

Creating a vast range of procedural ASCII particle effects for the many weapons in Cogmind.

Keeping your house in order.
Friendship Club

Keeping your house in order.

Dec 11, 2014 Friendship Club 0 comments

In a previous blog post I mentioned that we spent a few weeks of reasonably intense prototyping to try to help us get a handle on what we want Friendship...

Historical Armor & Interview with the team
Melee: Battlegrounds

Historical Armor & Interview with the team

Dec 11, 2014 Melee: Battlegrounds 2 comments

Hello everyone, today we have a new video regarding historical accuracy for our armors. We also have an interview with the team made by MiddleEasy.

BETA 3.0 Released!
Ultimate Space Commando (USC)

BETA 3.0 Released!

Dec 11, 2014 Ultimate Space Commando (USC) 0 comments

Beta 3.0 is very likely the last major update before the Final Release of the game, which is now scheduled Q1 (preferably February) of 2015, and the stack...

Lords of Xulima game guide now available
Lords of Xulima

Lords of Xulima game guide now available

Dec 10, 2014 Lords of Xulima 0 comments

The game guide book, called “The Secrets of Xulima” is now included in the Steam Deluxe Edition. Furthermore, the Russian and Polish translation is on...

Early is the Night - smooth sailing
Early is the Night

Early is the Night - smooth sailing

Dec 10, 2014 Early is the Night 0 comments

After a very long day of some in-depth thinking about some environmental features, and receiving feedback, I forgot that there was only a few hours left...

You, Cogmind
Cogmind

You, Cogmind

Dec 10, 2014 Cogmind 6 comments

Discussing the main character: Cogmind, the robot that builds itself.

Hardland Release 6 Progress Report
Hardland

Hardland Release 6 Progress Report

Dec 10, 2014 Hardland 2 comments

Features which are coming in Hardland Release 6: New younger villagers (men & women), brand new story generator which generates names, dialogue and simple...

Idea: Armour Damage Maps
Airships

Idea: Armour Damage Maps

Dec 10, 2014 Airships 1 comment

An idea for how to make the armour damage in Airships look much better. Plus: awesome fan art!

Status Report #5: Sound System, Missions, Chests & Plants
CamoTactics

Status Report #5: Sound System, Missions, Chests & Plants

Dec 10, 2014 CamoTactics 0 comments

Improvements to the sound system, missions, and many other additions of CamoTactics for you to enjoy. With extra pictures!

Kill the puny humans! (plus, win Xmas prizes)
The Universal

Kill the puny humans! (plus, win Xmas prizes)

Dec 10, 2014 The Universal 0 comments

The Christmas update of The Universal introduces loads of new stuff to do, including KILLING PUNY HUMANS, and has new prize round tournaments where you...

Next step of The Masterplan: Metagame
The Masterplan

Next step of The Masterplan: Metagame

Dec 10, 2014 The Masterplan 0 comments

Less than two weeks since the last patch, The Masterplan is updated again. The update takes the first steps towards the campaign and the metagame, and...

CNS: New screens showing GP skills
Corpses 'N Souls

CNS: New screens showing GP skills

Dec 10, 2014 Corpses 'N Souls 0 comments

Introducing Guard and Evasion skills in Corpses ‘N Souls.

ADVENTURE CRAFT: Blog #48 Vicious Attack Puppies!
Adventure Craft

ADVENTURE CRAFT: Blog #48 Vicious Attack Puppies!

Dec 10, 2014 Adventure Craft 1 comment

I decided to add some attack puppies to the game demo as an unlockable reward for completing some tasks! Check out these cute little guys!

Player and Town Growth Graphs
Illyriad - Grand Strategy MMO

Player and Town Growth Graphs

Dec 9, 2014 Illyriad - Grand Strategy MMO 0 comments

New player and town growth graphs to see hourly progress

Early is the Night - A Christmas Tribute
Early is the Night

Early is the Night - A Christmas Tribute

Dec 9, 2014 Early is the Night 0 comments

Looks like the bandits have done a very bad thing, stealing santa's sleigh, today I decided to give you all a little Christmas spirit.

Lots of tweaks and progress, plus our boss model
Radial Blitz

Lots of tweaks and progress, plus our boss model

Dec 9, 2014 Radial Blitz 0 comments

A lot of internal features are now starting to round out our game. We still have a lot left to do, but now we can at least see the completion.

Turnover - Progress Report + Steam Greenlight is live!
Turnover

Turnover - Progress Report + Steam Greenlight is live!

Dec 9, 2014 Turnover 0 comments

The Steam Greenlight campaign is live! Also, sprite improvements and optimization work are detailed in this progress update for Turnover.

Inverse Kinematics and the Finger Of God
Friendship Club

Inverse Kinematics and the Finger Of God

Dec 9, 2014 Friendship Club 0 comments

HELLO, just a mini post about Inverse Kinematics (IK) and it’s use in the Finger of God death modifier, included in the most recent release of Friendship...

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