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Status update May 15, 2015
Hearthlands

Status update May 15, 2015

May 15, 2015 Hearthlands 0 comments

Lots of small changes, new unit abilities, treasure items and other things.

Colour Coding in Roche Fusion - On the importance of colour in games
Roche Fusion

Colour Coding in Roche Fusion - On the importance of colour in games

May 15, 2015 Roche Fusion 0 comments

In this post I go into detail how we use colour coding to help Roche Fusion's players distinguish the many different elements of the game during the game's...

Last chance to join the crew of the Magellan
The AlterVerse Project

Last chance to join the crew of the Magellan

May 15, 2015 The AlterVerse Project 0 comments

Just wanted to share the video we're pushing out today, to sign up players prior-to the launch of our official Kickstarter. Has anyone tried this strategy...

Update 22: Weapon polish
Tower 57

Update 22: Weapon polish

May 15, 2015 Tower 57 1 comment

As we are slowly getting closer to releasing a demo, this week we have polished some of the weapons that made the final cut!

Weapons in 101 Ways To Die – Part 6
101 Ways To Die

Weapons in 101 Ways To Die – Part 6

May 15, 2015 101 Ways To Die 1 comment

Covering MORE weapons from 101 Ways To Die - this time its Proton Beams, Mirrors and Conveyor Belts.

The story of Goblin Quest: Escape! + Greenlight news
Goblin Quest: Escape!

The story of Goblin Quest: Escape! + Greenlight news

May 15, 2015 Goblin Quest: Escape! 0 comments

The time has finally come to bring Goblin Quest: Escape! to Steam. To celebrate this milestone, we've started a series of articles about the development...

Map Composition
Cogmind

Map Composition

May 15, 2015 Cogmind 0 comments

Explaining the mix of algorithms and handmade content used to generate Cogmind's procedural maps.

Memory Optimization and New Levels
Ballf

Memory Optimization and New Levels

May 14, 2015 Ballf 0 comments

We've cut down on memory usage to allow a view distance of 1000 voxels, even on the voxel dense maps such as the Town Course. We have also created another...

Brunelleschi in the Public Eye!
Brunelleschi

Brunelleschi in the Public Eye!

May 13, 2015 Brunelleschi 0 comments

Brunegame is getting more press, more players, and rolling towards engine release in August!

Announcing first free update release date!
Roche Fusion

Announcing first free update release date!

May 13, 2015 Roche Fusion 0 comments

We are wrapping up our work and polishing the last few features of Roche Fusion's first free update. Make sure to watch the trailer!

Sol-Ark (2D Space RTS/SandBox/Rogue-like) New video and devlog (13/05/2015 ChP)
Sol-Ark (2D Space RTS/SandBox/Rogue-like)

Sol-Ark (2D Space RTS/SandBox/Rogue-like) New video and devlog (13/05/2015 ChP)

May 13, 2015 Sol-Ark (2D Space RTS/SandBox/Rogue-like) 6 comments

Hello, everyone! We are updating our thread with a regular devlog (13/05/2015 CheckPoint) and new gameplay video.Take a look, how Sol-Ark evolves right...

Kunoi test footage - Kickstarter
KUNOI

Kunoi test footage - Kickstarter

May 12, 2015 KUNOI 2 comments

Kunoi's Kickstarter is almost there, with your help we can make it! Also some test footage to show game play and music.

Lemma is out!
Lemma

Lemma is out!

May 12, 2015 Lemma 9 comments

It took 5 years and most of my sanity, but it's finally done! Try the demo and check out the full game if you enjoy it.

Turnover - Progress Report for 5/12
Turnover

Turnover - Progress Report for 5/12

May 12, 2015 Turnover 0 comments

The new aiming system, sprite work, and animations are detailed in this progress update for Turnover.

Blue Mondoid
Project Zomboid

Blue Mondoid

May 12, 2015 Project Zomboid 0 comments

Why a Blue Mondoid? Perhaps it’s because you’ll let out a cuss-word in surprise and delight at the treats in-store for you below? Maybe Zombies turn blue...

Drive Any Track is coming to Steam Early Access!
Drive Any Track

Drive Any Track is coming to Steam Early Access!

May 12, 2015 Drive Any Track 0 comments

We're stoked to announce that Drive Any Track will be available on Steam Early Access from 21st May 2015.

Major update on "Rats Time is running out"
Rats - Time is running out!

Major update on "Rats Time is running out"

May 11, 2015 Rats - Time is running out! 0 comments

It's time for a big update on "Rats Time is running out" development. We are in the final step of having a Beta build with a lot of new integrated elements...

Hero Keeper 2.0!
Hero Keeper

Hero Keeper 2.0!

May 11, 2015 Hero Keeper 0 comments

Complete re-code of the Hero Keeper engine leading to more huge features and future updates.

Brigador Update, May 2015 edition
Brigador

Brigador Update, May 2015 edition

May 11, 2015 Brigador 1 comment

Breakdown of current and planned UI, some new weapon FX, pilots!, and some gameplay changes.

Signs of Life Update 0.47
Signs of Life

Signs of Life Update 0.47

May 11, 2015 Signs of Life 2 comments

Heya folks, we have a new update ready for ya that adds a brand new tree system and a bunch of fun toys and creatures, check it out!

Dev Update: New Blocks and Physics
Avorion

Dev Update: New Blocks and Physics

May 11, 2015 Avorion 0 comments

I'll present two of the next features which will be available in Avorion, new block shapes and improved physics.

Phoenix Labyrinth Pre-Alpha Release Trailer!
Phoenix Labyrinth

Phoenix Labyrinth Pre-Alpha Release Trailer!

May 11, 2015 Phoenix Labyrinth 0 comments

A new trailer has been released! Pre-Alpha Version Anounced! and current features are listed!

Development Blog #17 - Unstable Release, Plant Shader, Bear, Lisa, HDR
StaudSoft's Synthetic World

Development Blog #17 - Unstable Release, Plant Shader, Bear, Lisa, HDR

May 11, 2015 StaudSoft's Synthetic World 2 comments

This time we take about our new secret world domination plans (we are germans you know!). No just kidding! A new unstable release has been upload, we...

Abilities in Superstatic
Superstatic

Abilities in Superstatic

May 11, 2015 Superstatic 0 comments

After the demo we saw quite a few people struggling with the abilities (through no fault of their own really) so we immediately set about trying to make...

Phoenix Labyrinth Pre-Alpha Version Released!
Phoenix Labyrinth

Phoenix Labyrinth Pre-Alpha Version Released!

May 10, 2015 Phoenix Labyrinth 0 comments

Phoenix Labyrinth Pre-Alpha is now available on Desura! New Screenshots available!

Policies and City Nicknames
Ultima Ratio Regum

Policies and City Nicknames

May 10, 2015 Ultima Ratio Regum 4 comments

A major change to how national ideologies/policies work, and procedurally-generated nicknames for major cities!

Above The World Development Update #5 - Big Update
Above The World

Above The World Development Update #5 - Big Update

May 10, 2015 Above The World 0 comments

This would have to be the biggest update yet. I've done some big improvements since last version including a completely redone crafting system and terrain...

Module Fragments
Airships

Module Fragments

May 10, 2015 Airships 2 comments

Making modules break apart majestically in the service of better visual spectacle.

Sol-Ark (2D Space RTS/SandBox/Rogue-like) New article - "Star system"
Sol-Ark (2D Space RTS/SandBox/Rogue-like)

Sol-Ark (2D Space RTS/SandBox/Rogue-like) New article - "Star system"

May 9, 2015 Sol-Ark (2D Space RTS/SandBox/Rogue-like) 0 comments

Hello, everyone! We are publishing a regular article from a series about main Sol-Ark's features of gameplay - Star system map level.

Update 21: Seamless level changing
Tower 57

Update 21: Seamless level changing

May 9, 2015 Tower 57 11 comments

This week's update features overhauled doors and (almost - but eventually completely) seamless level changing.

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