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[Archive] Monday Update #1 - The Beginning
Project One

[Archive] Monday Update #1 - The Beginning

Dec 10, 2012 Project One 0 comments

Game Object Visibility, Weapons and Equipment - After working for several months on the new gameplay and by the advice of a colleague, I have decided...

Of strafing and sleeping beneath the stars
Project Zomboid

Of strafing and sleeping beneath the stars

Dec 10, 2012 Project Zomboid 8 comments

Good evening survivor. Do not be afraid. We come bearing PZ videos, and this suspicious looking wound was from falling over a log and DEFINITELY not a...

In-game Screen & Dev Progress
Gomo

In-game Screen & Dev Progress

Dec 10, 2012 Gomo 0 comments

We have some new stuff for YOU! Time has passed and now we bring you new in-game screen on which you can see some game features like inventory, item usage...

Release of Build & Defend Alpha 10
Build & Defend

Release of Build & Defend Alpha 10

Dec 10, 2012 Build & Defend 2 comments

We are pleased to announce the release of the new version of Build & Defend : Alpha 10 and the new web site of Build & Defend!

Cultures: Northland - Released on Desura
Cultures: Northland

Cultures: Northland - Released on Desura

Dec 10, 2012 Cultures: Northland 1 comment

A young boy accompanied his kin journey to search for the mysterious Sunstones.

Teleglitch Released on Desura
Teleglitch

Teleglitch Released on Desura

Dec 10, 2012 Teleglitch 0 comments

Takes place in procedurally generated military research & training complex that has a different map every time.

Procedurally generated flags
Ultima Ratio Regum

Procedurally generated flags

Dec 10, 2012 Ultima Ratio Regum 4 comments

The first progress update towards 0.3.x, and some procedural flags.

New enemy - Mine (underwater)
Project

New enemy - Mine (underwater)

Dec 10, 2012 Project "LODKA" 2 comments

The new enemy - an underwater mine. In game the new game object - an underwater mine is added.

Quatris - Free Release 1.0
Quatris

Quatris - Free Release 1.0

Dec 9, 2012 Quatris 0 comments

Quatris is now available free download, in its first full-feature release. It is reminiscent of any of the many worlds of falling blocks and clearing...

A Short Tale of Solitude [Gameplay Trailer]
A Short Tale of Solitude

A Short Tale of Solitude [Gameplay Trailer]

Dec 9, 2012 A Short Tale of Solitude 2 comments

A Short Tale of Solitude' World Premiere Gameplay Trailer

The View of Inca
Malevolence: The Sword of Ahkranox

The View of Inca

Dec 9, 2012 Malevolence: The Sword of Ahkranox 1 comment

So, in lieu of a bland update just showing off new stuff in a very clinical fashion, I thought I'd give you a virtual tour of The View of Inca, as a means...

The Legacy of Barubash: Wraith Invasion Alpha Video
The Legacy of Barubash

The Legacy of Barubash: Wraith Invasion Alpha Video

Dec 8, 2012 The Legacy of Barubash 1 comment

This week we've implemented a world event that can be triggered by certain actions, the Wraith Invasion.

This is Sparta - Physically based Rendering
Project Temporality

This is Sparta - Physically based Rendering

Dec 8, 2012 Project Temporality 6 comments

We delve into part of what a physically based renderer is and how we approached this in Project Temporality.

New alpha version available (build #17)
Resistance Force

New alpha version available (build #17)

Dec 8, 2012 Resistance Force 0 comments

New version is available, adding dynamic shadows to point lights, weapon recoil, updates to Central map and other improvements and bug fixes.

Path to the Sky Devlog 11
Path to the Sky

Path to the Sky Devlog 11

Dec 8, 2012 Path to the Sky 4 comments

I made moving platforms and obstacles. I am picking up some more traditional platformer elements. Take a look here:

Quatris nearing completion: new difficulties/game modes
Quatris

Quatris nearing completion: new difficulties/game modes

Dec 8, 2012 Quatris 0 comments

Quatris is almost released. The last features include some new rule options and game modes, with the aim of more diversity in gameplay. Also, all-new...

Space is Big
ScrumbleShip

Space is Big

Dec 7, 2012 ScrumbleShip 17 comments

In which Dirkson discovers that space is, well, Big.

Dungeon Tactics 1.6 universal build system released!
Dungeon Tactics

Dungeon Tactics 1.6 universal build system released!

Dec 7, 2012 Dungeon Tactics 0 comments

New easy to use build system makes compiling from source easy!

Boxel: Android Source Code Now Available!
Boxel Touch

Boxel: Android Source Code Now Available!

Dec 7, 2012 Boxel Touch 0 comments

I recently decided to make Boxel completely open source. Hopefully this can act as a guide for new Android game developers.

Pyxenos Released on Desura
Pyxenos

Pyxenos Released on Desura

Dec 7, 2012 Pyxenos 0 comments

You, Pyxenos, must defend some place for no reason whatsoever now and for ever.

Bridge It Released on Desura
Bridge It

Bridge It Released on Desura

Dec 7, 2012 Bridge It 0 comments

Will your solution stand up to the test or will tons of mangled steel be sent plummeting into the river below?

Battlepaths Released on Desura
Battlepaths

Battlepaths Released on Desura

Dec 7, 2012 Battlepaths 0 comments

A loot-centric and addictive 2D-RPG featuring neat monster hacking and great variety in character development.

New feature: the supply ship
Isomer

New feature: the supply ship

Dec 7, 2012 Isomer 0 comments

Isomer now features periodic supply ships which enable the player to trade unwanted resources and purchase reinforcements periodically.

Build and Beat Alpha 1.11 World 1 Now Done
Build and Beat

Build and Beat Alpha 1.11 World 1 Now Done

Dec 7, 2012 Build and Beat 0 comments

World 1 is now finished. There is always the potential of having to go back and make some changes and cosmetic changes is pretty much guaranteed throughout...

Hexodius : features overview.
Hexodius

Hexodius : features overview.

Dec 7, 2012 Hexodius 0 comments

A quick overview of the key features of Hexodius and details on the story mode.

Catequesis Tech Inside #1
Catequesis

Catequesis Tech Inside #1

Dec 7, 2012 Catequesis 8 comments

Hi there, Maxime here, developer of Catequesis. For my first post, I'll talk a bit of what's under the hood of the Catequesis project.

The Current State and Future of Aetherius
Aetherius

The Current State and Future of Aetherius

Dec 7, 2012 Aetherius 2 comments

We've been working on Aetherius flat out for the last fortnight. We've added tools, weapons, scenery objects, model exporting/importing, functionality...

Wyv and Keep Beta Release SALE!
Wyv and Keep

Wyv and Keep Beta Release SALE!

Dec 7, 2012 Wyv and Keep 3 comments

Wyv and Keep finally gets a beta release for Windows, and we celebrate by putting it on sale!

Stay Dead Demo Available
stay dead

Stay Dead Demo Available

Dec 6, 2012 stay dead 0 comments

The demo of this odd video game is available on desura.

StarDrone Released on Desura
StarDrone

StarDrone Released on Desura

Dec 6, 2012 StarDrone 1 comment

A perfect blend of high-speed physics, pinball action and strategic elements of break-out and object collection.

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Released Sep 1, 2007
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