The engine used to build this game was a once-off creation, designed explicitly to run this particular title. This is not a _real_ game engine, this is a generic category.

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Posted | Game Title | Author
Playtest 20130427
OpenRA

Playtest 20130427

Apr 27, 2013 OpenRA 4 comments

More polishing and bug-fixes towards the next stable release.

Test version now up!
Legends of Strife

Test version now up!

Apr 27, 2013 Legends of Strife 0 comments

We are excited to announce the first Legends of Strife test version is now available to play. Also more progress.

Puma Gun
Harturion Tower Defense

Puma Gun

Apr 27, 2013 Harturion Tower Defense 0 comments

Dear Friends, We have some new art work featuring our new addition to the Arsenal you will be using.

Collisions, depth-sorting and bugs
Berserkrgangr

Collisions, depth-sorting and bugs

Apr 27, 2013 Berserkrgangr 4 comments

I have finally implemented the map in the game handling depth-sorting and collisions.

Photon alpha3 released
Photon

Photon alpha3 released

Apr 26, 2013 Photon 0 comments

alpha3 is available for download. Now there are actually some game modes! And there are Linux builds this time...

The Name of The Game
Super Hematoma

The Name of The Game

Apr 26, 2013 Super Hematoma 0 comments

Our current game’s title itself has gone through a few iterations since we began conceptualizing it. We initially were working on a different game and...

Game Development Updates
The Dominion

Game Development Updates

Apr 26, 2013 The Dominion 0 comments

So far so good, almost finished with today's to-do list. Again sorry about the preview image... :(

Weekly Update #15 More Planning
CrossCode

Weekly Update #15 More Planning

Apr 26, 2013 CrossCode 0 comments

In this week we talked a lot about the skill- and level-system and made some internal changes to our map editor.

Ludum Dare and more!
The Dominion

Ludum Dare and more!

Apr 26, 2013 The Dominion 0 comments

Ludum Dare, Bit Dungeon progress and more! Sorry about the preview image, I'm lazy.

DevBlog begins
LOW :: Depths of Knossos

DevBlog begins

Apr 26, 2013 LOW :: Depths of Knossos 4 comments

Low :: Depths of Knossos now has a DevBlog. This week has been focused on 3 things; Theseus body control, monster pathfinding, and sneak/hiding. Theseus...

The Lunar Bundle
Game

The Lunar Bundle

Apr 26, 2013 IndieRoyale 28 comments

7 out-of-this-world games from Indie Royale including Pid, Cargo Commander, Back to the Future: The Game and Dungeon Hearts.

AI in Isomer
Isomer

AI in Isomer

Apr 26, 2013 Isomer 0 comments

Something I've wanted to write about for a while is how the enemy units in Isomer respond to the player. This is an area of Isomer that has taken much...

Meet the ITC
High Albedo: Twisted Skies

Meet the ITC

Apr 26, 2013 High Albedo: Twisted Skies 0 comments

An introduction to the ships and weapons of the ITC.

Minecraft 1.5.2 Pre-release as well as a snapshot!
Minecraft

Minecraft 1.5.2 Pre-release as well as a snapshot!

Apr 25, 2013 Minecraft 11 comments

You heard right, it's a double-feature today! The 1.5.2 Pre-Release, as well as the 13w17a Snapshot are now available for testing! So how does this work?...

Roads and the 'found town' tune
Olvand

Roads and the 'found town' tune

Apr 25, 2013 Olvand 2 comments

In this blogpost, I show the road system I'm working on, and let you hear the tune you'll hear when starting a new town.

Chasm graphical overhaul, bug fixes, balance changes, and more
Chasm

Chasm graphical overhaul, bug fixes, balance changes, and more

Apr 25, 2013 Chasm 3 comments

During the duration of our Kickstarter we've been hard at work on your feedback, a new demo is coming soon to show you guys. Read what it has in here!

Squared 1.3 is here!
Squared

Squared 1.3 is here!

Apr 25, 2013 Squared 0 comments

New update on the game, with 12 new levels in new game mode. Can you master Master Challenges?

New Video for Banished!
Banished

New Video for Banished!

Apr 25, 2013 Banished 4 comments

This video shows new footage of Banished. It shows in game footage of a larger town with a focus on construction of markets, town halls, trading posts...

Help us create inmates for Prisonscape with this sprite sheet
Prisonscape

Help us create inmates for Prisonscape with this sprite sheet

Apr 25, 2013 Prisonscape 8 comments

Help us create some inmates with the sprite sheet included in this post. You'll find all the ingredients you need to build nasty prisoners!

End of Reason "Tools of the Trade"
End of Reason

End of Reason "Tools of the Trade"

Apr 25, 2013 End of Reason 0 comments

Today we get to have a look at how End of Reason is coming along, with a demonstration of some of the stealthy tools you will have access to.

Monstercrobe Development Update #3
Monstercrobe

Monstercrobe Development Update #3

Apr 24, 2013 Monstercrobe 0 comments

Monstercrobe Development Update #3 This development update features a new characters,new locations,redesign tree sprites and character sprites.

Nyrthos Tech Demo n.2 - New Screens and Testing
Nyrthos

Nyrthos Tech Demo n.2 - New Screens and Testing

Apr 24, 2013 Nyrthos 2 comments

Check out how Nyrthos changed - check out its HD outfit! More new screenshots in our gallery. We are going live with our second demo next week, and are...

General Update #4
The Dominion

General Update #4

Apr 24, 2013 The Dominion 0 comments

Its been another eventful day in terms of programming, and in art not so much I'm afraid.

Plugins of Choice: Mazzarin's Demise
Myth II: Soulblighter

Plugins of Choice: Mazzarin's Demise

Apr 24, 2013 Myth II: Soulblighter 0 comments

t's the 15th anniversary year of Myth II Soulblighter. Take a look at the showpiece co-op map series that defines the Myth II updates.

MONACO Video Review
Monaco

MONACO Video Review

Apr 24, 2013 Monaco 0 comments

We take an in depth look at Monaco, the all new heist game from developer Pocketwatch Games.

Reprisal's Green Light
Reprisal

Reprisal's Green Light

Apr 24, 2013 Reprisal 9 comments

Reprisal's Green Light page is now launched! If you would like to see Reprisal served up on Steam please head on over to cast your vote.

The Basics of Construction
Dyvox Pytheas

The Basics of Construction

Apr 24, 2013 Dyvox Pytheas 1 comment

A short video has been posted to detail the most basic method of vehicle/structure construction in the DyVox Sandbox engine / Pytheas! This construction...

Dead Island Riptide Scripting Competition
Dead Island Riptide

Dead Island Riptide Scripting Competition

Apr 23, 2013 Dead Island Riptide 15 comments

Show us the limits of your imagination! ModDB, Nvidia and Deep Silver partner up for an exclusive competition celebrating the long awaited release of...

General Update #3
The Dominion

General Update #3

Apr 23, 2013 The Dominion 0 comments

Hey guys, a general update on whats been going on the last few days and what we're hopefully leading up to!

Character Design
Super Hematoma

Character Design

Apr 23, 2013 Super Hematoma 2 comments

As Super Hematoma is heavily inspired by the beat-em-up games that we would play in our youth, we wanted to get more of a casual street wear look with...