The engine used to build this game was a once-off creation, designed explicitly to run this particular title. This is not a _real_ game engine, this is a generic category.
It has finally come to the point where we can show you what we have been working on the past year.
In this video blog on the development of The 9th Wizard: Rings of Eternity, Joe shows the major changes and new isometric view.
A new update has been uploaded, it includes new features and bug correction: level editor, barrels, weapon leveling,...