The engine used to build this game was a once-off creation, designed explicitly to run this particular title. This is not a _real_ game engine, this is a generic category.
Finally got around to making an official trailer for Starlight.
Find out how "Nikki and the Robots" will be released!
Last weeks, I worked on implementing basic features of an action RPG games. This was not quite easy, as the first try always lead to gameplay questions...
It is expected that version 7.45 of Alien Arena will be released in the next couple of weeks, with a host of updates.
* You need shovels to get snowballs now, and you can’t stack as many * Ice freezes again * Snow blocks on top of top snow no longer looks weird * Less...
I've decided to reveal a couple of art mockups that we've made for internal use. They show the process that we use to develop an art style for the game.
+ Added snowballs. You can throw them, but they deal no damage + Added craftable snow blocks * Fixed building on snow bug * Fixed ice rendering bug ...
We were really surprised to see that still many players are playing Arcan, and they give us extremely valuable feedback. Thanks to them, the game is becoming...
Yay! Our first trailer for Nikki and the Robots has been released!
Here are work in progress screenshots and concepts for Hell in Party of Sin.
Campaign levels now support basic script actions on shape pops, and speed bonuses sometimes give you an imploding shape which sucks in others around you.
I have been quite hard at work creating my unit level AIs as well as optimizing the game code. I eliminated several useless instances of variables (for...
Silent World is currently undergoing a cosmetic surgery.
Some new screenshots and infos. Some gameplay videos coming soon.
This article details how my studies of historical tank warfare influenced some of my design decisions in the development of Digitanks.
The promotional video trailer and training videos for the game are now available on the game's official website.
* The pathfinder now works for hills. Except for spiders. Of course. * Generally more convincing mob idling behavior. They'll stand still more, looking...
As a follow up to the Vector Map post, I'd like to showcase the new textured wall code.
Howdy! Today I have a couple of screenshots to show, they may seem like not much but there's quite a big chunk of progress behind their innocent faces!
Happy 4th of July everyone, just thought I'd let you guys in on what I've been up to lately.
A couple of weeks ago I completely rewrote the way Infested Planet dealt with the level map.
The second to last article in the design evolution series! Enjoy it my friends!
After a lot of trial and error, I have managed to do the first combat test. It pits 30 frigates against a single enemy structure. You can watch the video...
I talk about all four songs in my new Xbox 360 game, Starlight
Last weekend the development of the game engine has started. At this point we are testing different concepts.
A followup to my last post and a new Digitanks screenshot.
I discuss the file size issues, and horrible glitches that plague my game. Fun for all!
Minecraft Alpha has been updated to version 1.0.1 (I just arbitrarily decided that the previous version was 1.0.0. :D), with some bug fixes (does the...
Separate trailers for the Dominoze Game and Editor are available on YouTube.
It takes more than bullets to stop a no-good varmint like Johnny Outlaw. It's up to our concept artists to finally put that gunslinger in his place!