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'Out There' at Rezzed Game Show
Out There

'Out There' at Rezzed Game Show

Jun 26, 2013 Out There Event Coverage 0 comments

The first public airing of our upcoming game 'Out There' was a success! Report.

11 Improvements for your brainstorm
Game

11 Improvements for your brainstorm

Apr 8, 2012 Article 5 comments

The idea of this post is to guarantee that your points come, because you will be needing them for the rest of your life if you wish to continue following...

2008 Indie Game of the Year Winners
Game

2008 Indie Game of the Year Winners

Mar 1, 2009 2008 Mod of the Year Awards Event Coverage 47 comments

After 114,000 votes, you have chosen this years top 5 upcoming and released indie games.

A Year in Review - Quarter Four
Game

A Year in Review - Quarter Four

Nov 27, 2010 2010 Indie of the Year Awards Article 5 comments

October through November Indie Game 2010 Releases.

A Year in Review - Quarter Three
Game

A Year in Review - Quarter Three

Nov 25, 2010 2010 Indie of the Year Awards Article 8 comments

June through August Independent Games 2010 Releases.

AfterImage: Liberated Pixel Cup Retrospective
AfterImage (2012)

AfterImage: Liberated Pixel Cup Retrospective

Oct 5, 2013 AfterImage (2012) Article 0 comments

A brief, high-level look back at AfterImage's development, from the Liberated Pixel Cup contest announcement to our final entry submission. Also a review...

Airship Design Advice
Airships

Airship Design Advice

Apr 8, 2014 Airships Article 0 comments

The basics of sound airship construction, to tide you over while I work on the next release.

All details about buying an LFS S2 license
Live For Speed S2

All details about buying an LFS S2 license

Feb 13, 2008 Live For Speed S2 Article 0 comments

How to get your license to fully enjoy Live For Speed S2 (a.k.a. Unlocking)

An insight into working out a unique style for HOPE. Part 1 - Whitebox
HOPE

An insight into working out a unique style for HOPE. Part 1 - Whitebox

Jun 8, 2013 HOPE Article 2 comments

This last couple of weeks Tim and I have been trying to define a look for the art style of HOPE. By specifically aiming to define the style of one block...

AOTY Editors Choice 2012
Game

AOTY Editors Choice 2012

Dec 24, 2012 2012 App of the Year Awards Article 6 comments

Welcome to the Editors Choice award for App of the Year 2012.

AOTY Players Choice Upcoming 2012
Game

AOTY Players Choice Upcoming 2012

Dec 22, 2012 2012 App of the Year Awards Article 5 comments

Ladies and Germs these are your top 5 upcoming Mobile games for 2012.

App of the Year 2012
Game

App of the Year 2012

Dec 25, 2012 2012 App of the Year Awards Article 2 comments

Ho ho ho Merry Christmas and merry App of the Year!

App of The Year 2013
Game

App of The Year 2013

Dec 27, 2013 2013 App of the Year Awards Event Coverage 5 comments

Merry Christmas, Heres your App of the Year for 2013

App Of The Year 2013 Editor Choice
Game

App Of The Year 2013 Editor Choice

Dec 24, 2013 2013 App of the Year Awards Event Coverage 3 comments

Welcome to the Editors Choice award for App of the Year 2013. Here the editors of SlideDB have their say on the most prolific indie games both released...

Aquaria Turns One
Aquaria

Aquaria Turns One

Dec 12, 2008 Aquaria Article 12 comments

Aquaria celebrates its one year anniversary with a new HD trailer, a Mac release and an upcoming 1.1.1 patch for PC.

Arelite Core’s first trailer
Arelite Core

Arelite Core’s first trailer

Dec 1, 2014 Arelite Core Article 0 comments

It took me a lot longer than I’d hoped, but I’ve finally released the first trailer for Arelite Core. After months of work over a minute of video, I wanted...

Artistic Evolution
Illyriad - Grand Strategy MMO

Artistic Evolution

Dec 3, 2011 Illyriad - Grand Strategy MMO Article 2 comments

A step-by-step timeline of how illustrations are put together.

Battlepaths Knowledge Base - Item Quality
Battlepaths

Battlepaths Knowledge Base - Item Quality

May 5, 2013 Battlepaths Article 0 comments

Equipable items come in four different qualities. Let's see how an item's quality affects its actual stats.

Best MOTY/IOTY Promotions 2010
Game

Best MOTY/IOTY Promotions 2010

Nov 28, 2010 Article 22 comments

Here a selection of our Editor's favorite MOTY/IOTY promotions for the 2010 awards!

Best Upcoming App of 2013 Players Choice
Game

Best Upcoming App of 2013 Players Choice

Dec 23, 2013 2013 App of the Year Awards Event Coverage 8 comments

The votes have been tallied these are your picks for Upcoming Apps of 2013

Best Upcoming Indie Game of 2013 Players Choice
Game

Best Upcoming Indie Game of 2013 Players Choice

Dec 23, 2013 2013 Indie of the Year Awards Event Coverage 72 comments

The final votes have been tallied these are your picks for Upcoming Indie Games of 2013

Better Than It Needs To Be
Illyriad - Grand Strategy MMO

Better Than It Needs To Be

Dec 2, 2011 Illyriad - Grand Strategy MMO Article 0 comments

The strength of Illyriad’s character art is that it isn’t as good as it needs to be. It’s deliberately much better than it needs to be.

Campaign dialogues
The Protectors

Campaign dialogues

Nov 25, 2012 The Protectors Article 2 comments

Warlords Battlecry 3 never had a powerful RPG element. Your hero always seemed pale in the campaign, and there were little choices to make besides allying...

Changing the Game... on Consoles
Game

Changing the Game... on Consoles

Sep 3, 2008 Event Coverage 37 comments

Games that are pushing the envelope of user-generated content on consoles.

Chess 101
Chesster

Chess 101

Apr 16, 2012 Chesster Article 1 comment

Chesster is billed as match three meets chess, but how exactly will this work? Part 1 looks at how to move pieces to get points.

Choosing the characters - Part 1
Arelite Core

Choosing the characters - Part 1

Apr 21, 2014 Arelite Core Article 1 comment

Arguably, one of the most important decisions to make when crafting any RPG is to determine who the protagonists will be. The choice of the protagonists...

Choosing the characters - Part 2
Arelite Core

Choosing the characters - Part 2

May 4, 2014 Arelite Core Article 0 comments

Now that I've exposed the various species in Arelite Core, I can properly present the rest of the playable cast of characters in the game. I made sure...

Cogs Impressions
Cogs

Cogs Impressions

Apr 26, 2009 Cogs Article 11 comments

Lazy 8's debut is a puzzle game that is more than the sum of it parts.

Cogs Postmortem: Tips for the Aspiring Game Developer
Cogs

Cogs Postmortem: Tips for the Aspiring Game Developer

Jul 31, 2009 Cogs Article 10 comments

Cogs has been out for several months now. A writeup of what we've learned, what's gone right, and what's gone wrong in bootstrapping our own indie startup...

Coilworks 2011 retrospective
Ovelia: The Wake

Coilworks 2011 retrospective

Jan 1, 2012 Ovelia: The Wake Article 0 comments

As their first article on indieDB, the team behind Project Ovelia (working title) has put together a retrospective of the year that's been. Or, to quote...

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