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Humble Bundle Mojam
Minecraft

Humble Bundle Mojam

Feb 15, 2012 Minecraft Event Coverage 12 comments

Starting this Friday, February 17th at 10 CET Mojang will be creating a new game LIVE with all of the money going to charity. With the help of our friends...

Letters of Ovelia: Part VI - The Sky Cities
Ovelia: The Wake

Letters of Ovelia: Part VI - The Sky Cities

Feb 9, 2012 Ovelia: The Wake Article 0 comments

On a city doomed to fall, who would open their eyes just to see it? And who would rather fight for a lost cause than avoid the sight?

Letters of Ovelia: Part V: Lift
Ovelia: The Wake

Letters of Ovelia: Part V: Lift

Feb 3, 2012 Ovelia: The Wake Article 0 comments

“Leaving my duties as a chief gravitational technician has been a difficult decision, especially as I believe people do not adequately value the work...

Letters of Ovelia: Part IV: Information is Power
Ovelia: The Wake

Letters of Ovelia: Part IV: Information is Power

Jan 26, 2012 Ovelia: The Wake Article 1 comment

“Studying the works of Dr. Adams on gravitational technology and Sun Tzu's on the art of war has saved my life more than once, but did these people ever...

Letters of Ovelia: Part III: Fragments
Ovelia: The Wake

Letters of Ovelia: Part III: Fragments

Jan 20, 2012 Ovelia: The Wake Article 2 comments

Angelica, do you know how cold war can be? I've told you much about the importance of understanding the technology of the past, but I also want you to...

Letters of Ovelia: Part II: The Breakdowns
Ovelia: The Wake

Letters of Ovelia: Part II: The Breakdowns

Jan 12, 2012 Ovelia: The Wake Article 1 comment

“To understand our history, we need to understand how and when these changes happen. It's strange to our present sensibilities, imagining that 295 years...

Coilworks 2011 retrospective
Ovelia: The Wake

Coilworks 2011 retrospective

Jan 1, 2012 Ovelia: The Wake Article 0 comments

As their first article on indieDB, the team behind Project Ovelia (working title) has put together a retrospective of the year that's been. Or, to quote...

Letters of Ovelia: Part I: Corporations
Ovelia: The Wake

Letters of Ovelia: Part I: Corporations

Dec 30, 2011 Ovelia: The Wake Article 0 comments

"What is a corporation? Some would probably say the answer changes with the times. After all, 200 years ago, some people viewed corporations as being...

IOTY Players Choice - Indie of the Year
Game

IOTY Players Choice - Indie of the Year

Dec 25, 2011 2011 Indie of the Year Awards Article 42 comments

Ho ho ho Merry Christmas and merry Indie of the Year!

IOTY Players Choice - Upcoming
Game

IOTY Players Choice - Upcoming

Dec 23, 2011 2011 Indie of the Year Awards Article 42 comments

Welcome to the Players Choice - Upcoming top 5 award for Indie of the Year 2011.

IOTY 2011 Editors Choice
Game

IOTY 2011 Editors Choice

Dec 23, 2011 2011 Indie of the Year Awards Article 30 comments

Welcome to the Editors Choice award for Indie of the Year 2011.

The Journey from Concept to HTML5
Illyriad

The Journey from Concept to HTML5

Dec 7, 2011 Illyriad Interview 2 comments

About the HTML5 MMORTS Illyriad, from initial concept to release to adoption of HTML5 and continued development. As well as advice for developers of persistent...

IOTY Year in Review 2011 Quarter 04
Game

IOTY Year in Review 2011 Quarter 04

Dec 7, 2011 2011 Indie of the Year Awards Article 8 comments

Year in Review Quarter 04 October through till December 2011.

IOTY Year in Review 2011 Quarter 03
Game

IOTY Year in Review 2011 Quarter 03

Dec 5, 2011 2011 Indie of the Year Awards Article 5 comments

Year in Review Quarter 03 July through till September 2011.

IOTY Year in Review 2011 Quarter 02
Game

IOTY Year in Review 2011 Quarter 02

Dec 4, 2011 2011 Indie of the Year Awards Article 5 comments

Year in Review Quarter 02 April through till June 2011.

IOTY Year in Review 2011 Quarter 01
Game

IOTY Year in Review 2011 Quarter 01

Dec 3, 2011 2011 Indie of the Year Awards Article 1 comment

Year in Review Quarter 01 January through till March 2011.

Artistic Evolution
Illyriad

Artistic Evolution

Dec 3, 2011 Illyriad Article 2 comments

A step-by-step timeline of how illustrations are put together.

Better Than It Needs To Be
Illyriad

Better Than It Needs To Be

Dec 2, 2011 Illyriad Article 0 comments

The strength of Illyriad’s character art is that it isn’t as good as it needs to be. It’s deliberately much better than it needs to be.

HTML5 and the future of gaming
Illyriad

HTML5 and the future of gaming

Nov 30, 2011 Illyriad Interview 5 comments

Interview with the Illyriad Devs about HTML5 and how it may affect the future of gaming

The Art of the Awards
Survivors of Ragnarök

The Art of the Awards

Nov 30, 2011 Survivors of Ragnarök Article 10 comments

Learn about the artist behind the 2011 MOTY and IOTY theme!

Designing the Enemy
Wing Commander Saga: The Darkest Dawn

Designing the Enemy

Oct 21, 2011 Wing Commander Saga: The Darkest Dawn Article 0 comments

Our lead artist explains the process of designing Kilrathi warships.

Developing New Texture Style
Wing Commander Saga: The Darkest Dawn

Developing New Texture Style

Oct 21, 2011 Wing Commander Saga: The Darkest Dawn Article 0 comments

This week we would like to talk a little bit about how our texture style for Confederation warships has evolved as the game development has progressed.

Greedy Bankers at Eurogamer Indie Arcade
Greedy Bankers

Greedy Bankers at Eurogamer Indie Arcade

Oct 10, 2011 Greedy Bankers Article 0 comments

Developer Alistair Aitcheson talks about his experience demonstrating Greedy Bankers for iPad at the Eurogamer Expo Indie Games Arcade. Thousands of eager...

Game Features
Prehistoric Island

Game Features

Sep 18, 2011 Prehistoric Island Interview 5 comments

The Bigggest Interview I Have Ever Done With Someone(SpinoHunter)

TIGJam UK 5: We came, we jammed, we conquered!
Greedy Bankers

TIGJam UK 5: We came, we jammed, we conquered!

Jul 19, 2011 Greedy Bankers Event Coverage 0 comments

This weekend the CB2 Bistro in Cambridge UK was overrun with indie developers working on small mini-projects, socialising and generally having an awesome...

The road to a production-quality HTML5 game on iOS
Onslaught! Arena

The road to a production-quality HTML5 game on iOS

Jul 17, 2011 Onslaught! Arena Article 0 comments

You may have heard about HTML5 and how it's supposed to be extremely versatile and portable, and "just work" on a multitude of devices. Here's a real-world...

Latest Banker Artwork for iPad multiplayer!
Greedy Bankers

Latest Banker Artwork for iPad multiplayer!

Jul 13, 2011 Greedy Bankers Article 1 comment

Showing off the latest artwork for Greedy Bankers vs The World, the iPad successor to the original iPhone game. The new characters act as opponents in...

Greedy Bankers vs The World - Introducing iPad Multiplayer Features!
Greedy Bankers

Greedy Bankers vs The World - Introducing iPad Multiplayer Features!

Jul 11, 2011 Greedy Bankers Article 0 comments

A run-down of the features coming to the iPad version of Greedy Bankers. Multiplayer gem-stealing puzzling fun!

Demoing the iPad AI
Greedy Bankers

Demoing the iPad AI

Jun 4, 2011 Greedy Bankers Article 0 comments

Greedy Bankers developer Alistair Aitcheson demonstrates the current version of the Greedy Bankers AI algorithm, soon to be a computer opponent in the...

Liberty Wings Main Features
Liberty Wings

Liberty Wings Main Features

Feb 18, 2011 Liberty Wings Article 1 comment

Liberty Wings AVAILABLE on the AppStore! Choose between 3 game modes and reach your objectives to save humanity from the Nuclear Menace !

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