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AOTY Editors Choice 2012
Game

AOTY Editors Choice 2012

Dec 24, 2012 2012 App of the Year Awards Article 6 comments

Welcome to the Editors Choice award for App of the Year 2012.

IOTY Players Choice Upcoming 2012
Game

IOTY Players Choice Upcoming 2012

Dec 22, 2012 2012 Indie of the Year Awards Article 39 comments

Ladies and Germs these are your top 5 upcoming Indie games for 2012.

AOTY Players Choice Upcoming 2012
Game

AOTY Players Choice Upcoming 2012

Dec 22, 2012 2012 App of the Year Awards Article 5 comments

Ladies and Germs these are your top 5 upcoming Mobile games for 2012.

IOTY Genre Award 2012
Game

IOTY Genre Award 2012

Dec 22, 2012 2012 Indie of the Year Awards Article 17 comments

Introducing the Genre Awards, a staff selected category to define our editors most memorable selections from five different genres including Action, Adventure...

Faction
Hello Space

Faction

Dec 14, 2012 Hello Space Article 2 comments

The browser based player factions are strongly connected to the full 3D game client where you do space battles and missions. This article covers how factions...

IOTY Year in Review 2012 Quarter 03
Game

IOTY Year in Review 2012 Quarter 03

Dec 7, 2012 2012 Indie of the Year Awards Article 2 comments

Year in Review Quarter 03 July through till September 2012.

IOTY Year in Review 2012 Quarter 02
Game

IOTY Year in Review 2012 Quarter 02

Dec 5, 2012 2012 Indie of the Year Awards Article 0 comments

Year in Review Quarter 02 April through till June 2012.

IOTY Year in Review 2012 Quarter 01
Game

IOTY Year in Review 2012 Quarter 01

Dec 4, 2012 2012 Indie of the Year Awards Article 4 comments

Year in Review Quarter 01 January through till March 2012.

Kyoto Game Released!
Kyoto

Kyoto Game Released!

Nov 30, 2012 Kyoto Article 4 comments

Finally, Kyoto arrives on to IndieDB site, just in time for the IOYT competition. Vote for the game if you enjoyed it!!

Campaign dialogues
The Protectors

Campaign dialogues

Nov 25, 2012 The Protectors Article 2 comments

Warlords Battlecry 3 never had a powerful RPG element. Your hero always seemed pale in the campaign, and there were little choices to make besides allying...

Creating unique ore patterns
Aetherius

Creating unique ore patterns

Nov 22, 2012 Aetherius Article 2 comments

Aetherius generates a different seamless texture for each ore voxel. Here's some of the theory behind the idea. :-)

Single-player overview
The Protectors

Single-player overview

Nov 20, 2012 The Protectors Article 0 comments

The Protectors presents a new story, the story of Etheria, a land of heroes, endangered by dragons. The player takes control of different key characters...

Modding of the Damned #4: Building a Better World
Project Zomboid

Modding of the Damned #4: Building a Better World

Nov 16, 2012 Project Zomboid Article 18 comments

One of the problems with modding a game that’s in ongoing development is that occasionally the developers are going to pull a fast one and change something...

Our top Mojangsta moments!
Minecraft

Our top Mojangsta moments!

Oct 20, 2012 Minecraft Interview 0 comments

I asked everyone in the office for their most memorable Mojang moment so far. Then I censored the worst ones and pasted the results below.

Community of the Dead #5: Zombie Charity Walk and Onto’s awesome Avonbridge
Project Zomboid

Community of the Dead #5: Zombie Charity Walk and Onto’s awesome Avonbridge

Sep 27, 2012 Project Zomboid Article 3 comments

Morning survivors. It’s a bold return for the Community of the Dead blog – not least because we’re here to discuss real-world charity zombies AND new...

Minecraft goes to the New York Film Festival!
Minecraft

Minecraft goes to the New York Film Festival!

Sep 21, 2012 Minecraft Event Coverage 4 comments

I'm really proud to tell you about something amazing! The Voxel Box was invited to be part of The New York Film Festival's Convergence event. They'll...

My Idea of a Puzzle Game - Oblom
Oblom

My Idea of a Puzzle Game - Oblom

Sep 15, 2012 Oblom Article 3 comments

In this article I will explain the idea behind the puzzle game Oblom. Also, I will explain the strategies used to play this game.

Mojang and UN presents: Block by Block
Minecraft

Mojang and UN presents: Block by Block

Sep 6, 2012 Minecraft Article 2 comments

Mina Kvarter has been a great success and it's spreading into more areas in Sweden. It has also been recognized internationally as a new way to do urban...

Modding of the Damned #2: Going Native
Project Zomboid

Modding of the Damned #2: Going Native

Jul 22, 2012 Project Zomboid Article 6 comments

As much as you may enjoy the amenities of life, the electricity, the refrigerated beverages, the cable television and the completely unthrottled internet...

Faster Than Light Spotlight
Faster Than Light

Faster Than Light Spotlight

Jul 5, 2012 Faster Than Light Article 6 comments

Coming straight from the Kickstarter's winners podium. Will Faster Than Light leave a permanent mark on 2012 or will it drift off into vast empty space?

Modding of the Damned #1- The Good Life
Project Zomboid

Modding of the Damned #1- The Good Life

Jun 20, 2012 Project Zomboid Article 10 comments

Welcome to the first in a series of blogs by freelance games writer Phill Cameron (@phillcameron) on the burgeoning PZ mod community. Today we're looking...

How to play Chesster
Chesster

How to play Chesster

Apr 30, 2012 Chesster Article 2 comments

A step by step guide to our game, from simple matching to special combos. This is Chesster!

Competition Results
Star Trek Excalibur

Competition Results

Apr 30, 2012 Star Trek Excalibur Competition 0 comments

It was great to see the strong effort people have put into designing their textures. I think one thing Star Trek had over all the TV shows and films in...

What is indie and what is not
Rune Masters

What is indie and what is not

Apr 20, 2012 Rune Masters Article 3 comments

When today’s morning I read an article where Epic Games called themselves indie, cup of bitterness overflowed. At this point I decided to write this post...

Chess 101
Chesster

Chess 101

Apr 16, 2012 Chesster Article 1 comment

Chesster is billed as match three meets chess, but how exactly will this work? Part 1 looks at how to move pieces to get points.

11 Improvements for your brainstorm
Game

11 Improvements for your brainstorm

Apr 8, 2012 Article 5 comments

The idea of this post is to guarantee that your points come, because you will be needing them for the rest of your life if you wish to continue following...

Community of the Dead #1: Podcast! Beever!
Project Zomboid

Community of the Dead #1: Podcast! Beever!

Apr 5, 2012 Project Zomboid Article 2 comments

Hi everyone. This is the first of a regular sequence of blogs devoted to the fun stuff that our players are getting up to in the world (slightly) beyond...

Gameplay of Ovelia: The Wake Part 2 of 2
Ovelia: The Wake

Gameplay of Ovelia: The Wake Part 2 of 2

Mar 29, 2012 Ovelia: The Wake Article 0 comments

The second part of the Gameplay of Ovelia focuses on obstacles and opponents. Also, first screen shots shown.

Designing the levels of Space Disorder
Space Disorder

Designing the levels of Space Disorder

Mar 19, 2012 Space Disorder Article 0 comments

How I managed to design the randomly-generated levels of Space Disorder

Gameplay of Ovelia: The Wake Part 1 of 2
Ovelia: The Wake

Gameplay of Ovelia: The Wake Part 1 of 2

Mar 15, 2012 Ovelia: The Wake Article 4 comments

What does Ovelia: The Wake really play like? We’ll answer that, for the first time ever, in this article.

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Released Sep 1, 2007
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