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Features RSS Feed Summary List Features  (90 - 120 of 188) (view official)
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Competition Results
Star Trek Excalibur

Competition Results

Apr 30, 2012 Star Trek Excalibur Competition 0 comments

It was great to see the strong effort people have put into designing their textures. I think one thing Star Trek had over all the TV shows and films in...

What is indie and what is not
Rune Masters

What is indie and what is not

Apr 20, 2012 Rune Masters Article 3 comments

When today’s morning I read an article where Epic Games called themselves indie, cup of bitterness overflowed. At this point I decided to write this post...

Chess 101
Chesster

Chess 101

Apr 16, 2012 Chesster Article 1 comment

Chesster is billed as match three meets chess, but how exactly will this work? Part 1 looks at how to move pieces to get points.

11 Improvements for your brainstorm
Game

11 Improvements for your brainstorm

Apr 8, 2012 Article 5 comments

The idea of this post is to guarantee that your points come, because you will be needing them for the rest of your life if you wish to continue following...

Community of the Dead #1: Podcast! Beever!
Project Zomboid

Community of the Dead #1: Podcast! Beever!

Apr 5, 2012 Project Zomboid Article 2 comments

Hi everyone. This is the first of a regular sequence of blogs devoted to the fun stuff that our players are getting up to in the world (slightly) beyond...

Gameplay of Ovelia: The Wake Part 2 of 2
Ovelia: The Wake

Gameplay of Ovelia: The Wake Part 2 of 2

Mar 29, 2012 Ovelia: The Wake Article 0 comments

The second part of the Gameplay of Ovelia focuses on obstacles and opponents. Also, first screen shots shown.

Designing the levels of Space Disorder
Space Disorder

Designing the levels of Space Disorder

Mar 19, 2012 Space Disorder Article 0 comments

How I managed to design the randomly-generated levels of Space Disorder

Gameplay of Ovelia: The Wake Part 1 of 2
Ovelia: The Wake

Gameplay of Ovelia: The Wake Part 1 of 2

Mar 15, 2012 Ovelia: The Wake Article 4 comments

What does Ovelia: The Wake really play like? We’ll answer that, for the first time ever, in this article.

Letters of Ovelia: Final Part - I, Dare
Ovelia: The Wake

Letters of Ovelia: Final Part - I, Dare

Feb 23, 2012 Ovelia: The Wake Article 4 comments

We end the Letters of Ovelia-series by revealing the game’s protagonist with three character concepts and the words “Strike, I'm not going to lie to you.”...

The Walker
Space Disorder

The Walker

Feb 19, 2012 Space Disorder Article 0 comments

Here comes the Walker. You can usually find him walking in the space station ready to shock your sorry astronaut's ass.

Letters of Ovelia: Part VII - We Call Them Wakes
Ovelia: The Wake

Letters of Ovelia: Part VII - We Call Them Wakes

Feb 16, 2012 Ovelia: The Wake Article 0 comments

“I have no idea if this was a name they gave to themselves, or if it was intended as an insult to begin with – it's hardly imaginable that anyone would...

Humble Bundle Mojam
Minecraft

Humble Bundle Mojam

Feb 15, 2012 Minecraft Event Coverage 12 comments

Starting this Friday, February 17th at 10 CET Mojang will be creating a new game LIVE with all of the money going to charity. With the help of our friends...

Letters of Ovelia: Part VI - The Sky Cities
Ovelia: The Wake

Letters of Ovelia: Part VI - The Sky Cities

Feb 9, 2012 Ovelia: The Wake Article 0 comments

On a city doomed to fall, who would open their eyes just to see it? And who would rather fight for a lost cause than avoid the sight?

Letters of Ovelia: Part V: Lift
Ovelia: The Wake

Letters of Ovelia: Part V: Lift

Feb 3, 2012 Ovelia: The Wake Article 0 comments

“Leaving my duties as a chief gravitational technician has been a difficult decision, especially as I believe people do not adequately value the work...

Letters of Ovelia: Part IV: Information is Power
Ovelia: The Wake

Letters of Ovelia: Part IV: Information is Power

Jan 26, 2012 Ovelia: The Wake Article 1 comment

“Studying the works of Dr. Adams on gravitational technology and Sun Tzu's on the art of war has saved my life more than once, but did these people ever...

Letters of Ovelia: Part III: Fragments
Ovelia: The Wake

Letters of Ovelia: Part III: Fragments

Jan 20, 2012 Ovelia: The Wake Article 2 comments

Angelica, do you know how cold war can be? I've told you much about the importance of understanding the technology of the past, but I also want you to...

Letters of Ovelia: Part II: The Breakdowns
Ovelia: The Wake

Letters of Ovelia: Part II: The Breakdowns

Jan 12, 2012 Ovelia: The Wake Article 1 comment

“To understand our history, we need to understand how and when these changes happen. It's strange to our present sensibilities, imagining that 295 years...

Coilworks 2011 retrospective
Ovelia: The Wake

Coilworks 2011 retrospective

Jan 1, 2012 Ovelia: The Wake Article 0 comments

As their first article on indieDB, the team behind Project Ovelia (working title) has put together a retrospective of the year that's been. Or, to quote...

Letters of Ovelia: Part I: Corporations
Ovelia: The Wake

Letters of Ovelia: Part I: Corporations

Dec 30, 2011 Ovelia: The Wake Article 0 comments

"What is a corporation? Some would probably say the answer changes with the times. After all, 200 years ago, some people viewed corporations as being...

IOTY Players Choice - Indie of the Year
Game

IOTY Players Choice - Indie of the Year

Dec 25, 2011 2011 Indie of the Year Awards Article 42 comments

Ho ho ho Merry Christmas and merry Indie of the Year!

IOTY Players Choice - Upcoming
Game

IOTY Players Choice - Upcoming

Dec 23, 2011 2011 Indie of the Year Awards Article 42 comments

Welcome to the Players Choice - Upcoming top 5 award for Indie of the Year 2011.

IOTY 2011 Editors Choice
Game

IOTY 2011 Editors Choice

Dec 23, 2011 2011 Indie of the Year Awards Article 30 comments

Welcome to the Editors Choice award for Indie of the Year 2011.

The Journey from Concept to HTML5
Illyriad

The Journey from Concept to HTML5

Dec 7, 2011 Illyriad Interview 2 comments

About the HTML5 MMORTS Illyriad, from initial concept to release to adoption of HTML5 and continued development. As well as advice for developers of persistent...

IOTY Year in Review 2011 Quarter 04
Game

IOTY Year in Review 2011 Quarter 04

Dec 7, 2011 2011 Indie of the Year Awards Article 8 comments

Year in Review Quarter 04 October through till December 2011.

IOTY Year in Review 2011 Quarter 03
Game

IOTY Year in Review 2011 Quarter 03

Dec 5, 2011 2011 Indie of the Year Awards Article 5 comments

Year in Review Quarter 03 July through till September 2011.

IOTY Year in Review 2011 Quarter 02
Game

IOTY Year in Review 2011 Quarter 02

Dec 4, 2011 2011 Indie of the Year Awards Article 5 comments

Year in Review Quarter 02 April through till June 2011.

IOTY Year in Review 2011 Quarter 01
Game

IOTY Year in Review 2011 Quarter 01

Dec 3, 2011 2011 Indie of the Year Awards Article 1 comment

Year in Review Quarter 01 January through till March 2011.

Artistic Evolution
Illyriad

Artistic Evolution

Dec 3, 2011 Illyriad Article 2 comments

A step-by-step timeline of how illustrations are put together.

Better Than It Needs To Be
Illyriad

Better Than It Needs To Be

Dec 2, 2011 Illyriad Article 0 comments

The strength of Illyriad’s character art is that it isn’t as good as it needs to be. It’s deliberately much better than it needs to be.

HTML5 and the future of gaming
Illyriad

HTML5 and the future of gaming

Nov 30, 2011 Illyriad Interview 5 comments

Interview with the Illyriad Devs about HTML5 and how it may affect the future of gaming

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