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Desura Highlight Video - Nov 11 2013
Game

Desura Highlight Video - Nov 11 2013

Nov 11, 2013 Desura Article 0 comments

Get ready for another week of fantastic Indie releases right here on Desura!

Desura Highlight Video - Nov 8 2013
Game

Desura Highlight Video - Nov 8 2013

Nov 5, 2013 Desura Article 2 comments

Get ready for another week of fantastic Indie releases right here on Desura!

Desura Highlight Video - Oct 28 2013
Game

Desura Highlight Video - Oct 28 2013

Oct 31, 2013 Desura Article 2 comments

Hello my fellow Desuarinos welcome to the first of our weekly video highlighting the fantastic fresh indie themed adventures you will be able to find...

AfterImage: Liberated Pixel Cup Retrospective
AfterImage (2012)

AfterImage: Liberated Pixel Cup Retrospective

Oct 5, 2013 AfterImage (2012) Article 0 comments

A brief, high-level look back at AfterImage's development, from the Liberated Pixel Cup contest announcement to our final entry submission. Also a review...

The Mod Report: Episode Two
Project Zomboid

The Mod Report: Episode Two

Sep 19, 2013 Project Zomboid Article 6 comments

Welcome to the exciting second instalment of The Mod Report! As ever, your host Robomat is here to present the latest and greatest offerings from the...

Random Maps in USC
Ultimate Space Commando (USC)

Random Maps in USC

Sep 12, 2013 Ultimate Space Commando (USC) Article 0 comments

One of the key features of Ultimate Space Commando is the ability to play on fully random-generated maps in all game modes. Come, take a peek inside the...

Introduction to Journals
Noble's Land

Introduction to Journals

Sep 7, 2013 Noble's Land Article 2 comments

All humans who arrive in the world of Noble’s Land are first given a Journal. It is mandatory equipment and once worn can’t be removed. Citizens of Noble’s...

The Mod Report
Project Zomboid

The Mod Report

Aug 28, 2013 Project Zomboid Article 7 comments

The PZ modding community has found a new lease of life since the release of the latest batch of builds came about, so we asked RoboMat of pz-mods.net...

Postmortem: Crypt Run 180% crowdfunding campaign
A Wizard's Lizard

Postmortem: Crypt Run 180% crowdfunding campaign

Aug 21, 2013 A Wizard's Lizard Article 3 comments

Crypt Run launched on Kickstarter July 12th and ended August 11th with 180% of its funding goal. Let's talk about what worked, what didn't, and lessons...

Inventory management and other dull stuff
HOPE

Inventory management and other dull stuff

Aug 6, 2013 HOPE Article 0 comments

Working some more on "inventory". Its kind of dull, but its important for crafting, trading, resource gathering etc.

Mammoth Gravity Battles - Campaign
Game

Mammoth Gravity Battles - Campaign

Aug 5, 2013 Article 1 comment

The single player campaign in Mammoth Gravity Battles is coming along nicely. It features more than 50 levels with a number of different challenges and...

Optimizing OpenTomb Graphics
OpenTomb

Optimizing OpenTomb Graphics

Jul 31, 2013 OpenTomb Article 1 comment

A step-by-step explanation of how to get all the performance from a modern GPU, or at least way more than necessary for sixteen year old games, by mostly...

'Out There' at Rezzed Game Show
Out There

'Out There' at Rezzed Game Show

Jun 26, 2013 Out There Event Coverage 0 comments

The first public airing of our upcoming game 'Out There' was a success! Report.

Creating a soundscape for the star map
Space Exploration: Serpens Sector

Creating a soundscape for the star map

Jun 23, 2013 Space Exploration: Serpens Sector Article 0 comments

As part of creating the new, pretty star map for SE:SS, I wanted to have a set of subtle background sounds.

An insight into working out a unique style for HOPE. Part 1 - Whitebox
HOPE

An insight into working out a unique style for HOPE. Part 1 - Whitebox

Jun 8, 2013 HOPE Article 2 comments

This last couple of weeks Tim and I have been trying to define a look for the art style of HOPE. By specifically aiming to define the style of one block...

[Dev Blog] Medicines, new items & destroying stumps
Crawle

[Dev Blog] Medicines, new items & destroying stumps

May 16, 2013 Crawle Article 3 comments

One of the focuses for 0.8.0 is to add a lot more smaller items and a lot more crafting recipes. We're aiming for at least 30 new items and we've got...

[Dev Blog] Temperature and making night-time more dangerous
Crawle

[Dev Blog] Temperature and making night-time more dangerous

May 13, 2013 Crawle Article 3 comments

It's been quite a while since we've posted anything about the next patch! Here's a lot of new stuff to get the patch going including temperature and making...

Item of the Day #06
Battlepaths

Item of the Day #06

May 12, 2013 Battlepaths Article 0 comments

Today's item of the day is a high level unique item that you'd probably want your hero to wear for the rest of his life once you found it.

Dabbling with DABL and Unity
HOPE

Dabbling with DABL and Unity

May 5, 2013 HOPE Article 1 comment

Working on a new language to implement the character AI for the game.

Battlepaths Knowledge Base - Item Quality
Battlepaths

Battlepaths Knowledge Base - Item Quality

May 5, 2013 Battlepaths Article 0 comments

Equipable items come in four different qualities. Let's see how an item's quality affects its actual stats.

Item of the Day #05
Battlepaths

Item of the Day #05

Apr 20, 2013 Battlepaths Article 0 comments

Today, we'll take a closer look at how Speed affects your Movement Cost and how today's item of the day will help you get the ultra fast ninja you always...

[Dev Blog] Sleeping, Buildings & Blackouts
Crawle

[Dev Blog] Sleeping, Buildings & Blackouts

Apr 17, 2013 Crawle Article 0 comments

We're getting closer and closer to a 0.7.0 release as we've almost finish the main bulk of the update. This week we've added two new mechanics and a long...

[Dev Blog] Fruit Bushes and General Improvements
Crawle

[Dev Blog] Fruit Bushes and General Improvements

Apr 12, 2013 Crawle Article 0 comments

A summary of some recent changes including the addition of fruit bushes and an easier way to cook food.

Salvage...
Dominium

Salvage...

Apr 1, 2013 Dominium Article 0 comments

Reaping rewards from what others would call a "piece of junk"...

[Dev Blog] Lockpicking & Bliss Statues
Crawle

[Dev Blog] Lockpicking & Bliss Statues

Mar 14, 2013 Crawle Article 0 comments

An overview of the new Lockpicking and Bliss Statue mechanics in 0.6.0.

Item of the Day #04
Battlepaths

Item of the Day #04

Mar 13, 2013 Battlepaths Article 0 comments

Some builds heavily rely on specials, which means that you have to be able to use them often. Not everybody is willing to put too much points into Willpower...

OpenRA Tournament on TCN
OpenRA

OpenRA Tournament on TCN

Mar 8, 2013 OpenRA Competition 3 comments

The Competitive Network will host a 2 vs 2 tournament to see if OpenRA is already suitable for league play. The sign-ups are open to everyone. It is scheduled...

Item of the Day #03
Battlepaths

Item of the Day #03

Mar 4, 2013 Battlepaths Article 0 comments

Starting a new build can be tedious and it takes quite long to advance to the higher realms. Well, actually it doesn't have to if you have the right weapon...

How hope is both a game and a research project
HOPE

How hope is both a game and a research project

Mar 2, 2013 HOPE Article 2 comments

A quick look at why HOPE is unique, how it is based on a passion for understanding videogame characters and how it is informed by research.

Item of the Day #02
Battlepaths

Item of the Day #02

Feb 28, 2013 Battlepaths Article 0 comments

There certainly are some heavy damage dealers roaming around in the realms. How much damage do they deal when they face you with this powerful item?

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