The engine used to build this game was a once-off creation, designed explicitly to run this particular title. This is not a _real_ game engine, this is a generic category.

Features RSS Feed Summary List Features  (60 - 90 of 233) (view official)
Posted | Game Title | Type
Life is Feudal Sandbox MMORPG Features Overview
Life is Feudal

Life is Feudal Sandbox MMORPG Features Overview

Dec 16, 2013 Life is Feudal Article 6 comments

Life is Feudal Sandbox MMORPG Features Overview. Be sure to start from that page ;)

Quarter 04 Year in Review 2013
Game

Quarter 04 Year in Review 2013

Dec 10, 2013 2013 App of the Year Awards Event Coverage 0 comments

SlideDB's Year in Review Quarter 04 October to November 2013.

Quarter 03 Year in Review 2013
Game

Quarter 03 Year in Review 2013

Dec 8, 2013 2013 App of the Year Awards Event Coverage 0 comments

SlideDB's Year in Review Quarter 03 July through till September 2013.

Quarter 02 Year in Review 2013
Game

Quarter 02 Year in Review 2013

Dec 7, 2013 2013 Indie of the Year Awards Event Coverage 4 comments

IndieDB's Year in Review Quarter 02 April through till June 2013.

Heraldry
Airships

Heraldry

Dec 5, 2013 Airships Article 0 comments

I always thought it'd be cool to be able to create your own coat of arms in a game. With Airships, this makes a fair amount of sense, as you play as one...

Desura Highlight Video - Episode 6
Game

Desura Highlight Video - Episode 6

Dec 2, 2013 Desura Article 0 comments

Get ready for another week of fantastic Indie releases right here on Desura!

Desura Highlight Video - Episode 5
Game

Desura Highlight Video - Episode 5

Dec 2, 2013 Desura Article 0 comments

Get ready for another week of fantastic Indie releases right here on Desura!

The 7th Guest 3: The Collector Kickstarter!
The 7th Guest 3: The Collector

The 7th Guest 3: The Collector Kickstarter!

Nov 29, 2013 The 7th Guest 3: The Collector Event Coverage 0 comments

A delightful post about our Kickstarter project, and what you can do to help rebuild our precious mansion.

Plataforma's second competition!
Plataforma

Plataforma's second competition!

Nov 29, 2013 Plataforma Competition 1 comment

Welcome to Plataforma's second competition! Here, you will prove how good you are at collecting points, and not falling on the spikes! You will have two...

How I'm implementing multiplayer
Airships

How I'm implementing multiplayer

Nov 25, 2013 Airships Article 2 comments

Airships' multiplayer code is now working - and this is how.

Desura Highlight Video - Nov 18 2013
Game

Desura Highlight Video - Nov 18 2013

Nov 19, 2013 Desura Article 0 comments

Check out what is new this coming week here on Desura!

Desura Highlight Video - Nov 11 2013
Game

Desura Highlight Video - Nov 11 2013

Nov 11, 2013 Desura Article 0 comments

Get ready for another week of fantastic Indie releases right here on Desura!

Desura Highlight Video - Nov 8 2013
Game

Desura Highlight Video - Nov 8 2013

Nov 5, 2013 Desura Article 2 comments

Get ready for another week of fantastic Indie releases right here on Desura!

Desura Highlight Video - Oct 28 2013
Game

Desura Highlight Video - Oct 28 2013

Oct 31, 2013 Desura Article 2 comments

Hello my fellow Desuarinos welcome to the first of our weekly video highlighting the fantastic fresh indie themed adventures you will be able to find...

AfterImage: Liberated Pixel Cup Retrospective
AfterImage (2012)

AfterImage: Liberated Pixel Cup Retrospective

Oct 5, 2013 AfterImage (2012) Article 0 comments

A brief, high-level look back at AfterImage's development, from the Liberated Pixel Cup contest announcement to our final entry submission. Also a review...

The Mod Report: Episode Two
Project Zomboid

The Mod Report: Episode Two

Sep 19, 2013 Project Zomboid Article 6 comments

Welcome to the exciting second instalment of The Mod Report! As ever, your host Robomat is here to present the latest and greatest offerings from the...

Random Maps in USC
Ultimate Space Commando (USC)

Random Maps in USC

Sep 12, 2013 Ultimate Space Commando (USC) Article 0 comments

One of the key features of Ultimate Space Commando is the ability to play on fully random-generated maps in all game modes. Come, take a peek inside the...

Introduction to Journals
Noble's Land

Introduction to Journals

Sep 7, 2013 Noble's Land Article 2 comments

All humans who arrive in the world of Noble’s Land are first given a Journal. It is mandatory equipment and once worn can’t be removed. Citizens of Noble’s...

The Mod Report
Project Zomboid

The Mod Report

Aug 28, 2013 Project Zomboid Article 7 comments

The PZ modding community has found a new lease of life since the release of the latest batch of builds came about, so we asked RoboMat of pz-mods.net...

Postmortem: Crypt Run 180% crowdfunding campaign
A Wizard's Lizard

Postmortem: Crypt Run 180% crowdfunding campaign

Aug 21, 2013 A Wizard's Lizard Article 3 comments

Crypt Run launched on Kickstarter July 12th and ended August 11th with 180% of its funding goal. Let's talk about what worked, what didn't, and lessons...

Inventory management and other dull stuff
HOPE

Inventory management and other dull stuff

Aug 6, 2013 HOPE Article 0 comments

Working some more on "inventory". Its kind of dull, but its important for crafting, trading, resource gathering etc.

Mammoth Gravity Battles - Campaign
Game

Mammoth Gravity Battles - Campaign

Aug 5, 2013 Article 1 comment

The single player campaign in Mammoth Gravity Battles is coming along nicely. It features more than 50 levels with a number of different challenges and...

Optimizing OpenTomb Graphics
OpenTomb

Optimizing OpenTomb Graphics

Jul 31, 2013 OpenTomb Article 1 comment

A step-by-step explanation of how to get all the performance from a modern GPU, or at least way more than necessary for sixteen year old games, by mostly...

'Out There' at Rezzed Game Show
Out There

'Out There' at Rezzed Game Show

Jun 26, 2013 Out There Event Coverage 0 comments

The first public airing of our upcoming game 'Out There' was a success! Report.

Creating a soundscape for the star map
Space Exploration: Serpens Sector

Creating a soundscape for the star map

Jun 23, 2013 Space Exploration: Serpens Sector Article 0 comments

As part of creating the new, pretty star map for SE:SS, I wanted to have a set of subtle background sounds.

An insight into working out a unique style for HOPE. Part 1 - Whitebox
HOPE

An insight into working out a unique style for HOPE. Part 1 - Whitebox

Jun 8, 2013 HOPE Article 2 comments

This last couple of weeks Tim and I have been trying to define a look for the art style of HOPE. By specifically aiming to define the style of one block...

[Dev Blog] Medicines, new items & destroying stumps
Crawle

[Dev Blog] Medicines, new items & destroying stumps

May 16, 2013 Crawle Article 3 comments

One of the focuses for 0.8.0 is to add a lot more smaller items and a lot more crafting recipes. We're aiming for at least 30 new items and we've got...

[Dev Blog] Temperature and making night-time more dangerous
Crawle

[Dev Blog] Temperature and making night-time more dangerous

May 13, 2013 Crawle Article 3 comments

It's been quite a while since we've posted anything about the next patch! Here's a lot of new stuff to get the patch going including temperature and making...

Item of the Day #06
Battlepaths

Item of the Day #06

May 12, 2013 Battlepaths Article 0 comments

Today's item of the day is a high level unique item that you'd probably want your hero to wear for the rest of his life once you found it.

Dabbling with DABL and Unity
HOPE

Dabbling with DABL and Unity

May 5, 2013 HOPE Article 1 comment

Working on a new language to implement the character AI for the game.

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