The engine used to build this game was a once-off creation, designed explicitly to run this particular title. This is not a _real_ game engine, this is a generic category.
An in depth look at the tech behind Instant Dungeon! Part one of an ongoing series.
This week in Mod and Indie News we take a look at Evolutions, Ascend, Morrowind Rebirth, Sky Battles, Mass Effect Unification, and Starpoint Gemini 2.
An in-depth post on how I made Airships run more smoothly with careful memory management.
This week in Mod and Indie news we look at Global Storm, Battles of the Third Age, Zombies on a Plane, and Unearth.