The Cumulonimbus Engine is a rendering engine written in C++ / OpenGL. It allows programmers to create and update dynamic scenes with a variety of effects and features. All effects and features can be enabled, disabled and modified, and additional effects can be added. It has a simple and powerful API that makes object management, animation and rendering easy - allowing you to worry about the application itself - be it a game, design or visualization application. Currently, the Engine is being used for the game, Aero Empire.

Statistics
How it works

The statistics above update daily and provide insight into how well articles, files, videos, images and other content you post is affecting the popularity of your engine. If you wish to track these statistics on your homepage, blog, facebook or even in news and forum posts here, use the embed code provided.

Please note: all content linked with your profile including archived downloads, news etc is still being tracked and included on the above graph even if it isn't mentioned.

Boost your statistics

We recommend you link to your engine profile on your homepage, blog, forum and other communities you are a member of like Facebook and X. To help you do this you can copy and paste any of the share options code provided, or check out our mediakit.