cube 2 is a complete redesign of the cube engine developed by Wouter "Aardappel" van Oortmerssen.

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Two years in the making, Red Eclipse is back for the biggest release yet; v1.5 "Aurora Edition".

We've been working hard on all areas of the game, improving weapon balance, refining the user interface, and helping new players learn the game. Included in this release is our new auto-updating mechanism, designed to keep you running the latest improvements and freshest maps.


This release is also our first release as a true community built game. With a recent move to GitHub, the project is now openly developed, allowing everyone to contribute to the game we all love in a format where everyone gets a say (and learns how to contribute at the same time). If you feel like you'd have something to contribute, come see us in action!

Here's some interesting things that have changed:

  • Support for giving AI orders ("defend", "attack", "base", "goal", "ball", "forget").
  • Better physics and bounce sounds for affinities (flags/points/bombs).
  • Footstep sounds, hear people approaching!
  • Auto team balancing, so you're never stuck with uneven team counts.
  • Rebalanced all weapons, making for a fairer game.
  • New weapon, the "zapper". Electrify your friends and foes!
  • Increased weapon spread when in air / impulsing
  • Rebranded Defend-The-Flag to Defend-And-Control, with a new look.
  • Increased buffing timeout tolerances when defending affinities.
  • Slicker menus, tips and rollover help text.
  • Scoreboard redesign and better colouring.
  • Ability to send a message to a specific player with "whisper".

Map changes:

  • Race
    • Absorption - new time-trial map by Unnamed.
    • Amplification - new time-trial map by Unnamed.
    • Relax - new time-trial map by Bonifarz.
    • Steel Rat - added to time-trial rotation.
    • Test Chamber - retextured by Quinton Reeves.
    • War Depot - new time-trial map by TristamK.
  • Other game modes
    • Abuse - new map by ballist1c.
    • Campgrounds - new map by ballist1c and Greaserpirate.
    • Canyon - new map by restcoser.
    • Condensation - new map by Unnamed.
    • Decay by Ricky Thomson.
    • Echo2k - remix of Echo by Ulukai.
    • Enyo - new map by Ulukai.
    • Octavus - new map by Ricky Thomson.

Data Assets:

  • New vanity items!
    • Blade
    • Boots
    • Chestplate
    • Crown
    • Disc
    • Fox Ears
    • Guitar
    • Mask
    • Microeye
    • Panda
    • Prongs
    • Shoulder armour
  • New wakawaka sound.
  • New model for control points used in Defend-and-Control and Bomber-Ball.
  • New Rocket projectile by Unnamed.
  • Added texture set by Unnamed.
  • Added lava texture by Nobiax, applied in maps Hinder, Nova, Tower

As always, have fun playing Red Eclipse!

Linux
Red Eclipse v1.5

Windows
Red Eclipse v1.5

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Post comment Comments  (10 - 16 of 16)
KingPhazon
KingPhazon

War Of The Immortals is built on the Cube 2, it's not an indie but it looks very cool and isn't Cube 2 an indie built engine? It's by Perfect World Entertainment and it's a free to play MMORPG.

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AikoNatsuki
AikoNatsuki

War of The Immortals is not built off of cube2. Its an ok game, but its not made with cube2.

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Dr.Styropore
Dr.Styropore

Cube 2:Sauerbraten game that was created with this engine looks impressive,and it runs really fast.(10/10).

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TheUnabridgedGamer
TheUnabridgedGamer

How about tutorials? Tutorials are nice.

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silvio95
silvio95

you can find them everywhere on the web, just search it.
Anyway, it's easy to manage this engine, not like Unity or UDK

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larry117
larry117

plz add some pic's/media and new's.

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Dr.Styropore
Dr.Styropore

You can check out some of Cube 2 related stuff here:
Sauerbraten.org

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Highest Rated (2 agree) 10/10

Awesome engine

Jan 5 2011 by Pgram

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