CryENGINE
CommercialReal time editing, bump mapping, dynamic lights, network system, integrated physics system, shaders, shadows and a dynamic music system are just some...
The new CRYENGINE® supports development on current and next generation consoles (Xbox One, PlayStation®4, and WiiU™), alongside PC, with further platforms to be added in the near future. In line with the new services, the all-in-one development solution will no longer be identified by version numbers; reflecting the fact that constant updates and upgrades are always being applied to keep CRYENGINE® at the forefront of its field. Areil Cai, Director of Business Development – CRYENGINE® said: "Supplying an engine is not about delivering a static piece of software. It's about Crytek being an R&D team for our game licensees; providing the latest, greatest technology we can, all the time. As an industry, we're all looking to deliver games as a service now – and we feel the same approach can be taken with game engines.
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Real time editing, bump mapping, dynamic lights, network system, integrated physics system, shaders, shadows and a dynamic music system are just some...
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