The new CRYENGINE® supports development on current and next generation consoles (Xbox One, PlayStation®4, and WiiU™), alongside PC, with further platforms to be added in the near future. In line with the new services, the all-in-one development solution will no longer be identified by version numbers; reflecting the fact that constant updates and upgrades are always being applied to keep CRYENGINE® at the forefront of its field. Areil Cai, Director of Business Development – CRYENGINE® said: "Supplying an engine is not about delivering a static piece of software. It's about Crytek being an R&D team for our game licensees; providing the latest, greatest technology we can, all the time. As an industry, we're all looking to deliver games as a service now – and we feel the same approach can be taken with game engines.
In whats heating up to be the AAA engine brawl of 2014 Crytek announce CryENGINE as a service with a monthly subscription - is its also royalty free!
Posted by TKAzA on Mar 22nd, 2014
Crytek looks to be targeting the indie scene with a subscription based service mirroring epics announcement at GDC earlier this week.
The new CRYENGINE update expected in May,
Will include the recently announced features such as Physically Based Shading, Geometry Cache and Image Based Lighting.
Whats this mean for developers, Is you can get a competing development platform for half the price of Epics offering, along with a no royalty based subscription service, with maintained updates. It might be hard to hold back the tears of joy! But wait there's more!
The "Engine-as-a-Service" (EaaS) program seems to allow more open access for those projects not looking at making a profit, making the engine extremely attractive to indies and start ups, that have no expected profits or forecasts and generally don't need further publishing expenses.
The other news to note is Crytek partnering with AMD on its Amazing mantle API, this means more direct access to the video hardware in your PC giving Crytek a possibly substantial edge come future tech and graphics performance.
We will keep you posted come the May release with a overview of the engine, the license details and a catalog of supporting development tutorials.
Till then here's some eye candy of the new rendering features in action.
What engine will you choose?