CryENGINE®3 is the first PC, Playstation®3, and Xbox 360™ all-in-one game development solution that is Next-Gen ready with scalable computation and graphics technologies. Using the CryENGINE®3, you can start the development of your next generation games today. CryENGINE®3 is the only game engine that provides multi-award winning graphics, state-of-the art lighting, physics and AI, out of the box. The famous CryENGINE®3 Sandbox™ editor is a production proven, third-generation real-time tool suite designed and built by AAA developers. CryENGINE®’s powerful real-time renderer is now even better! DirectX 11 (DX11) support significantly enhances the capabilities of the renderer within CryENGINE®3, allowing for some of the best visuals ever seen.

Photo to Seamless texture
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Photo to Seamless texture

Jan 14, 2008 Basic textures 13 comments

How to make a seamless/well tiling texture from a photo and add additional parts to make the texture "your own".

CryENGINE 3: Terrain Sculpting
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CryENGINE 3: Terrain Sculpting

Aug 2, 2011 CryENGINE 3 Intermediate mapping/technical 1 comment

With the overall complexity involved in creating games becoming exceedingly difficult and expensive with every successive console generation, many game...

CryENGINE 3: Sandbox Basics
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CryENGINE 3: Sandbox Basics

Aug 2, 2011 CryENGINE 3 Intermediate level design/theory 0 comments

This article will deal with the majority of the tools you will use on a regular basis as well as the essentials for creating new and exciting levels for...

How to Create a New Vehicle in CryENGINE 3
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How to Create a New Vehicle in CryENGINE 3

Aug 2, 2011 CryENGINE 3 Advanced mapping/technical 3 comments

In this article we will explore some advanced components of CryENGINE 3 by creating a new vehicle for your player to drive around in your level.

Cryengine 3 Tutorial - Custom Textures and Models using XSI Mod Tool
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Cryengine 3 Tutorial - Custom Textures and Models using XSI Mod Tool

Aug 26, 2011 CryENGINE 3 Basic mapping/technical 2 comments

I hope you will find this tutorial extremely accurate and to the point. I created this tutorial after experiencing immense frustration blending textures...

Cry Engine 3 Tutorial - 3ds Max Custom Models and Textures
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Cry Engine 3 Tutorial - 3ds Max Custom Models and Textures

Aug 31, 2011 CryENGINE 3 Basic players modelling 4 comments

You will have custom textured models from 3ds Max into CryEngine 3 in no time at all.

Cryengine 3 Tutorial Series part 1: Introduction and download [HD]
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Cryengine 3 Tutorial Series part 1: Introduction and download [HD]

Sep 1, 2011 CryENGINE 3 Basic ui/hud 4 comments

Hello everybody and welcome to your first ever CryEngine 3 SDK tutorial!!!! Over the course of time I will show you the ins and outs of the CryEngine...

CryEngine 3 SDK (Sandbox) Tutorial part 2: Viewports and navigation [HD]
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CryEngine 3 SDK (Sandbox) Tutorial part 2: Viewports and navigation [HD]

Sep 1, 2011 CryENGINE 3 Basic ui/hud 0 comments

This the second part of my CryEngine SDK tutorial series. We are going to talk about navigating through the viewports and making specific changes regarding...

Cryengine 3 SDK (Sandbox) Tutorial part 3: Creating Terrains [HD]
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Cryengine 3 SDK (Sandbox) Tutorial part 3: Creating Terrains [HD]

Sep 1, 2011 CryENGINE 3 Basic ui/hud 0 comments

This the third part of my CryEngine SDK tutorial series. We are going to talk about how to create terrains. If you have any questions you can message...

Cryengine 3 SDK (Sandbox) Tutorial part 4: Sculpting Terrains [HD]
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Cryengine 3 SDK (Sandbox) Tutorial part 4: Sculpting Terrains [HD]

Sep 1, 2011 CryENGINE 3 Basic ui/hud 4 comments

This the fourthpart of my CryEngine SDK tutorial series. We are going to talk about how to scultp terrains and how to modify them. If you have any questions...

CryEngine 3 SDK (Sandbox) Tutorial part 5:Texturing Terrains [HD]
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CryEngine 3 SDK (Sandbox) Tutorial part 5:Texturing Terrains [HD]

Sep 1, 2011 CryENGINE 3 Basic ui/hud 1 comment

This the fifth part of my CryEngine SDK tutorial series. We are going to talk about texturing and painting the terrain. If you have any questions you...

Cryengine 3 SDK (Sandbox) Tutorial part 6: Vegetation
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Cryengine 3 SDK (Sandbox) Tutorial part 6: Vegetation

Sep 2, 2011 CryENGINE 3 Basic ui/hud 1 comment

This the thrid part of my CryEngine SDK tutorial series. We are going to talk about how to place vegetation in your scene. If you have any questions you...

Cryengine 3 SDK Editor (Sandbox) Tutorial part 7 : Layout Problems [HD]
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Cryengine 3 SDK Editor (Sandbox) Tutorial part 7 : Layout Problems [HD]

Sep 2, 2011 CryENGINE 3 Basic mapping/technical 0 comments

This the 7th part of my CryEngine SDK tutorial series. We are going to talk about navigating through the viewports and making specific changes regarding...

CryEngine 3 SDK (Sandbox) Tutorial part 8: the X,Y,Z Transformation tool [HD]
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CryEngine 3 SDK (Sandbox) Tutorial part 8: the X,Y,Z Transformation tool [HD]

Sep 2, 2011 CryENGINE 3 Basic mapping/technical 1 comment

This the 8th part of my CryEngine SDK tutorial series. We are going to talk about the X,Y,Z transformation tool and how 3ds max and the cryengine 3 sdk...

CryEngine 3 SDK (Sandbox) Tutorial part 9: the Rotate Transformation Tool [HD]
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CryEngine 3 SDK (Sandbox) Tutorial part 9: the Rotate Transformation Tool [HD]

Sep 2, 2011 CryENGINE 3 Basic mapping/technical 1 comment

This the 9th part of my CryEngine SDK tutorial series. We are going to talk about the Rotate transformation tool and how 3ds max and the cryengine 3 sdk...

Cryengine 3 SDK Tutorial part 10: the Select and Scale tool [HD]
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Cryengine 3 SDK Tutorial part 10: the Select and Scale tool [HD]

Sep 2, 2011 CryENGINE 3 Basic mapping/technical 0 comments

This the 10thpart of my CryEngine SDK tutorial series. We are going to talk about how to use the select and scale tool. If you have any questions you...

CryEngine 3 SDK (Sandbox) Tutorial part 11: Geom entity vs Brush
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CryEngine 3 SDK (Sandbox) Tutorial part 11: Geom entity vs Brush

Sep 2, 2011 CryENGINE 3 Basic mapping/technical 0 comments

This the 11th part of my CryEngine SDK tutorial series. We are going to talk about the the differences between a Geom Entity and Brushes. The Main diffrence...

CryEngine 3 SDK (Sandbox) Tutorial part 12: Solid Objects and modeling
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CryEngine 3 SDK (Sandbox) Tutorial part 12: Solid Objects and modeling

Sep 2, 2011 CryENGINE 3 Basic props modelling 0 comments

This the 12th part of my CryEngine SDK tutorial series. We are going to talk about the modeling capabilities of the Cryengine SDK and how to use solid...

CryEngine 3 SDK (Sandbox) Tutorial part 13: Prefabs [HD]
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CryEngine 3 SDK (Sandbox) Tutorial part 13: Prefabs [HD]

Sep 2, 2011 CryENGINE 3 Basic props modelling 0 comments

Hello everybody to my 13th part of my Cryengine 3 tutorial series. Today we are going to talk about Prefabs. Prefabs are basically virtual objects that...

CryEngine 3 SDK (Sandbox) Tutorial part 14: CryEngine 3 SDK launcher [HD]
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CryEngine 3 SDK (Sandbox) Tutorial part 14: CryEngine 3 SDK launcher [HD]

Sep 2, 2011 CryENGINE 3 Basic starting a mod 0 comments

This is the 14th part of my tutorial series and today we are going to talk about how to distribute your game to the Cryengine 3 launcher! If you have...

CryEngine 3 SDK (Sandbox) Tutorial part 15: Layers [HD]
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CryEngine 3 SDK (Sandbox) Tutorial part 15: Layers [HD]

Sep 2, 2011 CryENGINE 3 Basic mapping/technical 0 comments

Hi, CyberGameArts here with the 15th Cryengine SDK tutorial. Today we are going to look at Layers, a concept that allows a development to have nicer workflow...

CryEngine 3 SDK (Sandbox) Tutorial part 16 : Time of day [HD]
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CryEngine 3 SDK (Sandbox) Tutorial part 16 : Time of day [HD]

Sep 2, 2011 CryENGINE 3 Basic ui/hud 4 comments

Hello everybody, this is the 16th Cryengine 3 sdk tutorial. Today we are goind to look at the time of day tool box where we can adjust lighting, fod and...

CryEngine 3 Custom 3d Vegetation using 3ds Max
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CryEngine 3 Custom 3d Vegetation using 3ds Max

Sep 3, 2011 CryENGINE 3 Basic props modelling 0 comments

In this episode we bring you 3d repeating textures from 3ds Max. Very simple, accurate, and easy to follow CryEngine 3 tutorials!

CryEngine 3 SDK (Sandbox) Tutorial part 17 : The Sun's path [HD]
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CryEngine 3 SDK (Sandbox) Tutorial part 17 : The Sun's path [HD]

Sep 5, 2011 CryENGINE 3 Basic mapping/technical 0 comments

Hello everybody, this is the 17th Cryengine 3 sdk tutorial. Today we are going to look at the suns path tool box where we can adjust lighting, fod and...

CryEngine 3 SDK (Sandbox) Tutorial part 18 : Real Time Global Illumination [HD]
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CryEngine 3 SDK (Sandbox) Tutorial part 18 : Real Time Global Illumination [HD]

Sep 21, 2011 CryENGINE 3 Basic ui/hud 0 comments

Hello everybody, this is the 18th Cryengine 3 sdk tutorial. Today we are goind to look at real time global illumination that is in time of day tool box...

Cryengine 3 SDK (Sandbox) Tutorial part 19: HDR Lighting [HD]
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Cryengine 3 SDK (Sandbox) Tutorial part 19: HDR Lighting [HD]

Sep 21, 2011 CryENGINE 3 Basic ui/hud 1 comment

Hello everybody, this is the 16th Cryengine 3 sdk tutorial. Today we are goind to look at the time of day tool box where we can adjust lighting, fod and...

CryENGINE 3: Breaking Ground with Sandbox
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CryENGINE 3: Breaking Ground with Sandbox

Oct 30, 2012 Basic mapping/technical 3 comments

Use some of the functions and entities that the CryENGINE 3 SDK gives to us straight out of the box.

Creating HD Eyelashes for Characters
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Creating HD Eyelashes for Characters

Dec 27, 2012 Intermediate players modelling 6 comments

This tutorial can be applied not only on eyelashes, but on any kind of organic or non-organic asset. Cables, hair, intestines, ribcages, clothes, ropes...

CRYENGINE 3.5.3 Tutorial "Лифт"("Elevator")
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CRYENGINE 3.5.3 Tutorial "Лифт"("Elevator")

Nov 25, 2013 CryENGINE 3 Basic mapping/technical 0 comments

In this tutorial I will show you how to create lift. All objects, number of floors and so on, of course, can be changed.

Platforms
Windows, WiiU, PS4, PS3, XBONE, X360
Company
Crytek
Contact
Send Message
Official Page
Crydev.net
Licence
Commercial
Release Date
Released Aug 15, 2011
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Tutorial Statistics
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Tutorial Categories
 - UI/HUD
9
 - Textures
1
 - Mapping/Technical
12
 - Level Design/Theory
1
 - Players Modelling
2
 - Props Modelling
3
 - Starting a mod
1