CryENGINE®3 is the first PC, Playstation®3, and Xbox 360™ all-in-one game development solution that is Next-Gen ready with scalable computation and graphics technologies. Using the CryENGINE®3, you can start the development of your next generation games today. CryENGINE®3 is the only game engine that provides multi-award winning graphics, state-of-the art lighting, physics and AI, out of the box. The famous CryENGINE®3 Sandbox™ editor is a production proven, third-generation real-time tool suite designed and built by AAA developers. CryENGINE®’s powerful real-time renderer is now even better! DirectX 11 (DX11) support significantly enhances the capabilities of the renderer within CryENGINE®3, allowing for some of the best visuals ever seen.

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Announcing the release of Cryengine3 editor for Crysis 2 and Free CryENGINE SDK.

Posted by Duruk on Apr 22nd, 2011

1 year ago, we reported that following Unity's and Epic's UDK push to release a commercial grade engine for free (or at a price) that casual and indie game developers can afford, we expected Crysis and the CryENGINE to follow. Today it seems that announcement has been made, by none other than the CEO of Crytek, Cevat Yerli.

In an open letter to the Crytek Modding Community, Cevat discussed how important the modding community is to them, and how much they enjoy witnessing the creativity their community produces when working with CryENGINE. And in a move that mimics earlier announcements from Unity and Epic, Cevat says "This time around, we're going to do things in a different way - offering you the right tools to achieve your vision."


What does this mean? Three things:

  1. An Editor for Crysis 2 will be released early in summer. This will allow you to build new maps, items and more custom content for Crysis 2.
  2. In August 2011 they will be launching a free CryENGINE SDK. It is essentially similar to all of the previous modding SDK's, which will allow you to go above and beyond just building custom content for Crysis 2.
  3. The most significant announcement by far however, is "We'll be giving you access to the latest, greatest version of CryENGINE 3 - the same engine we use internally, the same engine we give to our licensees, the same engine that powers Crysis 2."

To put the 3rd announcement into perspective, CryENGINE 3 is commonly regarded as the most powerful engine in the market, and fetches an equally high licensing price by the companies that use it which includes game developers, the army, movie studios and more. Furthermore this engine is not a stipped down version with limited access to the source. As Cevet's says "This will be a complete version of our engine, including C++ code access, our content exporters (including our LiveCreate real-time pipeline), shader code, game sample code from Crysis 2, script samples, new improved Flowgraph and a whole host of great asset examples, which will allow teams to build complete games from scratch for PC."

While they didn't explicitly state how indie teams license the engine, it looks like it will be similar to Epic's UDK model whereby a rev share % will be put in place to sell the game digitally. Traditional commercial developers will continue to license the engine on a per-seat basis via MyCryENGINE.

My thoughts

This is simply astonishing and brilliant news. While UDK and Unity currently dominate and we haven't seen a huge number of large total conversions released on the Cryengine, though a recent Crash Bandicoot remake on the CryENGINE has been doing the rounds (see video below) which shows the potential. I'd attribute this to the fact that the current tools have largely been locked down by Crysis and only fully available to a few handpicked teams. It looks like that barrier to entry has just been smashed down and with full source code access the sky is the limit.


Your thoughts?

So are you happy with UDK / Unity or are you going to explore the CryENGINE?
Do you feel like the engines power is simply too much for an indie team to utilize, given the sheer amount of art assets and detail CryENGINE games typically demand?
Please share your opinion below, because this is a significant step forward for all game developers.

Post comment Comments  (100 - 122 of 122)
alenoguerol
alenoguerol Apr 24 2011, 6:12pm says:

you have the engine.. now go and make star wars battlefront 3 !

+2 votes     reply to comment
Euronymous
Euronymous Apr 25 2011, 11:26pm says:

Wasn't at all impressed with the new engine. The CryEngine 2 was way better. Only thing better was the explosions and stuff like that. Textures just sucked.

+1 vote     reply to comment
Duruk Author
Duruk Apr 26 2011, 1:23am replied:

@Euronymous.. your talking about Crysis2 the game not Cryengine 3 the software engine behind it. There are some forum topics on how you can import Crysis1 ground textures into Crysis2 and I bet there will be more High ress textures mods comming once the editor is out.

+1 vote   reply to comment
gokusuper5
gokusuper5 Apr 26 2011, 2:17am says:

But if they release the full source can't people just develop their own engines on top of that like what people have been doing to ID Tech's Engines for years???....It's a pretty bold move if u ask me....Cervat's Trying to be a John Carmack?

+3 votes     reply to comment
Kissaki
Kissaki Apr 27 2011, 10:46am says:

Good choice,
for us and for them.

+1 vote     reply to comment
nose-bLeed
nose-bLeed Apr 27 2011, 10:47am says:

thats why i like Crytek's games.

+1 vote     reply to comment
Syrtees
Syrtees Apr 27 2011, 2:11pm says:

I'm going to be making some pretty sweet stuff >:)

+1 vote     reply to comment
zombieOnion
zombieOnion Apr 28 2011, 5:38am says:

This is nice. Hopefully a better languange for programming than UnrealScript. That thing scares programmers away.

+1 vote     reply to comment
BlueSunsleader
BlueSunsleader Apr 28 2011, 5:10pm says:

cool

+1 vote     reply to comment
Duruk Author
Duruk Apr 30 2011, 1:05pm says:

News on upcomming documentation and possibly .cry files:
Moddb.com

+1 vote   reply to comment
RedD*
RedD* May 1 2011, 5:47pm says:

Is this for non-commercial purposes only? The article wasn't clear on whether or not we will be able to SELL our games once we make them on this free version on Cryengine.

+1 vote     reply to comment
Duruk Author
Duruk May 2 2011, 1:02am replied:

Its there in the open letter.
Quote from article: "If you want to commercialise your game, we'll be there to help you with that."

+1 vote   reply to comment
saymoo
saymoo May 22 2011, 11:19am replied:

No you cannot commercial exploit your projects made with the SDK.
For commercial exploitations you need a license. Details about this license are still to be announced. E.g. pricing, terms etc..

+1 vote     reply to comment
Connall
Connall May 2 2011, 5:01am says:

CryEngine 3 most powerful? What about the unreal engine just announced

0 votes     reply to comment
saymoo
saymoo May 22 2011, 11:17am replied:

What Unreal Engine, just announced?

You mean what exactly?

+1 vote     reply to comment
junglistloydee
junglistloydee May 7 2011, 5:44pm says:

I have been using UDK for over a year now, I feel I will give CryENGINE a try. I mean, I don't think my art assets will match up to the standards of the developers of Crysis 2 but I can sure try.

+1 vote     reply to comment
LizardGamer
LizardGamer May 9 2011, 5:31am says:

Crytek have given a present to my heart!

I will always love you Crytek!!!

+1 vote     reply to comment
Alex626
Alex626 May 13 2011, 5:57am says:

This wasn't news already about 4 months...

-1 votes     reply to comment
Icedmetal57
Icedmetal57 May 14 2011, 5:45pm says:

Sounds great, especially since it's going to be the full version they use and have similar licenses available to what the UDK has, which is fairly reasonable for indie developers to use. All of this sounds awesome, I might get in on this CryEngine 3 action.

+1 vote     reply to comment
Kinos141
Kinos141 May 24 2011, 5:33pm says:

Really, CryEngine has not impressed me over Unreal Engine. I think UDK is still the best, most well known kit on the market, and it being well-known means that the forums are lively with help. I'll wait to see what being done with this engine.

+1 vote     reply to comment
Jerkyace
Jerkyace Aug 4 2011, 1:01am says:

thank god! finally they talked about this a year ago or january of this year and finally they have a sdk i hope it plays nice with the other 3d programs 3ds max and blender

+1 vote     reply to comment
WeeGee9000
WeeGee9000 Dec 11 2011, 8:56am says:

too bad my computer suck balls

+1 vote     reply to comment
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