CryENGINE®3 is the first PC, Playstation®3, and Xbox 360™ all-in-one game development solution that is Next-Gen ready with scalable computation and graphics technologies. Using the CryENGINE®3, you can start the development of your next generation games today. CryENGINE®3 is the only game engine that provides multi-award winning graphics, state-of-the art lighting, physics and AI, out of the box. The famous CryENGINE®3 Sandbox™ editor is a production proven, third-generation real-time tool suite designed and built by AAA developers. CryENGINE®’s powerful real-time renderer is now even better! DirectX 11 (DX11) support significantly enhances the capabilities of the renderer within CryENGINE®3, allowing for some of the best visuals ever seen.

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Announcing the release of Cryengine3 editor for Crysis 2 and Free CryENGINE SDK.

Posted by Duruk on Apr 22nd, 2011

1 year ago, we reported that following Unity's and Epic's UDK push to release a commercial grade engine for free (or at a price) that casual and indie game developers can afford, we expected Crysis and the CryENGINE to follow. Today it seems that announcement has been made, by none other than the CEO of Crytek, Cevat Yerli.

In an open letter to the Crytek Modding Community, Cevat discussed how important the modding community is to them, and how much they enjoy witnessing the creativity their community produces when working with CryENGINE. And in a move that mimics earlier announcements from Unity and Epic, Cevat says "This time around, we're going to do things in a different way - offering you the right tools to achieve your vision."

What does this mean? Three things:

  1. An Editor for Crysis 2 will be released early in summer. This will allow you to build new maps, items and more custom content for Crysis 2.
  2. In August 2011 they will be launching a free CryENGINE SDK. It is essentially similar to all of the previous modding SDK's, which will allow you to go above and beyond just building custom content for Crysis 2.
  3. The most significant announcement by far however, is "We'll be giving you access to the latest, greatest version of CryENGINE 3 - the same engine we use internally, the same engine we give to our licensees, the same engine that powers Crysis 2."

To put the 3rd announcement into perspective, CryENGINE 3 is commonly regarded as the most powerful engine in the market, and fetches an equally high licensing price by the companies that use it which includes game developers, the army, movie studios and more. Furthermore this engine is not a stipped down version with limited access to the source. As Cevet's says "This will be a complete version of our engine, including C++ code access, our content exporters (including our LiveCreate real-time pipeline), shader code, game sample code from Crysis 2, script samples, new improved Flowgraph and a whole host of great asset examples, which will allow teams to build complete games from scratch for PC."

While they didn't explicitly state how indie teams license the engine, it looks like it will be similar to Epic's UDK model whereby a rev share % will be put in place to sell the game digitally. Traditional commercial developers will continue to license the engine on a per-seat basis via MyCryENGINE.

My thoughts

This is simply astonishing and brilliant news. While UDK and Unity currently dominate and we haven't seen a huge number of large total conversions released on the Cryengine, though a recent Crash Bandicoot remake on the CryENGINE has been doing the rounds (see video below) which shows the potential. I'd attribute this to the fact that the current tools have largely been locked down by Crysis and only fully available to a few handpicked teams. It looks like that barrier to entry has just been smashed down and with full source code access the sky is the limit.

Your thoughts?

So are you happy with UDK / Unity or are you going to explore the CryENGINE?
Do you feel like the engines power is simply too much for an indie team to utilize, given the sheer amount of art assets and detail CryENGINE games typically demand?
Please share your opinion below, because this is a significant step forward for all game developers.

Post comment Comments  (50 - 100 of 122)
ratatuj93 Apr 22 2011, 7:09am says:

Amazing news. I was waiting for that so long... So basically now if you're indie developer you can sell freely your game, made with CryENGINE 3? I fully don't understand that license requirements...

+1 vote     reply to comment
Metalspy Apr 22 2011, 7:21am replied:

No you can't sell it 'freely' (if that means without paying for a license), there is no exact info on what the price will be or how it's going to work yet. If I understand correctly you can release free games for free though.

+1 vote     reply to comment
ratatuj93 Apr 22 2011, 7:45am replied:

Thanks for information.

+1 vote     reply to comment
Death_Octimus Apr 25 2011, 5:34am replied:

"While they didn't explicitly state how indie teams license the engine, it looks like it will be similar to Epic's UDK model whereby a rev share % will be put in place to sell the game digitally. Traditional commercial developers will continue to license the engine on a per-seat basis via MyCryENGINE."

its on the page fella.

+1 vote     reply to comment
Predalienator Online
Predalienator Apr 22 2011, 8:18am says:

Cool finally a worthy challenger to UDK,kinda like Ivan Drago to Rocky :P

+1 vote     reply to comment
EvilAngel Apr 22 2011, 8:45am buried:


:rage: console **** dont deserve this ****, ffs

-10 votes     reply to comment
SteveUK Apr 22 2011, 9:01am replied:

What does this have anything to do with consoles? It's strictly for PC development.

+3 votes     reply to comment
Duruk Author
Duruk Apr 22 2011, 11:51am replied:

It does have something todo with consoles
Quote:Live Create technology. Live Create enables real-time synchronized cross-platform game development between PC, PlayStation 3 and Xbox 360.

+1 vote   reply to comment
xalener Apr 22 2011, 2:57pm buried:


So devs don't have to be limited. Seriously... It's not consoles that are killing gaming, it's the ******* blind hatred towards them. I hate to say it, but of all the community bases the PC gaming is probably by far the worst because of this ********. "LOLWE HAVE MODZ AnD INDIE GAEMS WER BETTER THAN U CNONSOL FAGZ" *pc game gets ported to console* "AUUUUH NOUAUAUA DEY BETRAYED USZZZ"

Again, **** that ****.

-5 votes     reply to comment
Link3737 Apr 22 2011, 3:03pm replied:

The fact that the "most powerful" console, the PS3, is running hardware that would be laughed at in a PC these days shows how much the static nature of consoles is holding back the development of 3D technologies for gaming.

Consoles aren't "killing gaming", they're killing innovation in 3D technology. Cryengine 3 shows how amazingly beautiful games can be on a PC with modern hardware, and also how laughably low resolution the same scene has to be to run at a playable framerate on a PS3 or 360.

+1 vote     reply to comment
xalener Apr 22 2011, 6:41pm buried:


Are they? Or are they forcing devs to optimize current gen games now for a better tomorrow? If it weren't for consoles, Crysis 2 would be the same unoptimized mess the first one was. The same amount of people would be able to play it, and Cteck'd barely break even. Again.

Not saying Consoles are better than PCs or any **** like that. I don't subscribe to that ********. I'm saying the fact that PC's always have the edge means that everyone building games for it aren't even letting themselves settle in and get familiar with slightly older tech. That's why I respect valve so much. Everything in their source games looks dated, yes, but it all looks correct. They pay attention to the bare bones of things and haven't ever gotten it wrong. I mean the human faces in Crysis 2 are ****** up. Sure they're HURR DURR NEXT GEN faces, but their static wrinkles and slow movement really kills it. You can throw new tech around till you're blue in the face. If all you're doing is throwing it around there's no point. You gotta aim, man. I haven't seen a "revolutionary" game that aims. Even Battlefield 3 has huge barebones problems.

Power isn't everything. In fact, power ain't ****.

-5 votes     reply to comment
Duruk Author
Duruk Apr 23 2011, 3:01am replied:

Well then its up to us to create something with the full potential of the Cryengine3.

+1 vote   reply to comment
Ark_ Apr 22 2011, 3:26pm replied:

Not to mention the whineing about cheap console ports (there are some lazy ports out there). The amount of fuss and whining that was rasied because Portal 2 had a "Please don't turn off your console" prompt on the pc version was mad. People instantly jumped to the conclusion that it must have been a lazy port with consoles being the main focus.

+3 votes     reply to comment
xalener Apr 22 2011, 8:58pm replied:

Yeah, I had to save the game 5 times to see what you were talking about. It went by so fast.

+1 vote     reply to comment
EvilAngel Apr 23 2011, 12:24pm replied:

CryENGINE 3 is the first development platform for Xbox 360, PlayStation 3 durp

+1 vote     reply to comment
s87 Apr 22 2011, 9:58am says:

If the SDK means C++ sources such as Crysis Wars SDK, bugfree Sandbox 3 + official documentation (at last!) this is gonna be a dream come true =)

+2 votes     reply to comment
SteveUK Apr 22 2011, 10:46am replied:

From what the announcement said, it sounds like you get C++ access to the engine.

+1 vote     reply to comment
s87 Apr 22 2011, 11:24am replied:

Well the question is how much access. With CW SDK you have access to most of the game code but if it comes to more advanced stuff like Character or Dialog System (even the Inventory class!) you only have the headers.

+2 votes     reply to comment
Velox Apr 22 2011, 10:13am says:

the game suckt but the cryengine is great

-3 votes     reply to comment
geokes Apr 22 2011, 10:19am says:

Looking forward to what people will do with this.
Crysis 2 was a real letdown, would love a true sequel to be made.

+6 votes     reply to comment
DaveW Apr 22 2011, 11:35am says:

Wasn't this announced ages ago?

+1 vote     reply to comment
Metalspy Apr 22 2011, 11:50am replied:

Yes, but not the details. For example, there was no information on whether there would be both modding and the stand alone SDK or only support for indie games.

+1 vote     reply to comment
[FH]FatJoe Apr 22 2011, 12:13pm says:

Well it certainly sounds a lot better than I had imagined, we'll see what the final result will be when it's released though. One thing is certain though, This fall will be interesting :)

+2 votes     reply to comment
kommandojoe Apr 22 2011, 12:26pm says:

WooHoo! My first project will be making the greatest goddamn version of Pong any man has seen.

+3 votes     reply to comment
tymaxbeta Apr 22 2011, 1:17pm says:

God, I just want source on this bandwagon already, there's so many developers that can do powerful things on Source because they spent years learning it as their first engine, but they can't go to indy development because Valve won't let us use it indy unless Gabe magically sees our mods site and say "yeah, throw them a license." If all the engines allowed indy development we would have much better indy game development out there because people could choose the engine they work best with...

+1 vote     reply to comment
Ice_Man_120 Apr 22 2011, 1:53pm says:

can't wait

+1 vote     reply to comment
xXMaNiAcXx Apr 22 2011, 1:58pm says:

Amazing news! Now I hope people start using CryEngine 3, this engine is damn amazing!

+1 vote     reply to comment
moci Apr 22 2011, 2:09pm says:

So are you happy with UDK / Unity or are you going to explore the CryENGINE?
Yes I'm happy. It's good that established and powerful engines are "free" to get experience from. CE is one of the biggest so it's a good thing they're doing the same as Epic.

Do you feel like the engines power is simply too much for an indie team to utilize, given the sheer amount of art assets and detail CryENGINE games typically demand?
Yes, with so many crappy teams out there, it's yet another engine to brag about "we're doing it with CE!". But lets face it, if your game sux, or your assets sux - using a bigger engine isn't going to compensate. I've not used CE before, but doesn't the amount of assets/detail really depend on the actual game you are going to make instead of the engine.

My opinion on these free engines.
Wit all the different tools (Unity, UDK, CE, and the other ones) it will come down to picking the right tool for the job. Like I said before, picking an AAA engine isn't going to compensate for bad modeling or storyline. (It might even put more focus on the flaws...)

If your are creating a game like "Bounce!" (no disrespect) you don't need UDK or CE - even Unity might already be overkill.

Don't jump on the brand-wagon just because u can.

+6 votes     reply to comment
BigBaggie Apr 22 2011, 2:25pm says:

I agree with Moci but at least we can have a full preview of the powerful tools (not to mention with so much gathered attention tutorials and faqs should boom somewhat) that have created blockbluster games. It would be important to encourage not only indie devs but the general public to experiment with technology but with simpler tools more capable of handling simpler code. Little Big Planet's a nice example of what can be done but limited to a specific stage. I use limited loosely as some crazy things have been constructed but you get what I mean.

This release is a boon to those who have the talent to use these things efficiently and not need 10 grand to release a final product, it's an incorporated % from what I gather. But yeah, there's a lot to say about engine development in general...

+1 vote     reply to comment
gtaiiilc Apr 22 2011, 2:37pm says:

oh I so want to see mechworriors brought over!

+2 votes     reply to comment
Garyn Dakari Apr 22 2011, 3:45pm says:

This is really cool. I've messed with UDK quite a bit, but I decided to finish all my mods before starting any serious development. I'll definitely check this engine out before I fully decide whether or not to use UDK ;)

+1 vote     reply to comment
asvigny Apr 22 2011, 4:13pm says:

This is great!

+1 vote     reply to comment
Tharapita Apr 22 2011, 4:28pm says:


UDK, Unity, CryEngine. Can it get any better? A great time for any independent developer.

+1 vote     reply to comment
SabreXT Apr 23 2011, 1:16am replied:

id Tech 5? ;)

+1 vote     reply to comment
AAAStudios Apr 22 2011, 5:45pm says:

did have to have a good graphics card to run CryENGINE 3?

+1 vote     reply to comment
SabreXT Apr 23 2011, 1:11am replied:

It depends, I doubt it would run on a netbook, but my PC is hardly top of the line and it could run Crysis 2 demo/beta at max at a decent 45-60fps.

+1 vote     reply to comment
spyker2041 Apr 22 2011, 5:57pm says:

Any mod tools is awesome, far too few developers are releasing mod tools these days which is a real shame.

+6 votes     reply to comment
TheHappyFriar Apr 22 2011, 7:34pm says:

Aw come on, grow some bawls & go GPL! ;)

While a % isn't bad I'd say the GPL advances engines more.

-1 votes     reply to comment
SteveUK Apr 22 2011, 7:37pm replied:

Then there would be no possibility in going commercial, which is the entire point. MIT and BSD are superior licences anyway.

+3 votes     reply to comment
Ark_ Apr 23 2011, 6:24am replied:

Yea, gpl all seems too murky.

+3 votes     reply to comment
xalener Apr 22 2011, 8:16pm says:

All drama aside this is great for indie developers. Personally, I can't wait to see what people do with it.

+1 vote     reply to comment
Hell_Diguner Apr 23 2011, 12:41am says:

Ho... Lee... Schit...

Let this crush any doubt in the faith Crytek deserves from its fans.

+1 vote     reply to comment
SabreXT Apr 23 2011, 1:09am replied:

Doubt it, if the official and steam forums are to go by, Crytek is the worst company ever, run by the devil and punching your gran in the face.

+2 votes     reply to comment
SabreXT Apr 23 2011, 1:08am says:

I didn't get Crysis 2 for DRM reasons. Will be interested in trying this though.

+1 vote     reply to comment
Duruk Author
Duruk Apr 23 2011, 3:11am says:

BTW Crysis2 (and Crysis1 and Warhead) are on sale with 50% discount this weekend:

+1 vote   reply to comment
Otreum Apr 23 2011, 4:30am says:

This is great news, and certainly a huge leap (not a step) in the right direction from Crytek.
I am looking forward to working on the new engine, as it's already great to use the current version for modding and/or independent games development purposes.
I believe this is going to spark a huge amount of awesome projects from both indie teams and lone developers (like myself). I can't wait to see what people make with this new power, and can't wait to see the impact it has on the PC games community.
Sure there will be many teams stating that they are making the next big thing, put up a bunch of concept art, show a couple of boring screenshots with some pretty lighting, but there will certainly be teams out there who will have something to show for themselves, and they are the ones I look forward to the most :)
Good work Crytek :)

+2 votes     reply to comment
OrdinaryMagician Apr 23 2011, 2:06pm says:

I might give this a try :3

+1 vote     reply to comment
Spartan0536 Apr 24 2011, 12:34am says:

UNLIKE COD's MOD TOOLS, THIS IS MORE THAN WELCOME!!! The CryEngine 3 will make mods like OccupationCS and really give us something to work with, maybe now we can add in realistic weapon customization and DX11 support. This should be what all games need to release. If UBISOFT released an SDK for FarCry 2 the modding community would have made tons of mods for it and it would still be played and sold. Mods and Mod Tools make games make more money, and make the PC community happy, MOD TOOLS FTW!!!

+1 vote     reply to comment
KortalMombat Apr 25 2011, 9:31am replied:

Not even cryengine3 can make that horrible mod any better.

+1 vote     reply to comment
Duruk Author
Duruk Apr 24 2011, 4:35am says:

Cryengine 3 Developers Group has opened its doors in anticipation of the release of the Cryengine 3 tools for Crysis 2 and later on the free stand alone SDK.
Feel free to join our group. (For the moment you must apply to join, it will be free for all later on)

+1 vote   reply to comment
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