CryENGINE®3 is the first PC, Playstation®3, and Xbox 360™ all-in-one game development solution that is Next-Gen ready with scalable computation and graphics technologies. Using the CryENGINE®3, you can start the development of your next generation games today. CryENGINE®3 is the only game engine that provides multi-award winning graphics, state-of-the art lighting, physics and AI, out of the box. The famous CryENGINE®3 Sandbox™ editor is a production proven, third-generation real-time tool suite designed and built by AAA developers. CryENGINE®’s powerful real-time renderer is now even better! DirectX 11 (DX11) support significantly enhances the capabilities of the renderer within CryENGINE®3, allowing for some of the best visuals ever seen.
maybe someday this will be replaced with actual 3D surfaces referenced/drawn using bump maps :D it looks kinda weird around the base of objects and the edges of shadows..
I think it's actually one of the dx11 features. Instead of bump, we get realtime displacement maps. I actually tried some of the DX11 demos on my computer and it does what it advertises, bit harsh on the HW though.
yeah, guess your right about that;)
This Paralax Occlusion Mapping, or POM, which is available on Cryengine 2. This is not a new feature of Cryengine 3.