We are enabling everyone to create mobile apps. Our Corona SDK is the world's most advanced development platform and is quickly becoming the industry-standard choice for games, e-books, and other interactive content. Whether you are an enthusiast or a professional, a small team or a big studio, a publisher or an agency, you can quickly and easily create great mobile experiences with Corona. Founded in 2008, Ansca is a venture-backed company based in Palo Alto. In a previous life, our team was responsible for industry-standard authoring tools (Illustrator, Photoshop, Flash Authoring) and runtimes (Flash Lite) at Adobe and Apple.

Posted | Game Title | Author
Hexodus Announced!
Hexodus

Hexodus Announced!

Dec 29, 2013 Hexodus 0 comments

Hexodus is a turn based civilization and space combat game. Two player must fight and colonize to expand their empires on a randomly generated system...

Working with powerups
Collapsus

Working with powerups

Jul 17, 2012 Collapsus 0 comments

The last couple weeks, we've been working on implementing new powerups as well as the pause screen. Quite obviously, the pause screen isn't very interesting...

Timed Play, Options Menu and Pause Screen
Collapsus

Timed Play, Options Menu and Pause Screen

Aug 7, 2012 Collapsus 0 comments

I actually meant to post this last week, so as far as development news is concerned...

The project isn't dead, We're just really bad at posting updates
Collapsus

The project isn't dead, We're just really bad at posting updates

Feb 24, 2014 Collapsus 0 comments

So, um, yeah. Our project's not dead, I swear. I'm just really bad at posting updates. We took a bit of a break from Collapsus for a while because of...

Promo Trailer Available
Amazing Brok

Promo Trailer Available

Sep 21, 2012 Amazing Brok 0 comments

Amazing Brok has a promotional trailer, for those who just like to watch.

Free version available on Google Play
Amazing Brok

Free version available on Google Play

May 22, 2013 Amazing Brok 1 comment

Updated with some bug fixes and new levels, and placed a free limited version of the app on Google Play.

Introducing Brickout Zero Gravity
Brickout Zero Gravity

Introducing Brickout Zero Gravity

Nov 6, 2012 Brickout Zero Gravity 0 comments

This is the first public appearance of my game. Let me introduce it in a few words: classic brick breaking game, but with floating bricks and smooth control...

Brickout Zero Gravity - Released
Brickout Zero Gravity

Brickout Zero Gravity - Released

Mar 5, 2013 Brickout Zero Gravity 0 comments

Breakout is awesome again with Brickout Zero Gravity, a Universal App for iOS devices A new brick breaking game with realistic physics and just a touch...

Party Curling – No adds or In App Purchases, simply pure gameplay
Party Curling

Party Curling – No adds or In App Purchases, simply pure gameplay

Feb 27, 2014 Party Curling 0 comments

Sharkfish Studios, an independent game development company located in Tampere, Finland, is proud to premier their second title Party Curling, a fast-paced...

Aspir o Matic - Now full version free on AppStore
Aspir o Matic

Aspir o Matic - Now full version free on AppStore

Dec 12, 2012 Aspir o Matic 0 comments

Aspir o Matic available for FREE on AppStore!!!!!!

ShadowArc 1.0.0 for iOS available on the App Store
ShadowArc

ShadowArc 1.0.0 for iOS available on the App Store

Nov 15, 2012 ShadowArc 0 comments

After almost a year of development, we are finally live on the App Store! Please check it out and let us know what you think!

Major Update Coming Soon (with new video trailer)
ShadowArc

Major Update Coming Soon (with new video trailer)

Jul 25, 2013 ShadowArc 0 comments

New features in ShadowArc 2.0.0 include 30 new levels with new challenges like lingering arcs and lightning arcs, 4 new endless modes, cloud syncing for...

2.0.0 available on the App Store. Now free-to-play!
ShadowArc

2.0.0 available on the App Store. Now free-to-play!

Aug 1, 2013 ShadowArc 0 comments

Now free to play! Also adds 30 new levels, 4 new endless modes, cloud syncing for game progress and new and improved leaderboards.

ShadowArc now available on Android, Google Play
ShadowArc

ShadowArc now available on Android, Google Play

Aug 1, 2013 ShadowArc 0 comments

ShadowArc is now available to download for free onto Android devices on the Google Play store. ShadowArc is a fast-paced color matching arcade game with...

IMPULSE. Now available for iOS.
IMPULSE - the game

IMPULSE. Now available for iOS.

Dec 15, 2012 IMPULSE - the game 0 comments

IMPULSE is an 8-bit block breaking delight and a love letter to the old days of gaming. Running on all iOS mobile devices. Grab your copy NOW.

Develteam Summer Jam has started - Prizes awarded - Challenge: Dual Mode Retro
Game

Develteam Summer Jam has started - Prizes awarded - Challenge: Dual Mode Retro

Aug 3, 2013 Corona 0 comments

Throw away your summer shorts, sun cream, shades, and beach towels because Develteam is hosting the sizzling hot "Develteam Summer Jam!" with tons of...

First News - things I've done and want to do
ShipCraft

First News - things I've done and want to do

Mar 15, 2014 ShipCraft 0 comments

Welcome! ShipCraft is turn-based sandbox game, now only about fishing and having cannons (from which you can't even shot now), but I'm planning to add...

2112TD - May Development Update
2112TD

2112TD - May Development Update

May 30, 2013 2112TD 0 comments

A quick summary of where the project is at and how things are starting to develop.

Introducing the Flame Thrower Family
2112TD

Introducing the Flame Thrower Family

Jun 16, 2013 2112TD 2 comments

Check out the finished designs of the Flame Thrower Turret family to be featured in 2112TD.

2112TD Development Update 2# - Welcome to Pluto
2112TD

2112TD Development Update 2# - Welcome to Pluto

Jul 1, 2013 2112TD 2 comments

Lots of head scratching and re-visits has finally paid off. Check out our first map to be featured in 2112TD...

2112TD Development Update 3# - A Rather Late Introduction
2112TD

2112TD Development Update 3# - A Rather Late Introduction

Jul 18, 2013 2112TD 0 comments

A general overview of 2112TD, the development team and a list the key features that will be coming.

2112TD Development Update 4# - Command Centre & New Tower Platform
2112TD

2112TD Development Update 4# - Command Centre & New Tower Platform

Aug 6, 2013 2112TD 0 comments

An insight into the development of 2112TD over the last couple of weeks, covering new and improved features that have been introduced to the game.

Development Update 5# - The Neptune Prison & More
2112TD

Development Update 5# - The Neptune Prison & More

Aug 24, 2013 2112TD 0 comments

The latest developments from the 2112TD team, including new concept and 3D assets.

Development Update 6# - The Command Centre
2112TD

Development Update 6# - The Command Centre

Sep 20, 2013 2112TD 0 comments

An insight into the Command Centre, its function in the game and some delicious eye candy.

Development Update 7# - Command Centre Showcase Video
2112TD

Development Update 7# - Command Centre Showcase Video

Nov 8, 2013 2112TD 1 comment

Heads up, here is the first of our new 3D showcase videos. Watch the Command Centre mow down those nasty Horroctopuses!

Development Update 8# - Introducing the Machine Gun Turret Family
2112TD

Development Update 8# - Introducing the Machine Gun Turret Family

Mar 6, 2014 2112TD 3 comments

An overview of the newly designed machine gun turret family.

Inside the Lab
BioLAB

Inside the Lab

Jun 27, 2013 BioLAB 0 comments

Demigod Studios announce "Inside the Lab: The Making of Biolab".

Inside the Lab:Part I The Characters
BioLAB

Inside the Lab:Part I The Characters

Jun 29, 2013 BioLAB 2 comments

See how how our game characters are created in "Inside the Lab:Part I The Characters".

Inside the Lab:Part II Main Game
BioLAB

Inside the Lab:Part II Main Game

Jul 6, 2013 BioLAB 2 comments

Welcome back for "Inside the Lab:Part II Main Game". Check how the final art and User Interface is created for the main game!

Inside the Lab:Part III Main Menu
BioLAB

Inside the Lab:Part III Main Menu

Jul 13, 2013 BioLAB 0 comments

In the 3rd part of "Inside the Lab" we talk about the creation of the main menu and the intro of the game!