cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications. It is based on the cocos2d design: it uses the same concepts, but instead of using python it uses objective-c. cocos2d for iPhone is: Easy to use: it uses a familiar API, and comes with lots of examples Fast: it uses the OpenGL ES best practices and optimized data structures Flexible: it is easy to extend, easy to integrate with 3rd party libraries Free: is open source, compatible both with closed and open source games Community supported: cocos2d has an active, big and friendly community (forum, IRC) AppStore approved: More than 2500 AppStore games already use it, including many best seller games. cocos2d for iPhone supports: iPod Touch, iPhone, iPad and OS X

Post tutorial RSS Feed Related Tutorials
Procedural Generation in MiniGolf Endless MMO

Procedural Generation in MiniGolf Endless MMO

3 weeks ago MiniGolf Endless MMO Mapping/Technical 0 comments

MiniGolf Endless MMO uses a custom procedural algorithm to generate interesting naturalistic golf courses according to evolving difficulty parameters...

iPhone, iPad
Send Message
Official Page
Release Date
Released 2010
Engine Watch
Track this engine
Tutorial Statistics
Views Today
Tutorial Areas
 - Mapping/Technical