cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications. It is based on the cocos2d design: it uses the same concepts, but instead of using python it uses objective-c. cocos2d for iPhone is: Easy to use: it uses a familiar API, and comes with lots of examples Fast: it uses the OpenGL ES best practices and optimized data structures Flexible: it is easy to extend, easy to integrate with 3rd party libraries Free: is open source, compatible both with closed and open source games Community supported: cocos2d has an active, big and friendly community (forum, IRC) AppStore approved: More than 2500 AppStore games already use it, including many best seller games. cocos2d for iPhone supports: iPod Touch, iPhone, iPad and OS X
After being in development for over 11 months, the Free-to-Play title will soon come to iOS. Check out the trailer meanwhile.
Indie developer Michael Buettner is proud to announce that his free-to-play fantasy game Battlebow: Shoot the Demons is now available for download on...
Whats' new ? New resume game menu, New Plane HD graphics, New Apollo HD graphics, New crystals HD graphics, New icon, Memory optimizations !