cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications. It is based on the cocos2d design: it uses the same concepts, but instead of using python it uses objective-c. cocos2d for iPhone is: Easy to use: it uses a familiar API, and comes with lots of examples Fast: it uses the OpenGL ES best practices and optimized data structures Flexible: it is easy to extend, easy to integrate with 3rd party libraries Free: is open source, compatible both with closed and open source games Community supported: cocos2d has an active, big and friendly community (forum, IRC) AppStore approved: More than 2500 AppStore games already use it, including many best seller games. cocos2d for iPhone supports: iPod Touch, iPhone, iPad and OS X
New Monsters! New Worlds! New Items! Your heroes have gotten into a winter storm. Will you be able to fight the ogres while your arrows are blown around...
This is a post-Christmas update of things that I managed to complete during the holidays. Hero leveling, improved quests and of course the AOTY feature!
Kingdoms Fall is finally here! Are you ready for sword swinging, boomerang hurling, and bomb exploding action?