cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications. It is based on the cocos2d design: it uses the same concepts, but instead of using python it uses objective-c. cocos2d for iPhone is: Easy to use: it uses a familiar API, and comes with lots of examples Fast: it uses the OpenGL ES best practices and optimized data structures Flexible: it is easy to extend, easy to integrate with 3rd party libraries Free: is open source, compatible both with closed and open source games Community supported: cocos2d has an active, big and friendly community (forum, IRC) AppStore approved: More than 2500 AppStore games already use it, including many best seller games. cocos2d for iPhone supports: iPod Touch, iPhone, iPad and OS X

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IGF 2014 Finalists
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IGF 2014 Finalists

Mar 14, 2014 GDC 2014 Article 1 comment

This year's IGF finalists. The IGF Awards take place on the evening of the third day of Game Developers Conference, and are a major celebration of the...

App Of The Year 2013 Editor Choice
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App Of The Year 2013 Editor Choice

Dec 24, 2013 2013 App of the Year Awards Event Coverage 3 comments

Welcome to the Editors Choice award for App of the Year 2013. Here the editors of SlideDB have their say on the most prolific indie games both released...

Best Upcoming App of 2013 Players Choice
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Best Upcoming App of 2013 Players Choice

Dec 23, 2013 2013 App of the Year Awards Event Coverage 7 comments

The votes have been tallied these are your picks for Upcoming Apps of 2013

Quarter 02 Year in Review 2013
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Quarter 02 Year in Review 2013

Dec 8, 2013 2013 App of the Year Awards Event Coverage 0 comments

SlideDB's Year in Review Quarter 02 April through till June 2013.

Platforms
iPhone, iPad
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Official Page
Cocos2d-iphone.org
Licence
Zlib
Release Date
Released Sep 7, 2010
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