Castle Game Engine is a free open-source 3D and 2D game engine using modern Object Pascal.

  • A lot of 3D and 2D formats supported (X3D, VRML, Collada, OBJ, MD3, Spine...).
  • Portable to a lot of platforms (Linux, Windows, Mac OS X, mobile: Android, iOS, web browser plugin...).
  • Optimized rendering with a lot of graphic effects (shadows, mirrors, bump mapping, shader effects...).
  • Build and edit your scene graph (X3D) at runtime. Create processing and visualization tools!
  • Extensible system for game objects, with physics, creatures with AI and navmesh, and more.

For more features, see here.

For the manual and other documentation see here.

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Castle Game Engine
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Windows, Mac, Linux, iOS, Android
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L-GPL
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Twitter

Latest tweets from @castleengine

"Wyrd Forest" - new Castle Game Engine demo: terrain editing, shaders, destruction, physics, all open-source on Git… T.co

Dec 10 2017

14 new engine features done in 2 weeks:) Castle-engine.sourceforge.io

Dec 8 2017

RT @freepascaldev: Free Pascal Compiler 3.0.4 is released. It's a bugfix/maintenance release of our stable branch. Download:… T.co

Dec 8 2017

Fun using terrain generation and spawning animated trees: Youtube.com . Sponsored by Patreon: Patreon.com

Dec 6 2017

More comfortable transformation of scenes, fixed-function disabled by default: Castle-engine.sourceforge.io

Nov 26 2017

"The Unholy Society", getting published, and various engine improvements :) Castle-engine.sourceforge.io

Nov 18 2017

Proudly presenting a teaser of a new game we develop using Castle Game Engine: Store.steampowered.com !

Nov 15 2017

Skeleton code to start a new renderer (Metal, Vulkan, Direct3D…), OpenGLES improvements Castle-engine.sourceforge.io

Nov 10 2017

Apple Game Center (achievements, savegames in the cloud) in Castle Game Engine: Castle-engine.sourceforge.io T.co

Nov 5 2017

Shaders unification: Phong shading, bump mapping and CommonSurfaceShader on mobile, 100% modern rendering on desktop Castle-engine.sourceforge.io

Oct 14 2017

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