The C4 Engine is a comprehensive suite of professional, robustly implemented game programming tools for PlayStation 4, Windows, Mac OS X, Linux, and iOS platforms.

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Hi people,
it was a pretty hard month and we are still fighting for success with Wind of Luck project.
Recently, we held a meeting with our may-be funding source, had some good promises, hard time and a complete change in marketing strategy.
After counting our resources and studying the market situation, we agreed that we will release WoL "in two steps".

Game_scr Game_scr

First, we will finish "battle part" and release free-to-play MMO "Wind of Luck: Arena", where players can fight Team vs Team (something like 5v5, 7v7, 12v12) in several "arenas".

In 6-8 months past release of WoL: Arena, with new funding source, we plan to hire additional staff and finish main WoL project (with name of something like "WoL:Pirates").

As for WoL:Arena - Ships will be partially upgradeable, with equipment and crew, and there will be some progression from smallest boats to 1-rate ships. players will earn fame and money in each battle and spend it to research and buy new ships, cannons and equipment. I.e. in "Asian" tree there will be like 9 tiers of ships starting from Hokulea and finishing in some really huge vessels like legendary Treasure Ship of Zheng He fleet.
Yes, it means that we will need to completely rebalance ships for WoL: Arena but it seems like the only way to make the game finally live.

That's the news.

Rally Shift Extreme on Kickstarter
Rally Shift 2

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Rally Shift Extreme (RSX) is now on Kickstarter. RSX is a racing game inspired by the world rally championship races held in many countries throughout...

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The suspension is one of the most important parts of a rally car and it's no ordinary off the shelf suspension either. It's the link between the wheels...

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What is this bit of news.... :D. Bounce maybe coming for linux & mac over summer.

Gremlin Invasion: Survivor Released on Desura
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3 years ago Gremlin Invasion: Survivor 5 comments

A co-op overhead action shooter with 8 different levels to choose from and up to 8 players.

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The 31st is a humorous, Halloween-themed first-person shooter that takes place in a strange world filled with endless hordes of blood-thirsty monsters...

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Post comment Comments  (10 - 14 of 14)
FredDurscht Nov 7 2010 says:

we compared several engines and it seams like this engine has the best price/performance ratio, full source code in the standard-edition, a impressive community, fast support in the forums and a comprehensive wiki. but there are some cons (but this is just our point of view!!!): no deferred rendering, no SSAO-support for now (and afaik there no support planed) which is pretty sad, because it adds a lot of atmosphere to indoor envs.

nevertheless we┬┤re think about licensing the engine.

+5 votes     reply to comment
stewiekern Nov 20 2013 replied:

The engine actually has really good SSAO now.

+2 votes     reply to comment
Kamikazi[Uk] Oct 25 2010 says:

Yah i just finished and released my first title "Bounce!" it was great working with the engine.

+6 votes     reply to comment
architectts Oct 7 2010 says:

C4 Engine: It will blow you away

+7 votes     reply to comment
Wingball Oct 7 2010 says:

Having worked on my own game with this engine, which is now playable and safely on the way to release next year, I can say with confidence that an independent developer with moderate programming ability would be hard pressed to find a better codebase OR better level of support from anywhere else. Definitely a fan.

+9 votes     reply to comment
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Released 2005
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Highest Rated (9 agree) 10/10

It's the best engine for big and serious projects. The engine really shines at the tecnology side, with voxel terrain and dynamic fluid.

May 17 2012 by thiagogirello

Lowest Rated (4 agree) 4/10

I went through two other engines before I settled for C4, Irrlicht and Ogre. I wasn't necessarily looking for a free engine but at the time (7 resp. 4 years ago) there wasn't much choice. C4 works in the render department and if something doesnt work, it's a good chance it's you doing something wrong and not the engine. However, when it comes to other fields around it, like the User Interface, particle effects or usability, it begins to lack quality. One problem is that the engine is written in…

Apr 29 2013 by DrVonBraun


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