The Blender Game Engine is a component of Blender, a free and open-source comprehensive 3D production suite, used for making real-time interactive content. The game engine was written from scratch in C++ as a mostly independent component, and includes support for features such as Python scripting and OpenAL 3D sound.

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Amazing motor, with lots of possibilities and quite easy to use, comparing with others.

Besides the fact of the Open Source and public domain (: . The way blender mix a whole bunch of tools allow us to make everything we want. But the thing I love the most, is for now so basic that maybe no many people thing about that; but the way Blender Render works with BGE its just awesome!

*my bad, for the poor english*

I love the Blender Game engine and I've learned to use it for quite a few things. I'v also found that it has A LOT of online tutorials and resources.

This is a fantastic open source 3D modeler, animator, game does it all. Throw Python and a great Community into the mix and the sky's the limit. I love Blender.

I haven't got much experience with different game engines but I imagine BGE is pretty hard to beat if one isn't going for the very best (commercial level) graphics. On the other hand with dynamic lighting, normal maps, video textures available in BGE I haven't thought of anything that I couldn't have.

One HAS to love the BGE workflow of being able to model, animate and script the game content as you go without exporting and importing all the time and hunting and fixing the annoying small problems and bugs that usually originate when different software interact.

I doubt anyone who says BGE is hard to learn or not user friendly. Traditionally one has to learn 1 game engine, 1 modeling/animation tool, a level editor and then find out how they interact. BGE has got it all and all the pieces are following the same logic in UI and keyboard shortcuts. The data is all there, at once.

And it's free. The GPL licence makes it very hard to sell but I suppose one could use it for game alphas (models, animations and environments can be easily exported if you want to go commercial and invest on a platform) or try the donation-based funding. After all, most of the effort is put (AI heavy genres aside) into modeling, animating, textures, sounds and level design, that is perfectly re-usable as they are.

In my opinion for the honest indie projects BGE should be among the top choices. But perhaps many people think they must learn to use the tools of the gaming industry because that's where they want to work in the future. Of course they have to be illegally downloaded or bought at ridiculous prices.

Powerful, and easy to use game engine, but looks like the developers are lazy to upgrading the graphics i think ,and the user who using this engine must upgrading the graphics byself .

Blender is great

i use it

always found Blender's visuals to be impressive, now combined with a game-engine this has become a really powerfull tool.

Blender Game Engine is great. Why do i say this?
It has a good combination of features / against usability - anyone can start making a game. The built in modelling environment has proven to be incredibly handy at times!
The python API is strong, and easy to use :)

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