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I developed it as a base for my games, currently supports Windows, Mac, iPhone/iPad/iPod Touch

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After a few months I finally had the time to make how multi-platform the engine really is and decided to grab Vizati code and make it run on Mac.

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So a few months after we made Basalt run on iOS I decided to see if the engine would behave nicely on Windows and MacOSX.

Since we already had Vizati running on Windows I decided to grab the iPhone code and compile it for MacOSX. Surprise surpise, it works :)

Vizati running os MacOSX

I've only tested it on my Mini Mac but it should run on PPC and Intel Processors on MacOS 10.4+
I've submitted it to the Mac App Store, hopefully there aren't many bugs :P

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Platforms
Windows, Mac, iPhone, iPad
Company
Different Pixel
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David-amador.com
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