I developed it as a base for my games, currently supports Windows, Mac, iPhone/iPad/iPod Touch
Decided to spend the afternoon making Puwang run on Windows, really don’t know why but I did it.
First of all, I'm sorry for the lack of blog updates lately but we've been working hard on the next update I promise. So let's talk on what I've been...
We just released a new update, version 0.5.5.1a. This new patch brings a lot of new stuff and many bug fixes. One of the changes is the addition of Quests...
We've been working on the quests system... well, my job is mostly draw new items and new menus. As you know the aim of a quest is for the hero to obtain...
On this new post I'm going to talk what I've been up to since we last talked. Among them are quests, recipes and bug fixes.
I've been working on the second floor of Dary's Legend, thinking in what to do, defining the style/theme, the environment, what kind of objects can relate...
I decided to talk a bit about what I’ve been coding and changing while Rita draws all sorts of cool stuff for the dungeon.
The 0.5.4.0a update for Dary's Legend was just released. Apart from our personal roadmap we've also read all feedback/comments that we found in order...
A graphical hand-drawn, roguelike dungeon crawler game. Help Dary as he embarks on a journey full of perils.
Yesterday Puwang got released on the app store.
In a sea of game bundle sites, what's the big deal about one more? The approach of IndieBundle is a different. We focus on three things for both the developers...
We added a page on Steam Greenlight so that you can vote on Dary's Legend.
So we decided to release a small teaser trailer for Dary's Legend showing what we have so far. Hope you like it. Remember, this is a working in progress
Hi there. After a few months of inactivity we are announcing our next game. Dary's Legend
After a few months I finally had the time to make how multi-platform the engine really is and decided to grab Vizati code and make it run on Mac.
Vizati has just been released for Windows Phone 7. So go grab your device and give it a try.
Finally after several weeks of work we've managed to finish Vizati iPad
We released a demo version for iPhone and iPod Touch. It packs a few levels as well as the improvements brought to v1.1 from the full version
Just a quick update telling that the iPhone port of Basalt will have it's first commercial game on October 6th
Vizati has been approved for the App store. We have a release date and a new teaser
We are proud to present Vizati running on the IPhone, after a successful release on PC we are now venturing the mobile devices
I was able to get my hands on a real device so I decided to test Basalt
I've been working hard on sound support for the IPhone/IPad port and we now have sound support.
We've been working on our engine to to bring all features to IPhone and IPad, it's now around 90% complete.
The support for IPhone/IPad is now a reality.
We've ported the engine for running on IPhone and IPad.
We began porting Vizati to Windows Phone 7, IPhone and IPad and we now have a little video showing the progress on the WP7 port.