Now we are working on v1.2

Basalt is pretty much turned to 2D only since we haven't had the need to make 3D games till now.

Some of the features are:
Independent Resolution Rendering
Multiple layers with Parallax Support
Particle System 2D
Camera 2d with zoom
Sprite Animations from xml file
Font rendering
Resource Manager
Wav, OGG sound support (can be streamed)

Sapphire (Map Editor)
(I'll update the map features later)

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Blog RSS Feed Report abuse Latest News: Puwang is running on PC, releasing it for free

About Puwang with 0 comments by DJ_Link on Apr 24th, 2013

Hey guys,

Decided to spend the afternoon making Puwang run on Windows, really don't know why but I did it.

puwang

Took me around 3 hours, mostly because I had to add Mouse and Keyboard controls. I also added support for an Xbox360 controller to control the game, it's very cool. You can't use the gamepad to control menus though, sorry.

I decided to release it for Windows for free, because the game isn't exactly designed for PC's, has a smaller resolution, runs on window mode only and doesn't have Leaderboards.

Here's a video I just made of the PC version:

Windows build
Puwang (windows build)

The Game requires some external frameworks to be installed, so in event it crashes at start please make sure all dependencies are correctly installed.
- Microsoft Visual C++ 2010 Redistributable Package (x86)
- OpenAL
- DirectX9

So I hope you have fun, let me know what you think.

Don't forget that you can still grab the original iOS (Universal) game here.

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Post comment Comments
Grimbly
Grimbly May 24 2011, 1:31am says:

Looking forward to testing this thing out. Looks very impressive. Nice work.

+3 votes     reply to comment
gfxengine
gfxengine Feb 16 2011, 10:37am says:

WoW like that engine man waiting for it ^^

+1 vote     reply to comment
fidgetwidget
fidgetwidget Aug 15 2010, 1:56am says:

Any chance someone could get early access to your engine? Maybe even contribute to its development?

+2 votes     reply to comment
DJ_Link
DJ_Link Aug 15 2010, 4:45am replied:

I've been considering that but it's still too early. Most of the codebase is still a little messy and I still have some concepts and patterns I would like to implement before releasing any version.
Thanks for the interest shown

+2 votes     reply to comment
Matt_Bak3r
Matt_Bak3r Jul 25 2010, 2:59am says:

awesome

+3 votes     reply to comment
Legendardisch
Legendardisch Jul 24 2010, 6:23pm says:

Great!

+2 votes     reply to comment
Scifiknux
Scifiknux Jul 15 2010, 1:40pm says:

I can't WAIT until this comes out! I'm going to make such great games with this! Your progress is incredibly interesting! Great work!

+3 votes     reply to comment
DJ_Link
DJ_Link Jul 24 2010, 2:06pm replied:

Hi there Scifiknux.
Thank you for the support.

+2 votes     reply to comment
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Different Pixel
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@fidgetwidget I think it’s a great system, it’s just being surrounded by negativity even before it launched.

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@overlordror that would be a great idea

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Ok, beta codes are gone

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@dosaki what the hell?

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