Now we are working on v1.2

Basalt is pretty much turned to 2D only since we haven't had the need to make 3D games till now.

Some of the features are:
Independent Resolution Rendering
Multiple layers with Parallax Support
Particle System 2D
Camera 2d with zoom
Sprite Animations from xml file
Font rendering
Resource Manager
Wav, OGG sound support (can be streamed)

Sapphire (Map Editor)
(I'll update the map features later)

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About Quest of Dungeons with 2 comments by DJ_Link on Jan 16th, 2014

The game is due to be released on February, still don't have an exact day, on Desura, Mac App Store and Humble Store. Some people asked for steam so I decided to create a Steam greenlight page as well.

Keep tuned, I'll update you once I have an exact release day.

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Post comment Comments
Grimbly May 24 2011, 1:31am says:

Looking forward to testing this thing out. Looks very impressive. Nice work.

+3 votes     reply to comment
gfxengine Feb 16 2011, 10:37am says:

WoW like that engine man waiting for it ^^

+1 vote     reply to comment
fidgetwidget Aug 15 2010, 1:56am says:

Any chance someone could get early access to your engine? Maybe even contribute to its development?

+2 votes     reply to comment
DJ_Link Aug 15 2010, 4:45am replied:

I've been considering that but it's still too early. Most of the codebase is still a little messy and I still have some concepts and patterns I would like to implement before releasing any version.
Thanks for the interest shown

+2 votes     reply to comment
Matt_Bak3r Jul 25 2010, 2:59am says:


+3 votes     reply to comment
Legendardisch Jul 24 2010, 6:23pm says:


+2 votes     reply to comment
Scifiknux Jul 15 2010, 1:40pm says:

I can't WAIT until this comes out! I'm going to make such great games with this! Your progress is incredibly interesting! Great work!

+3 votes     reply to comment
DJ_Link Jul 24 2010, 2:06pm replied:

Hi there Scifiknux.
Thank you for the support.

+2 votes     reply to comment
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@Hermy_Blake um bocado de gamedev :)

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RT @westmaaan: TMNK may be the only salvation

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@crashplan is there any 2 factor auth option? Can't seem to find it on the account settings

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@RetroburnGames you're welcome :)

5hours 3mins ago

RT @RetroburnGames: Nearing release on @positrongame for PC and Android, next up will be iOS :) #screenshotsaturday #gamedev

6hours 21mins ago

@Emberheartgames fine :) yeah doing the same here

6hours 37mins ago

@randomspirits @Emberheartgames that looks really good

6hours 38mins ago

@JurisL85 thank you for letting me know then :)

15hours 22mins ago

@shadowcovenant I only vote the first days, never the final one, I don't even know what's there, I usually leave it to chance

15hours 26mins ago

@shadowcovenant but I hope it's a cool theme, really need to get my mind working on something different

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