• Completely redesigned Windows-based IDE for creating your games as quickly and easily as possible. For screenshots of the IDE, have a quick browse of the beginners' tutorial
    The IDE includes source control integration with popular tools like Sourcesafe and Perforce.
  • The Windows game engine has a hardware accelerated Direct3D graphics driver, giving extra performance for graphically-intensive games. The software graphics driver is still supported too, for running on older systems.
    Graphics filters allow you to easily scale up low-res games to run on modern systems.
  • Native Windows, Linux (x86) and Mac (currently in beta) versions of the game engine, to maximise the number of people who can play your game.
  • Powerful yet simple Java/C#-style scripting language for scripting your game. Set up the game basics with point-and-click in the editor, and then script how the game deals with various events and inputs.Autocompletefunction calltips and on-line help are all available when editing scripts.
  • The IDE has an integrated debugger to allow you to step through your script and easily trace down the source of errors.
  • In the graphics arena, choose from 256-colour16-bit colour and 32-bit colour - either go for that retro feel, or enjoy the benefits of no palette! It's up to you. Alpha-blended sprites are supported in 32-bit colour games.
  • Screen resolutions of 320x200320x240640x400640x480800x600 and 1024x768 are supported. Your game can be run full-screen or in a window.
  • For sound and music, you can use OGGMP3WAVMODXM and MIDI files. Ambient location-dependant sounds, automatic footstep sounds, multiple sound channels and crossfading between music tracks are supported too.
  • Play cutscene videos using OGG Theora or standard Windows files such as AVI and WMV.
  • Easily create talkie games if you like - speech is compiled into a single data file, which you can distribute as an optional download.
  • Easy inventory management - just define all the items in the editor, then use simple Give and Lose commands during the game.
  • Almost everything is customizable, from the GUI you use to the mouse cursor graphics. Standard Sierra and Verb Coin templates are supplied, but user-made templates of other GUIs can be downloaded.
  • Create non-player characters roaming your world - they each have their own inventory and can be smoothly scaled and lit in different areas. 2, 4 and 8-directional walking animations are supported.
    Multiple player characters, such as in Maniac Mansion and Day of the Tentacle, are possible too.
  • Scrolling rooms are supported by simply importing an image larger than the screen resolution.
  • Lucasarts-style conversation system should you want to use it.
  • Translations of your game to other languages are easy to make, and can be distributed seperately as add-on packs.
  • Plugin system which allows more advanced developers to add extra functionality to AGS.
  • Compile your game into a single EXE file for distribution. Digital music and voice samples can also be compiled into seperate files to allow for optional downloads. You can of course set a custom icon for the produced EXE file.
  • The game script is compiled to byte-code when you save the game, to maximise the speed of the engine.
  • All the standard things you would expect, such as game Save and Load features, automatic pathfinding, sprite mirroring, walk-behinds, hotspots, objects, cutscenes, animations, timers, and so forth.
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Blog RSS Feed Report abuse Latest News: Mudlarks is now available for free download!

About Mudlarks with 0 comments by shaunaitcheson on Apr 10th, 2014

Hi all, 

After a year in development, the day has finally come, Mudlarks is finished and available for free download! It's been a hectic sprint to the finish line as we tried to iron out a few last minute bugs, and I think we have been successful in doing so. Just click DOWNLOAD GAME. For some reason we can't publish to Desura at this stage, but we are sorting this out.

We would really appreciate feedback, good or bad, and if you find any bugs or spelling mistakes please let us know. Most of all, we've had an amazing time making the game and it has been a life ambition fulfilled! We really hope you enjoy the game :) 

If anybody is reading this who has a games website or a Let's Play channel, please feature us if you can, any help getting our game out there is most welcome! 

Thanks to everyone who has been involved in the project, and thanks to you all for following it's progress.

Features

  • Over 40 locations to explore
  • A mysterious and complex plot set in modern day London
  • A cast of over 40 intriguing characters
  • A full length adventure game experience - hours of gameplay
  • Thousands of lines of dialog
  • Moments of spookiness
  • Over 60 inventory items
  • Virtual mudlarking - yes, that is a thing now!



     

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Post comment Comments  (10 - 12 of 12)
DJ_Link
DJ_Link Jun 22 2010, 6:39pm says:

Adventure Game Studio is from 2dboy????

+2 votes     reply to comment
s_d
s_d Aug 24 2012, 11:29pm replied:

Nope. It's written by Chris Jones of the UK, who also runs "Adventure Game Studio" the company (promoting and maintaining the engine on his own time) as well as taking a leading role in running the AGS community as benevolent dictator. 2dboy has nothing to with it (WoG doesn't use AGS, in case it wasn't obvious!).

+2 votes     reply to comment
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Released Feb 10, 2009
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