• Completely redesigned Windows-based IDE for creating your games as quickly and easily as possible. For screenshots of the IDE, have a quick browse of the beginners' tutorial
    The IDE includes source control integration with popular tools like Sourcesafe and Perforce.
  • The Windows game engine has a hardware accelerated Direct3D graphics driver, giving extra performance for graphically-intensive games. The software graphics driver is still supported too, for running on older systems.
    Graphics filters allow you to easily scale up low-res games to run on modern systems.
  • Native Windows, Linux (x86) and Mac (currently in beta) versions of the game engine, to maximise the number of people who can play your game.
  • Powerful yet simple Java/C#-style scripting language for scripting your game. Set up the game basics with point-and-click in the editor, and then script how the game deals with various events and inputs.Autocompletefunction calltips and on-line help are all available when editing scripts.
  • The IDE has an integrated debugger to allow you to step through your script and easily trace down the source of errors.
  • In the graphics arena, choose from 256-colour16-bit colour and 32-bit colour - either go for that retro feel, or enjoy the benefits of no palette! It's up to you. Alpha-blended sprites are supported in 32-bit colour games.
  • Screen resolutions of 320x200320x240640x400640x480800x600 and 1024x768 are supported. Your game can be run full-screen or in a window.
  • For sound and music, you can use OGGMP3WAVMODXM and MIDI files. Ambient location-dependant sounds, automatic footstep sounds, multiple sound channels and crossfading between music tracks are supported too.
  • Play cutscene videos using OGG Theora or standard Windows files such as AVI and WMV.
  • Easily create talkie games if you like - speech is compiled into a single data file, which you can distribute as an optional download.
  • Easy inventory management - just define all the items in the editor, then use simple Give and Lose commands during the game.
  • Almost everything is customizable, from the GUI you use to the mouse cursor graphics. Standard Sierra and Verb Coin templates are supplied, but user-made templates of other GUIs can be downloaded.
  • Create non-player characters roaming your world - they each have their own inventory and can be smoothly scaled and lit in different areas. 2, 4 and 8-directional walking animations are supported.
    Multiple player characters, such as in Maniac Mansion and Day of the Tentacle, are possible too.
  • Scrolling rooms are supported by simply importing an image larger than the screen resolution.
  • Lucasarts-style conversation system should you want to use it.
  • Translations of your game to other languages are easy to make, and can be distributed seperately as add-on packs.
  • Plugin system which allows more advanced developers to add extra functionality to AGS.
  • Compile your game into a single EXE file for distribution. Digital music and voice samples can also be compiled into seperate files to allow for optional downloads. You can of course set a custom icon for the produced EXE file.
  • The game script is compiled to byte-code when you save the game, to maximise the speed of the engine.
  • All the standard things you would expect, such as game Save and Load features, automatic pathfinding, sprite mirroring, walk-behinds, hotspots, objects, cutscenes, animations, timers, and so forth.
Image RSS Feed Latest Screens
Adventure Game Studio Editor
Blog RSS Feed Report abuse Latest News: Haunting At Cliffhouse Release on May 29, 2013

About Haunting At Cliffhouse with 0 comments by Ghostlady on May 21st, 2013

A Gothic Point and Click Adventure Game.

Features:
Traditional point-and-click navigation and interactivity
1st Person Perspective
Full Screen Graphics
Fully Voiced Characters
Beautiful Music


An intriguing story...
Your husband is dead in a tragic accident.  Your life seems pointless and without direction.  Lost in your sadness, you find an invitation to Cliffhouse Bed and Breakfast, a sanctuary of peace and serenity in your time of grief.  It seems like an idyllic retreat from the world... a place to unwind, relax and let go of the misery that haunts you.  But from the moment you ring the check-in bell, you are thrown into a world of mystery, family secrets and tragic history that will take you through time to unravel the buried scandals of the long-dead family dynasty who shaped the very coastline on which you stay.  Logging and love, mythology and magic, art and artifice; all conspire to turn your dream into a nightmare.

You won't want to miss this one!

Desura Digital Distribution

Games
-Space Hunter-

-Space Hunter- -Space Hunter- Indie

Updated 6 months ago Released Aug 29, 2010 Single Player Point and Click

Kolt is a bounty hunter and now he is in the great Trashopolis, a huge agglomeration of blue buildings surrounded by a rough desert. His problems begin...

A Cat's Night

A Cat's Night A Cat's Night Indie

Updated 5 months ago Released Feb 24, 2012 Single Player Point and Click

This game was created in collaboration with an Italian association and is part of a project for schools to teach children the importance of respect for...

A Cat's Night 2: Orazio goes to town

A Cat's Night 2: Orazio goes to town A Cat's Night 2: Orazio goes to town Indie

Updated 3 weeks ago Released Apr 29, 2013 Single Player Point and Click

Every night, some animals of the city 'of Forlì are kidnapped and taken away with a white van. The Feline Council ask the help of Horace, the hero of...

Al Emmo and the Lost Dutchman's Mine

Al Emmo and the Lost Dutchman's Mine Al Emmo and the Lost Dutchman's Mine Indie

Updated 1 year ago Released Sep 3, 2006 Single Player Adventure

Join feeble, middle-aged Easterner, Al Emmo, on his journey into the heart of the Wild-West in search of love, adventure, and inconceivable wealth! But...

ALOST

ALOST ALOST Indie

Updated 8 months ago TBD Single Player Adventure

Adventure through a mysterious world. Discover why you're there and what has happened to a once thriving ancient civilization through visual story telling...

Post comment Comments  (10 - 12 of 12)
DJ_Link
DJ_Link Jun 22 2010, 6:39pm says:

Adventure Game Studio is from 2dboy????

+2 votes     reply to comment
s_d
s_d Aug 24 2012, 11:29pm replied:

Nope. It's written by Chris Jones of the UK, who also runs "Adventure Game Studio" the company (promoting and maintaining the engine on his own time) as well as taking a leading role in running the AGS community as benevolent dictator. 2dboy has nothing to with it (WoG doesn't use AGS, in case it wasn't obvious!).

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Platforms
Windows, Mac, Linux
Company
AGS developers
Contact
Send Message
Official Page
Bigbluecup.com
Licence
Public Domain
Release Date
Released Feb 10, 2009
Engine Watch
Track this engine
Share
Community Rating

Average

8.4

14 votes submitted.

You Say

-

Ratings closed.

Statistics
Rank
101 of 515
Last Update
2 weeks ago
Watchers
51 members
Games
45
Files
2
News
39