Adventure Game Studio allows you to create your own point-and-click adventure games, similar to the early 90's Sierra and Lucasarts adventures. It consists of an easy-to-use editor to create your games, and a run-time engine to play them. The game interface is fully customizable, with classic Sierra and Verb Coin templates provided by default. AGS manages most of the game so that you don't have to - it does all the donkey work like load/save game functions, pathfinding and scrolling rooms so that you can concentrate on the parts of your game that make it unique. Set up your rooms, characters and sprites visually in the editor, then add some script to handle game events and you're done! You can even create a standalone EXE file containing your entire game, which you can then distribute to your adoring fans worldwide.
After 15 long months, the fun really begins. This morning, Richard & Alice was released.
We're just seven days away from release, and we're all ready to go! Everything's locked down, and today the special edition DVDs turned up. Get ready...
A fable-driven, black comedy ‘point and click’ adventure game that’s inspired by The Brothers Grimm and others.
Richard & Alice has a new website, with a dev blog we actually intend to maintain. Also: new screenshots!
Masked - a short-form point-and-click adventure game of the room-escape ilk - is now available as a free download.
Demo for Metal Dead now available, along with a review roundup!
Lewis Denby announces Reality Falls, a first-person point-and-click adventure with a focus on world-building.
Metal Dead is a character driven story. Let's take a look at the ones we'll be spending the most time with!
Metal Dead was at Emulator, a classic gaming inspired event for charity and came in as 2nd best showing of the night as voted by other developers.
To commemorate Jose Rizal’s 150th Birthday I have released the demo for my game, Detective Rizal and the Jaded Ruby.