The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

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Tagging a Rig in Softimage/XSI
Game

Tagging a Rig in Softimage/XSI

Jan 16, 2008 Source Basic skinning 2 comments

This short lesson from Noesis Interactive outlines the steps to “tag a rig” in Softimage/XSI. This process teaches you how to set up your rigs so that...

Introduction to the Maya 8 User Interface
Game

Introduction to the Maya 8 User Interface

Jan 16, 2008 Source Basic ui/hud 0 comments

This Noesis Interactive tutorial outlines the interface and basics of Autodesk’s Maya 8. It provides an overview of the tools, windows, and options you’ll...

Photo to Seamless texture
Game

Photo to Seamless texture

Jan 14, 2008 Source Basic textures 11 comments

How to make a seamless/well tiling texture from a photo and add additional parts to make the texture "your own".

Zombie Panic! Source Mapping Guide
Half-Life 2

Zombie Panic! Source Mapping Guide

Jan 12, 2008 Zombie Panic: Source Basic mapping/technical 5 comments

Basics of ZPS mapping. A must-read for every ZPS level designer. Custom entities and random item placement system explained.

Introduction to Animation with the Softimage/XSI 6 MOD Tool
Game

Introduction to Animation with the Softimage/XSI 6 MOD Tool

Jan 11, 2008 Source Basic animation 4 comments

Learn the basics of animation in the Softimage/XSI 6 Mod Tool with this tutorial from Noesis Interactive. Follow along as topics such as bone chains,...

Introduction to the Softimage/XSI 6 MOD Tool
Game

Introduction to the Softimage/XSI 6 MOD Tool

Jan 11, 2008 Source Basic ui/hud 4 comments

This Noesis Interactive tutorial introduces you to the recently released Softimage/XSI 6 Mod Tool. The Mod Tool is specially designed for video game development...

Creating Custom Facemaps with Photoshop
Game

Creating Custom Facemaps with Photoshop

Jan 11, 2008 Source Basic textures 11 comments

This Noesis Interactive tutorial teaches the process of creating custom facial maps using Photoshop. Learn how to take a series of digital photos and...

Introduction to Custom Props for Source Powered Games with Maya
Game

Introduction to Custom Props for Source Powered Games with Maya

Jan 10, 2008 Source Basic props modelling 3 comments

Learn how to take your 3D model from Maya and turn it into an active video game prop. Learn the processes of exporting, compiling, and integrating your...

Maya to Source: A Model Exportation Guide
Game

Maya to Source: A Model Exportation Guide

Dec 15, 2007 Source Intermediate props modelling 4 comments

A detailed guide of the arduous process of exporting an object from Maya and importing it into Source.

Intro to Manual Lip Syncing in FacePoser
Game

Intro to Manual Lip Syncing in FacePoser

Nov 11, 2007 Source Basic voice acting 2 comments

As Extraction in FacePoser does not currently work for Windows Vista users, it's useful to know how to lip sync without the use of Extraction. This tutorial...

Source Shaders Tutorial
Half-Life 2

Source Shaders Tutorial

Nov 06, 2007 Half-Life 2 Basic client side coding 2 comments

This short tutorial contains simple information on building shaders within the Source Engine for Half Life 2 mods.

Platforms
PC, X360, PS3, XBOX
Company
Valve
Contact
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Official Page
Valvesoftware.com
Licence
Commercial
Release Date
Released Nov 1, 2004
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Tutorial Statistics
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11
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Tutorial Categories
 - Client Side Coding
1
 - UI/HUD
2
 - Textures
2
 - Mapping/Technical
1
 - Props Modelling
2
 - Animation
1
 - Skinning
1
 - Voice Acting
1