The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.
Stanislas Berton is a French Masters student who has chosen to write his thesis on Valve Software's content-delivery-platform-cum-community-hub, Steam....
A peek into the world of action/adventure mods - without guns.
If Half-Life 2 has a sleeper hit, NightFall is it. Nigredo Studios' single-player epic has been in development since late 2004, and having switched to...
The culmination of several years of community spirit, KZMOD is all about reaching the top of a map - not the top of a scoreboard. We spoke to design lead...
With Steam firmly established, it's time to take a long overdue look at exactly what it means for both mod makers and players.
As all you HL multiplayers will know, VALVe's new toy, Steam, has been the subject of much argument. Let's take a look at it from beginning to end, see...