OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.
Yes, nemesis engine will be rewritten into C++ with the Ogre Rendering Engine, so, you will have the best of the Free FPS with the Best of the Free Rendering engine
Posted by samuelgames on Feb 19th, 2008 digg this super bookmark
Yes, nemesis engine will be rewritten into C++ with the Ogre Rendering Engine, so, you will have the best of the Free FPS with the Best of the Free Rendering engine
I hope you apologise, screenshots of nemesis ported to C++ coming soon
Also, im planning to add User Scripting, what do you guys think?
OGRE IS KICKASS :)
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